1A2-G05 Teleoperation Interface for Remote Construction Machinery Using Stereovision and Mixed Reality(Robotics and Mechatronics in Construction and Demolition)

2012 ◽  
Vol 2012 (0) ◽  
pp. _1A2-G05_1-_1A2-G05_4
Author(s):  
Shun KAWAMOTO ◽  
Takashi TSUBOUCHI ◽  
Shigeru SARATA
Author(s):  
Jacqueline A. Towson ◽  
Matthew S. Taylor ◽  
Diana L. Abarca ◽  
Claire Donehower Paul ◽  
Faith Ezekiel-Wilder

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.


2019 ◽  
Vol 2019 (1) ◽  
pp. 237-242
Author(s):  
Siyuan Chen ◽  
Minchen Wei

Color appearance models have been extensively studied for characterizing and predicting the perceived color appearance of physical color stimuli under different viewing conditions. These stimuli are either surface colors reflecting illumination or self-luminous emitting radiations. With the rapid development of augmented reality (AR) and mixed reality (MR), it is critically important to understand how the color appearance of the objects that are produced by AR and MR are perceived, especially when these objects are overlaid on the real world. In this study, nine lighting conditions, with different correlated color temperature (CCT) levels and light levels, were created in a real-world environment. Under each lighting condition, human observers adjusted the color appearance of a virtual stimulus, which was overlaid on a real-world luminous environment, until it appeared the whitest. It was found that the CCT and light level of the real-world environment significantly affected the color appearance of the white stimulus, especially when the light level was high. Moreover, a lower degree of chromatic adaptation was found for viewing the virtual stimulus that was overlaid on the real world.


2017 ◽  
Author(s):  
Dirk Schart, Nathaly Tschanz
Keyword(s):  

Author(s):  
A. D. Terenteva

In civil engineering in Russia, trenching for utilities is currently under digging. To perform such works, it is necessary to use high-precision construction machinery, because inaccurate performance of works can lead to the break down of existing utilities, thereby affecting the residents of nearby houses and demanding the additional works for renewal.The most universal labour saver to perform construction works is hydraulic driven single-bucket excavators, which provide up to 38% of works. Therefore, to improve technical characteristics that affect the accuracy of the work performed is an important task.High requirements for the performance of works are defined by existing construction regulations: an allowable soil layer to remain is at most 0.05 m. To fulfil such requirements, an exact assessment of the working mechanism position and a trench profile is necessary.Examination of a manually operated digging process shows that an operator provides operations untimely, however an automated control system can solve this problem. Dynamic phenomena in the working mechanism have the greatest impact on the accuracy of the works performed.To assess the bucket digging edge position accuracy, a mathematical model of the working mechanism has been created. Based on the cycle scheme of the working process, the excessive displacements of the hydraulic cylinder rods under the load are taken into account. By the end of the cycle, the difference between the specified and obtained positions along the vertical coordinate has been 0.0892 m.A dynamic error of the hydraulic drive system of the working mechanism is considered as a sum of the error due to excessive displacements of the hydraulic cylinder rods and the error due to delay of the hydraulic drive, with the latter being calculated for the average time of delay taking into account the data available in the literature. The total error of the bucket digging edge position of the working mechanism is 0.1176 m, which is 2 times more than the value of 0.05 mConformity of all the links with specification requirements does not guarantee compliance with the required displacement accuracy of the bucket digging edge, and, thus, the soil layer to remain in the base of the trench can exceed the regulated value of 0.05 m.


Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


2016 ◽  
Author(s):  
Mykhaylo Sukach ◽  

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