Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games

Author(s):  
Mario M. Martinez-Garza ◽  
Douglas B. Clark
Author(s):  
Carlos Ricardo Rey-Campero

This chapter aims to analyze the relationship between business models and dynamic capabilities in firms of the systems development sector of Bogota (Colombia). Based on the theoretical framework of business models, the author applies an analysis based on principal categorical components and categorical regression. Results show a correlation between the elements of the business model (strategy and dynamic capabilities) and business performance. In conclusion, the author proposes a business model endowed with efficiency, effectiveness, and efficacy for newly created micro, small, and medium-sized family firms that highly correlates with business performance.


2022 ◽  
pp. 141-170
Author(s):  
José G. Vargas-Hernández

This chapter has the objective to analyze the implications that the new geography framework of urban agro ecology has on urban planning. It departs from the assumption that the new geography is a theoretical framework for the for the analysis of the economic, social, political, ecological, technological, research, and science based on the interrelationships between urban agro ecology and urban planning. The methodology is based in a constructive analysis of the reviewed theoretical and empirical literature to infer a model based on the construct of the new geography. Finally, it is concluded that urban planning of local governments can formulate and implement strategies based on the new geography framework in urban agro ecology to proving incentives in new urban developments and to benefit disadvantaged communities.


Author(s):  
Inga Bertašienė

In recent years, researchers have focused on the manifestations of students’ creativity, on the factors that impact its development, as well as on the conditions, means and methods that can facilitate students’ creativity in various fields of study. In the present investigation, the existing definitions of creativity, creativity development, the concept of Creative Platform and prior research conducted in the field have been analysed. The theoretical framework of the Creative Platform methodology, developed by the Danish researchers Christian Byrge and Søren Hansen (2009), is based on previous studies of creativity development (Amabile, 1998; Csikszentmihalyi, 2006; Stenberg, 1996; etc.). This methodology is currently used as a didactic model in higher education institutions across the globe, including Malta, Spain, China, and other countries. The present investigation presents a model based on the Creative Platform methodology. It is designed to develop students’ creativity in college studies via a specific teaching process during which students develop extra confidence, concentration, and motivation necessary for freeing themselves from the professional, social, or cultural stereotypes.


Author(s):  
Teresa De la Hera Conde-Pumpido

The academic study of persuasion through digital games started from a game-centric approach by trying to understand how persuasiveness can be structured within digital games. However, players' performances and the context in which games are played also have an important role in the process of persuasion. The role of these two factors has been the focus of attention in recent research on persuasive games through studies that try to find a balance between players’ preferences and needs and persuasive goals. The objective of this paper is to broaden the understanding of the potential of persuasive gaming practices by providing a theoretical framework that serves to structure previous theoretical approaches on how digital games can be used to persuade players. This theoretical framework serves to explain the different types of persuasion that can be established through digital games, which contributes to better understand how serious games should be designed to respond to different types of serious goals. The three types of persuasion proposed here are: exocentric persuasion, as a game-centric approach for persuasion; endocentric persuasion, as a player-centric approach for persuasion; and game-mediated persuasion, as a context-centric approach for persuasion.


Author(s):  
José G. Vargas-Hernández ◽  
Olga E. Domené-Painenao

This paper has the objective to analyze the implications that the new geography framework of urban agro ecology has on urban planning. It departs from the assumption that the new geography is a theoretical framework for the for the analysis of the economic, social, political, ecological, technological, research, and science based on the interrelationships between urban agro ecology and urban planning. The methodology is based in a constructive analysis of the reviewed theoretical and empirical literature to infer a model based on the construct of the new geography. Finally, it is concluded that urban planning of local governments can formulate and implement strategies based on the new geography framework in urban agro ecology to proving incentives in new urban developments and to benefit disadvantaged communities.


Author(s):  
Mohammad Hatim Abuljadail ◽  
Louisa Ha ◽  
Fang Wang ◽  
Liu Yang

Brands' Facebook fan pages have been frequently used as a marketing tool to reach to more individuals; however, Facebook users' motivations to participate in those fan pages are still unclear. This paper investigates the motives that stimulate online shoppers to “like” brands' Facebook fan pages. This study is interested in knowing if online shoppers' proclivity to “like” brands' Facebook fan pages is based on their hedonic or utilitarian motivations. The authors propose a model based on hedonic and utilitarian motivations and uses and gratifications theoretical framework. An online survey was conducted among college students who shopped online in Northwest Ohio (N=198). The findings show that utilitarian motivations have positive significant relationships with “liking” brands' Facebook fan pages.


1975 ◽  
Vol 2 (3) ◽  
pp. 335-351 ◽  
Author(s):  
Paolo Ramat

Summary The author aims to show that Friedrich Engels’ linguistic researches, especially in his Der fränkische Dialekt, are to be considered within the same theoretical framework of historic materialism which underlies his more comprehensive studies on the history of primitive peoples, such as the ancient Germanic or Celtic tribes. The main difference, however, between Engels’ so-cio-anthropological and his linguistic studies is that for the latter he did not elaborate an evolution model based on the theories of Darwin or L. H. Morgan, for instance, which clearly underlie the former. On the contrary, Engels’ linguistic investigation of his own dialect is ‘data-oriented’ in a very pragmatic way. This is to be seen also as a reaction against the rigid schematism of the neogrammarian school; thus Engels polemicizes against Wilhelm Braune who took the second consonant shift as the only and conclusive criterion for classifying the German dialects. Nevertheless repeated statements in Engels’ correspondence and other writings make it clear that he was fully aware of the fact that historical linguistics – and especially the comparative method – had inaugurated a new chapter in the history of language study. Parallels between Engels’ linguistic investigations and his socio-anthropological studies can be shown to exist not at the more superficial level of techniques of analysis, but rather at a deeper one: both are part of a global ‘science of man’ and to be based on a materialistic and dialectic point of view.


2007 ◽  
Vol 41 (1) ◽  
pp. 99-127 ◽  
Author(s):  
Carol Mershon ◽  
Olga Shvetsova

This article examines politicians' changes of party labels during the life of a legislature. The authors view a legislator's choice of party as a strategic decision recurring throughout the parliamentary cycle. In their approach, individuals are open to switching parties as they pursue goals specific to the stage in the parliamentary cycle. Analyzing Italy and Russia, they identify among legislators in both countries patterns of heightened switching for office benefits, policy advantage, and vote seeking at distinctive moments in the parliamentary cycle. The commonalities across the two systems provide compelling support for their theoretical framework. The evidence also points to a midterm peak in switching in both countries. Differences appear, however, in the timing of preelectoral positioning—contrasts that the authors attribute to differences in the degree of party system institutionalization, the age of the democratic regimes, and thus the information available to players in electoral politics.


2018 ◽  
Vol 11 (2) ◽  
Author(s):  
Ruth Pickford

This article outlines an original and practical framework that synoptically integrates the factors underpinning a strategic approach to developing excellent academic practice (DEAP) within an institution.It considers recent developments driving development of ‘excellence’ in academic practice and describes a practical model – based on the requirements of the sector, the needs of institutions and the perspectives and goals of staff – that can be used to meet the desires of the various stakeholders.The framework’s philosophy is that outcomes depend upon three factors: individual colleagues’ attributes at different stages of their career; the opportunities provided at each career stage to develop academic practice; and the agency of the colleague and the institution to engage with one another behaviourally, emotionally and/or cognitively to align these attributes and opportunities.The framework is likely to be of practical use to all staff engaged in developing their own or others’ academic practice, while at the same time offering a theoretical framework for scholarship.


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