The Design of an Augmented Reality Collaborative Game for Sustainable Development

Author(s):  
Alysson Diniz dos Santos ◽  
Francesco Strada ◽  
Andrea Bottino
2018 ◽  
Vol 10 (10) ◽  
pp. 3446 ◽  
Author(s):  
Francisco del Cerro Velázquez ◽  
Ginés Morales Méndez

The rise of so-called emerging technologies is broadening the way in which students access information and in turn changing the way in which they can interact and the experiences to which they are exposed. Mobile devices are regarded as flexible tools that facilitate access to information in different formats and in any environment. For its part, Augmented Reality is a technique that, through mobile tools, can enhance the globalization of content and access to contextual information in various ways. Together, the globalization of mobile devices and Augmented Reality contribute to an inclusive, equitable, and quality education, as mentioned by the United Nations Educational, Scientific, and Cultural Organization (UNESCO) in goal four on Sustainable Development (Sustainable Development Goals 4 (SDG 4)). This article analyses the binomial Augmented Reality-mobile devices, and takes a conceptual approach to these technological environments, both the technique and the tool, in the context of quality education. To assess the potential of Augmented Reality-mobile devices as a methodological learning resource, a learning unit of Secondary Education is presented in the field of Technology, enriched with different materials related with Augmented Reality.


2019 ◽  
Vol 11 (7) ◽  
pp. 2157 ◽  
Author(s):  
Helena Kościelniak ◽  
Małgorzata Łęgowik-Małolepsza ◽  
Sylwia Łęgowik-Świącik

The paper discusses the problem associated with the use of modern information technologies that take into account extended reality and the lean management culture to achieve sustainable development by enterprises, which is part of the field of management science. The subject is important and current due to the strong social need for the implementation of the concept of sustainable development. The aim of the article is to learn about and evaluate augmented reality and lean culture in the area of sustainable development management of enterprises. The concept of sustainable development is an approach that arouses great interest among management theoreticians, but many practitioners still do not know how to effectively realize it in changing conditions. Therefore, the paper proposes the application and the use of augmented reality and lean culture assumptions in the area of sustainable development management of enterprises. In the research, the authors emphasize that the sustainable approach to enterprise management should take into account the assessment of augmented reality (AR) and instruments of lean culture in the area of management since better understanding of the coexistence of benefits, compromises, opportunities and threats related to modern technologies allows for more efficient implementation of sustainable development management in enterprises. The paper has been divided into four parts. The first part presents the concept of sustainable development in the light of the literature research. The second part shows the essence of augmented reality as a modern information technology. The third part of the paper is devoted to the presentation of the concept of lean management in enterprises. The fourth part of the paper is the case study, in which the DHL enterprise report is related to, where the applied and utilized augmented reality and lean culture in shaping sustainable development are presented. The methods used to achieve the goal are: Literature studies, descriptive analysis and case study. The whole discussion is closed with the summary, which shows that the scope of application of augmented reality and lean culture in the area of sustainable development management of enterprises is unlimited.


2021 ◽  
Vol 6 (1) ◽  
pp. 8-14
Author(s):  
Noer Azizah Rosita Dewi Suwoto

Sustainable Development Goals (SDGs) is a continuation of the Melenial Development Goals (MDGs) as joint development ambitions in the period of 2015 to 2030. Sustainable Development Goals (SDGs) have 17 development goals with 169 targets, one of which is to ensure the quality of education inclusive and equitable for all levels. Quality education in this case is intended to ensure that all children, both girls and boys, can complete quality basic education and lead to relevant and effective education.Improving the quality of education carried out by the government aims to prepare alpha generations so that they can compete with other countries in the future. The preparation starts from early childhood education which is taken by children aged 0-6 years who tend to think in a concrete way. The need for learning media to explain something abstract and can be understood by early childhood. Therefore interesting media is highly recommended as an alternative in learning. However, in the era of the industrial revolution 4.0 has not been optimally entered into all fields including education. In this decade there emerged technological development innovations that could be used in education, especially for the Early Childhood Education. Augmented Reality is a technology that has been developed by Programmers to improve the quality of Indonesian education. Seeing the problems and opportunities that are being experienced by the development of education in Indonesia, through the technology of Augmented Reality developed an application called the Pengenalan Buah dan Binatang that can be used as a medium of learning that involves and trains the senses in early childhood. According to research conducted by the British Audio Visual Association shows that 75% of people obtain information from visual, 13% from hearing audio, 6% from touch and touch, and 6% from kiss/tongue. It also needs support and cooperation between children, parents and the community to foster cooperation in the face of the Industrial Revolution 4.0 era.


2019 ◽  
Vol 12 (6) ◽  
pp. 134
Author(s):  
Chi-ying Chien

When it comes to traveling, more and more people are becoming interested in having profound experiences to the places they are visiting and the local inhabitants. However, there currently very few tour guides in Taiwan who are well equipped to promote preservation of the environment and sustainable development. In addition, Taiwanese students interested in the field have been found to rarely talk with foreigners about topics related to ecology or environmental protection even though they are popular issues around the world. This study centres on English for ecotourism that is supplemented by comprehensive project-based learning (CPBL) and augmented reality (AR) technology to explore how teaching such a course using AR technology impacts English for specific purposes (ESP) learning and sustainable development. Two classes of ninety-nine college students in total participated in the study. The research also involved a survey, comprised of three sets of questionnaires concerning student satisfaction with AR application, CPBL, and ESP learning. An independent t-test and an analysis of variance were completed to examine the variables of gender, class, and English proficiency level to understand the significance of student satisfaction. The results found that more tourists chose the AR versions of the brochures than the general versions. Satisfaction between both foreign language classes regarding CPBL and ESP learning was significant. Across the three different English proficiency levels, the mean level of student satisfaction for all three variables was highest in the high proficiency group. This study reveals that adopting an AR approach for CPBL and ESP learning could better achieve the goals of ESP teaching and sustainable development than the traditional English teaching model based on in-class lectures.


Author(s):  
Mirena Foteva ◽  

Hotel service is a complex process that can be considered from different aspects. New technologies are constantly entering the hotel service. "Smart hotels" are the wonder of the 21st century. The smartphone is becoming the main asset in the hotel. With it we control everything - we open our rooms, book various services, etc. Virtual and augmented reality are one of the main trends in the hotel industry. The possibilities of such technologies are endless. They can be used during the booking process, but mostly during the guest's stay at the hotel. Another important topic here is the sustainable development of tourism. More and more hotels are betting on the eco trend by using eco products and recycling materials and resources. This saves energy costs, which overall improves business results.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

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