The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal
2013 ◽
Vol 49
(10)
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pp. 2455-2457
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2016 ◽
Vol 42
(1)
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pp. 116-143
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Keyword(s):
1962 ◽
Vol 14
◽
pp. 169-257
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Keyword(s):
1997 ◽
Vol 161
◽
pp. 189-195
Keyword(s):
1970 ◽
Vol 28
◽
pp. 474-475
Keyword(s):