Interaction and Ergonomics Issues in the Development of a Mixed Reality Construction Machinery Simulator for Safety Training

Author(s):  
Álvaro Segura ◽  
Aitor Moreno ◽  
Gino Brunetti ◽  
Thomas Henn
Author(s):  
Sebastian Felix Rauh ◽  
Marius Koller ◽  
Philip Schäfer ◽  
Gerrit Meixner ◽  
Cristian Bogdan ◽  
...  

The current generation of dedicated Mixed Reality (MR) devices can be considered as the first generation, which is truly mobile while also being capable of sufficient tracking and rendering. These improvements offer new opportunities for the on-set use of MR devices enabling new ways of using MR. However, these new use cases raise challenges for the design and orchestration of MR applications as well as how these new technologies influence their field of application. In this paper, we present MR On-SeT, a MR occupational health and safety training application, which is based on the experiences of an operational division of a world-wide operating German company. The intended purpose of MR On-SeT is to increase employees’ awareness of potential hazards at industrial workplaces by using it in occupational health and safety training sessions. Since the application is used at various locations throughout the company’s world-wide subsidiaries, we were able to evaluate it through an expert survey with the occupational health and safety managers of seven plants in France, Germany, Japan, and Romania. They reported the condensed experience of around 540 training sessions collected within three months. The purpose of the evaluation was twofold: 1. to understand their perceived attitudes towards the application-in-use, and 2. to collect feedback they received from respondents in training sessions. The results suggest that MR On-SeT can be used to extend current, predominantly theoretical, methods of teaching occupational health and safety at work, which also motivates existing employees to actively engage in the training sessions. Based on the findings, several further design implications are proposed.


2020 ◽  
Vol 190 (1) ◽  
pp. 58-65
Author(s):  
Yi Guo ◽  
Li Mao ◽  
Gongsen Zhang ◽  
Zhi Chen ◽  
Xi Pei ◽  
...  

Abstract To help minimise occupational radiation exposure in interventional radiology, we conceptualised a virtual reality-based radiation safety training system to help operators understand complex radiation fields and to avoid high radiation areas through game-like interactive simulations. The preliminary development of the system has yielded results suggesting that the training system can calculate and report the radiation exposure after each training session based on a database precalculated from computational phantoms and Monte Carlo simulations and the position information provided by the Microsoft HoloLens headset. In addition, real-time dose rate and cumulative dose will be displayed to the trainee to help them adjust their practice. This paper presents the conceptual design of the overall hardware and software design, as well as preliminary results to combine HoloLens headset and complex 3D X-ray field spatial distribution data to create a mixed reality environment for safety training purpose in interventional radiology.


Author(s):  
Kim Jeffrey ◽  
Zornnetr Peesadech ◽  
Korlapati Soundarya ◽  
Sargsyan Nikolay ◽  
Akula Satish ◽  
...  

2011 ◽  
pp. 1600-1623
Author(s):  
Michael Haller

This chapter introduces a component-oriented approach for developing mixed reality (MR) applications. After a short definition of mixed reality, we present two possible solutions for a component-oriented framework. Both solutions have been implemented in two different MR projects (SAVE and AMIRE). The first project, SAVE, is a safety training system for virtual environments, whereas the goal of the AMIRE project is to develop different authoring tools for mixed reality applications. A component-oriented solution allows developers to implement better designed MR applications, and it fosters the reusability of existing MR software solutions (often called MR gems). Finally, it supports the implementation of adequate visual authoring tools that help end users to develop their own MR applications with no programming skills.


Author(s):  
Michael Haller

This chapter introduces a component-oriented approach for developing mixed reality (MR) applications. After a short definition of mixed reality, we present two possible solutions for a component-oriented framework. Both solutions have been implemented in two different MR projects (SAVE and AMIRE). The first project, SAVE, is a safety training system for virtual environments, whereas the goal of the AMIRE project is to develop different authoring tools for mixed reality applications. A component-oriented solution allows developers to implement better designed MR applications, and it fosters the reusability of existing MR software solutions (often called MR gems). Finally, it supports the implementation of adequate visual authoring tools that help end users to develop their own MR applications with no programming skills.


2021 ◽  
Vol 1201 (1) ◽  
pp. 012087
Author(s):  
S C Joghee ◽  
I El-Thalji

Abstract Mixed reality Technology creates new environments and visualizations to teach, train, and facilitate work, either offline or remote online. The aim is to provide effective learning and training sources and reduce human errors and cognitive workload. However, the concept study to design mixed reality (MR)-assisted training lacks the workflow process. Therefore, the purpose of this paper is to develop a workflow to design MR-assisted training together with a worksheet that can be used to prioritize training tasks that should be virtualized and augmented. The workflow is demonstrated with the help of safety training for wind turbine towers. The results show that the proposed workflow has identified 4 out of 8 tasks to be critical for virtualization and augmentation. The proposed workflow is helpful to screen and identify critical training and work scenarios and tasks, besides the ability to determine the technical specifications of the required virtualization and augmentation.


Author(s):  
Jacqueline A. Towson ◽  
Matthew S. Taylor ◽  
Diana L. Abarca ◽  
Claire Donehower Paul ◽  
Faith Ezekiel-Wilder

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.


2013 ◽  
Author(s):  
Peter Chen ◽  
Tristan Casey ◽  
Autumn D. Krauss ◽  
Yiqiong Li

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