Mob Programming: The State of the Art and Three Case Studies of Open Source Software

Author(s):  
Herez Moise Kattan ◽  
Frederico Oliveira ◽  
Alfredo Goldman ◽  
Joseph William Yoder
Author(s):  
A. F. Marin ◽  
M. A. Brovelli

<p><strong>Abstract.</strong> FOSS4G stands for Free and Open Source Software for Geospatial. It is the flagship event of OSGeo. Each FOSS4G has its special aura, kindly designed by each Local Organising Committe, sharing the local culture and spirit with the greater community. In 2019, geo-spatial.org, the OSGeo Local Chapter of Romania, won the honour of organising the geospatial event of the year. FOSS4G 2019 was held in Bucharest (Romania), in three of the most important buildings of this city: National Theatre of Bucharest, InterContinental Hotel and Faculty of Geography from the University of Bucharest.</p><p>Following the established tradition of FOSS4G conferences, at the 2019 edition, an Academic Track ran in parallel with the General Track. The main purpose of this track was to bring together researchers, teachers, developers, users and practitioners carrying out research activities in geospatial domains, with an emphasis on the open source solutions. All types of topics such as results achieved, case studies, work in progress, academic endeavours to conceptualize, assess or teach open source geospatial software and data, were welcomed. The Academic Committee discouraged prevalent presentations of technologies or use cases without properly justifying originality to the scientific state of the art, emphasizing on particular novelty.</p><p>At this edition, 53 papers were submitted to the Academic Track. These were blind reviewed by 3 reviewers. Finally 38 scientific papers were selected for publication in this volume of the ISPRS Archives. The editors would like to thank all the authors, the members from the Scientific Committee and the Organizing Committee for their valuable contributions. We hope you enjoy reading the proceedings.</p>


2009 ◽  
Vol 78 (7) ◽  
pp. 457-472 ◽  
Author(s):  
Balaji Janamanchi ◽  
Evangelos Katsamakas ◽  
Wullianallur Raghupathi ◽  
Wei Gao

2016 ◽  
Vol 3 (1) ◽  
pp. 107-128
Author(s):  
Syed Nadeem Ahsan ◽  
Muhammad Tanvir Afzal ◽  
Safdar Zaman ◽  
Christian Gütel ◽  
Franz Wotawa

During the evolution of any software, efforts are made to fix bugs or to add new features in software. In software engineering, previous history of effort data is required to build an effort estimation model, which estimates the cost and complexity of any software. Therefore, the role of effort data is indispensable to build state-of-the-art effort estimation models. Most of the Open Source Software does not maintain any effort related information. Consequently there is no state-of-the-art effort estimation model for Open Source Software, whereas most of the existing effort models are for commercial software. In this paper we present an approach to build an effort estimation model for Open Source Software. For this purpose we suggest to mine effort data from the history of the developer’s bug fix activities. Our approach determines the actual time spend to fix a bug, and considers it as an estimated effort. Initially, we use the developer’s bug-fix-activity data to construct the developer’s activity log-book. The log-book is used to store the actual time elapsed to fix a bug. Subsequently, the log-book information is used to mine the bug fix effort data. Furthermore, the developer’s bug fix activity data is used to define three different measures for the developer’s contribution or expertise level. Finally, we used the bug-fix-activity data to visualize the developer’s collaborations and the involved source files. In order to perform an experiment we selected the Mozilla open source project and downloaded 93,607 bug reports from the Mozilla project bug tracking system i.e., Bugzilla. We also downloaded the available CVS-log data from the Mozilla project repository. In this study we reveal that in case of Mozilla only 4.9% developers have been involved in fixing 71.5% of the reported bugs.


2016 ◽  
Vol 7 (1) ◽  
pp. 49-64
Author(s):  
Manar Abu Talib

A literature survey study was conducted to explore the state-of-the-art of Open Source Software and the opportunities and challenges faced by this segment of the software industry in seven Arab countries — Tunisia, Egypt, Jordan, KSA, Qatar, Oman and UAE. A framework and road map for OSS is presented derived from interviews conducted in the UAE with at least four experts from each of the following categories: governments and ministries, IT companies, universities and IT enthusiasts. This is the first study of its kind in this part of the world and is expected to make a significant contribution to the direction for Open Source Software in the region and beyond.


2020 ◽  
pp. 1646-1663
Author(s):  
Manar Abu Talib

A literature survey study was conducted to explore the state-of-the-art of Open Source Software and the opportunities and challenges faced by this segment of the software industry in seven Arab countries — Tunisia, Egypt, Jordan, KSA, Qatar, Oman and UAE. A framework and road map for OSS is presented derived from interviews conducted in the UAE with at least four experts from each of the following categories: governments and ministries, IT companies, universities and IT enthusiasts. This is the first study of its kind in this part of the world and is expected to make a significant contribution to the direction for Open Source Software in the region and beyond.


2016 ◽  
Vol 8 (2) ◽  
pp. 60-68 ◽  
Author(s):  
Igor D.D. Curcio ◽  
Anna Dipace ◽  
Anita Norlund

Abstract The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education. We also present a selected list of case studies that prove the utility of these technologies in the context of formal education. Furthermore, as byproduct, the mentioned case studies show also that, although the industry is able to develop very advanced virtual environment technologies, their pedagogical implications are strongly related to a well-designed theoretical framework.


2018 ◽  
Vol 55 (2) ◽  
pp. 168-185
Author(s):  
Urban Burnik ◽  
Dejan Križaj ◽  
Zumret Topčagić ◽  
Marko Meža

The article presents development and design of a precision LCR meter based on an affordable open-source instrumentation platform. The design of the instrument has been performed by an interdisciplinary group of students. A project-based approach has been used in order to make a practical use of engineering knowledge within the group of participants. The results cover all the necessary project results achieved by the participants from the state-of-the art analysis in the domain of LCR meters to dissemination of project results. These may serve as a guide for similar project specifications. Alternatively, the presented results may be used in preparing student assignments in electrical impedance measurements based on affordable hardware.


2020 ◽  
Vol 19 (1) ◽  
pp. 5-13 ◽  
Author(s):  
Antonio Bucchiarone ◽  
Jordi Cabot ◽  
Richard F. Paige ◽  
Alfonso Pierantonio

AbstractIn 2017 and 2018, two events were held—in Marburg, Germany, and San Vigilio di Marebbe, Italy, respectively—focusing on an analysis of the state of research, state of practice, and state of the art in model-driven engineering (MDE). The events brought together experts from industry, academia, and the open-source community to assess what has changed in research in MDE over the last 10 years, what challenges remain, and what new challenges have arisen. This article reports on the results of those meetings, and presents a set of grand challenges that emerged from discussions and synthesis. These challenges could lead to research initiatives for the community going forward.


2019 ◽  
Vol 7 (2) ◽  
pp. 127-139 ◽  
Author(s):  
Matthew J. Douglass ◽  
Zachary R. Day ◽  
Jeremy C. Brunette ◽  
Peter Bleed ◽  
Douglas Scott

AbstractVirtual Reconstruction is a powerful tool broadly suited to a diverse array of archaeological heritage applications. In practice, however, reconstruction has largely focused on grand and monumental sites. Here we present two case studies–one from southern Oklahoma, the other from western Nebraska–to explore the use of this technology for more common heritage applications. The goal of this article is to advertise the dilemma we faced with communicating information on ephemeral sites and how we, as nonspecialists, solved the issue using affordable and accessible digital tools. Our workflow makes use of common tools (GIS) and open source software and online tutorials provide step by step instruction to support its replication. In presenting our experiences and the results of these efforts, we hope to spur similar applications in the use of Virtual Reconstruction to communicate information on archaeological heritage more broadly.


First Monday ◽  
2005 ◽  
Author(s):  
Stefan Koch ◽  
Jesus M. Gonzalez-Barahona

The following commentary is part of First Monday's Special Issue #2: Open Source.


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