Springback compensation of automotive panel based on three-dimensional scanning and reverse engineering

2015 ◽  
Vol 85 (5-8) ◽  
pp. 1187-1193 ◽  
Author(s):  
Hui Wang ◽  
Jie Zhou ◽  
Tiansheng Zhao ◽  
Yaping Tao
2014 ◽  
Vol 6 ◽  
pp. 131253 ◽  
Author(s):  
Young-Ho Seo ◽  
Ji-Woo Park ◽  
Woo-Jin Song ◽  
Beom-Soo Kang ◽  
Jeong Kim

Springback in metal forming process often results in undesirable shape changes in formed parts and leads to deterioration in product quality. Even though springback can be predicted and compensated for through the theories or methodologies established thus far, an increase in manufacturing cost accompanied by a change in die shape is inevitable. In the present paper, it is suggested that the cost accompanied with springback compensation can be minimized while allowing the processing of various three-dimensional curved surfaces by using a flexible die composed of multiple punches. With the die being very flexible, the iterative trial-and-error method can be readily applied to compensate for the springback. Thus, repeated designing and redesigning of solid or matched dies can be avoided, effectively saving considerable time. Only some adjustments of punch height are required. Detailed designs of the flexible die as well as two core algorithms to control the respective punch heights are described in this paper. In addition, a closed-loop system for the springback compensation using the flexible die is proposed. The amount of springback was simulated by a finite element analysis and the modified displacement adjustment (DA) method as the springback compensation model was used in the closed-loop system. This system was applied to a two-dimensional quadratic shape problem, and its robustness was verified by an experiment.


2013 ◽  
Vol 109 (1) ◽  
pp. 183-192 ◽  
Author(s):  
Bernhard J. M. Hess

Although the motion of the line of sight is a straightforward consequence of a particular rotation of the eye, it is much trickier to predict the rotation underlying a particular motion of the line of sight in accordance with Listing's law. Helmholtz's notion of the direction-circle together with the notion of primary and secondary reference directions in visual space provide an elegant solution to this reverse engineering problem, which the brain is faced with whenever generating a saccade. To test whether these notions indeed apply for saccades, we analyzed three-dimensional eye movements recorded in four rhesus monkeys. We found that on average saccade trajectories closely matched with the associated direction-circles. Torsional, vertical, and horizontal eye position of saccades scattered around the position predicted by the associated direction-circles with standard deviations of 0.5°, 0.3°, and 0.4°, respectively. Comparison of saccade trajectories with the likewise predicted fixed-axis rotations yielded mean coefficients of determinations (±SD) of 0.72 (±0.26) for torsion, 0.97 (±0.10) for vertical, and 0.96 (±0.11) for horizontal eye position. Reverse engineering of three-dimensional saccadic rotations based on visual information suggests that motor control of saccades, compatible with Listing's law, not only uses information on the fixation directions at saccade onset and offset but also relies on the computation of secondary reference positions that vary from saccade to saccade.


2015 ◽  
Vol 741 ◽  
pp. 199-203
Author(s):  
Xiang Li ◽  
Jun Min Huang

This work introduces the workings of reverse engineering, its characteristics and application methods and proposes a data acquisition system applicable to industrial design, namely, three dimensional sensing system (3DSS). This work also gives a detailed account of 3DSS data acquisition methods and issues that deserve special attention in operation. A car model reconstruction case is provided as an example to study the performance of 3DSS in reverse engineering. Results have confirmed the significant role of this data acquisition method in reverse engineering.


Author(s):  
Eli Davis ◽  
Erik D. Demaine ◽  
Martin L. Demaine ◽  
Jennifer Ramseyer

David A. Huffman (1925–1999) is best known in computer science for his work in information theory, particularly Huffman codes, and best known in origami as a pioneer of curved-crease folding. But during his early paper folding in the 1970s, he designed and folded over a hundred different straight-crease origami tessellations. Unlike most origami tessellations designed in the past twenty years, Huffman’s straight-crease tessellations are mostly three-dimensional, rigidly foldable, and have no locking mechanism. In collaboration with Huffman’s family, our goal is to document all of his designs by reverse-engineering his models into the corresponding crease patterns, or in some cases, matching his models with his sketches of crease patterns. Here we describe several of Huffman’s origami tessellations that are most interesting historically, mathematically, and artistically.


2013 ◽  
Vol 756-759 ◽  
pp. 4429-4432
Author(s):  
Wu Ye ◽  
Ruo Yu Liang

Gives the method of 3D CAD parametric design under the guidance of the theory of reverse engineering. Describes the application of the method development process of complex-shaped surface mold. Analysis of the mold characteristics, coordinate measuring equipment accurate and efficient access to the basic outline of the data, the integration of CAD software to design mold forms, re-use processing module directly form processing code, complete mold processing and validation.


2016 ◽  
Vol 63 (4) ◽  
pp. 647-663
Author(s):  
Vimal Kumar Pathak ◽  
Chitresh Nayak ◽  
Amit Kumar Singh ◽  
Himanshu Chaudhary

Abstract Computer-aided tools help in shortening and eradicating numerous repetitive tasks that reduces the gap between digital model and actual product. Use of these tools assists in realizing free-form objects such as custom fit products as described by a stringent interaction with the human body. Development of such a model presents a challenging situation for reverse engineering (RE) which is not analogous with the requirement for generating simple geometric models. Hence, an alternating way of producing more accurate three-dimensional models is proposed. For creating accurate 3D models, point clouds are processed through filtering, segmentation, mesh smoothing and surface generation. These processes help in converting the initial unorganized point data into a 3D digital model and simultaneously influence the quality of model. This study provides an optimum balance for the best accuracy obtainable with maximum allowable deviation to lessen computer handling and processing time. A realistic non trivial case study of free-form prosthetic socket is considered. The accuracy obtained for the developed model is acceptable for the use in medical applications and FEM analysis.


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