scholarly journals The triptych of conceptual modeling

Author(s):  
Heinrich C. Mayr ◽  
Bernhard Thalheim

AbstractWe understand this paper as a contribution to the “anatomy” of conceptual models. We propose a signature of conceptual models for their characterization, which allows a clear distinction from other types of models. The motivation for this work arose from the observation that conceptual models are widely discussed in science and practice, especially in computer science, but that their potential is far from being exploited. We combine our proposal of a more transparent explanation of the nature of conceptual models with an approach that classifies conceptual models as a link between the dimension of linguistic terms and the encyclopedic dimension of notions. As a paradigm we use the triptych, whose central tableau represents the model dimension. The effectiveness of this explanatory approach is illustrated by a number of examples. We derive a number of open research questions that should be answered to complete the anatomy of conceptual models.

2001 ◽  
Vol 22 (3) ◽  
Author(s):  
Peter McBurney ◽  
Simon Parsons

Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.


Author(s):  
Kurt Geihs

The increasing number of robots around us will soon create a demand for connecting these robots in order to achieve goal-driven teamwork in heterogeneous multi-robot systems. In this paper, we focus on robot teamwork specifically in dynamic environments. While the conceptual modeling of multi-agent teamwork has been studied extensively during the last two decades, related engineering concerns have not received the same degree of attention. Therefore, this paper makes two contributions. The analysis part discusses general design challenges that apply to robot teamwork in dynamic application domains. The constructive part presents a review of existing engineering approaches for challenges that arise with dynamically changing runtime conditions. An exhaustive survey of robot teamwork aspects would be beyond the scope of this paper. Instead, we aim at creating awareness for the manifold dimensions of the design space and highlight state-of-the-art technical solutions for dynamically adaptive teamwork, thus pointing at open research questions that need to be tackled in future work.


Author(s):  
Akrati Saxena ◽  
Harita Reddy

AbstractOnline informal learning and knowledge-sharing platforms, such as Stack Exchange, Reddit, and Wikipedia have been a great source of learning. Millions of people access these websites to ask questions, answer the questions, view answers, or check facts. However, one interesting question that has always attracted the researchers is if all the users share equally on these portals, and if not then how the contribution varies across users, and how it is distributed? Do different users focus on different kinds of activities and play specific roles? In this work, we present a survey of users’ social roles that have been identified on online discussion and Q&A platforms including Usenet newsgroups, Reddit, Stack Exchange, and MOOC forums, as well as on crowdsourced encyclopedias, such as Wikipedia, and Baidu Baike, where users interact with each other through talk pages. We discuss the state of the art on capturing the variety of users roles through different methods including the construction of user network, analysis of content posted by users, temporal analysis of user activity, posting frequency, and so on. We also discuss the available datasets and APIs to collect the data from these platforms for further research. The survey is concluded with open research questions.


2022 ◽  
Vol 22 (1) ◽  
pp. 1-46
Author(s):  
Sarah Heckman ◽  
Jeffrey C. Carver ◽  
Mark Sherriff ◽  
Ahmed Al-zubidy

Context. Computing Education Research (CER) is critical to help the computing education community and policy makers support the increasing population of students who need to learn computing skills for future careers. For a community to systematically advance knowledge about a topic, the members must be able to understand published work thoroughly enough to perform replications, conduct meta-analyses, and build theories. There is a need to understand whether published research allows the CER community to systematically advance knowledge and build theories. Objectives. The goal of this study is to characterize the reporting of empiricism in Computing Education Research literature by identifying whether publications include content necessary for researchers to perform replications, meta-analyses, and theory building. We answer three research questions related to this goal: (RQ1) What percentage of papers in CER venues have some form of empirical evaluation? (RQ2) Of the papers that have empirical evaluation, what are the characteristics of the empirical evaluation? (RQ3) Of the papers that have empirical evaluation, do they follow norms (both for inclusion and for labeling of information needed for replication, meta-analysis, and, eventually, theory-building) for reporting empirical work? Methods. We conducted a systematic literature review of the 2014 and 2015 proceedings or issues of five CER venues: Technical Symposium on Computer Science Education (SIGCSE TS), International Symposium on Computing Education Research (ICER), Conference on Innovation and Technology in Computer Science Education (ITiCSE), ACM Transactions on Computing Education (TOCE), and Computer Science Education (CSE). We developed and applied the CER Empiricism Assessment Rubric to the 427 papers accepted and published at these venues over 2014 and 2015. Two people evaluated each paper using the Base Rubric for characterizing the paper. An individual person applied the other rubrics to characterize the norms of reporting, as appropriate for the paper type. Any discrepancies or questions were discussed between multiple reviewers to resolve. Results. We found that over 80% of papers accepted across all five venues had some form of empirical evaluation. Quantitative evaluation methods were the most frequently reported. Papers most frequently reported results on interventions around pedagogical techniques, curriculum, community, or tools. There was a split in papers that had some type of comparison between an intervention and some other dataset or baseline. Most papers reported related work, following the expectations for doing so in the SIGCSE and CER community. However, many papers were lacking properly reported research objectives, goals, research questions, or hypotheses; description of participants; study design; data collection; and threats to validity. These results align with prior surveys of the CER literature. Conclusions. CER authors are contributing empirical results to the literature; however, not all norms for reporting are met. We encourage authors to provide clear, labeled details about their work so readers can use the study methodologies and results for replications and meta-analyses. As our community grows, our reporting of CER should mature to help establish computing education theory to support the next generation of computing learners.


Author(s):  
Christine Bismuth ◽  
Bernd Hansjürgens ◽  
Timothy Moss ◽  
Sebastian Hoechstetter ◽  
Klement Tockner ◽  
...  

2019 ◽  
Vol 18 (1) ◽  
pp. 1-23 ◽  
Author(s):  
Lars Magnus Hvattum

AbstractThe increasing availability of data from sports events has led to many new directions of research, and sports analytics can play a role in making better decisions both within a club and at the level of an individual player. The ability to objectively evaluate individual players in team sports is one aspect that may enable better decision making, but such evaluations are not straightforward to obtain. One class of ratings for individual players in team sports, known as plus-minus ratings, attempt to distribute credit for the performance of a team onto the players of that team. Such ratings have a long history, going back at least to the 1950s, but in recent years research on advanced versions of plus-minus ratings has increased noticeably. This paper presents a comprehensive review of contributions to plus-minus ratings in later years, pointing out some key developments and showing the richness of the mathematical models developed. One conclusion is that the literature on plus-minus ratings is quite fragmented, but that awareness of past contributions to the field should allow researchers to focus on some of the many open research questions related to the evaluation of individual players in team sports.


2005 ◽  
Vol 19 (2) ◽  
pp. 57-77 ◽  
Author(s):  
Gregory J. Gerard

Most database textbooks on conceptual modeling do not cover domainspecific patterns. The texts emphasize notation, apparently assuming that notation enables individuals to correctly model domain-specific knowledge acquired from experience. However, the domain knowledge acquired may not aid in the construction of conceptual models if it is not structured to support conceptual modeling. This study uses the Resources Events Agents (REA) pattern as an example of a domain-specific pattern that can be encoded as a knowledge structure for conceptual modeling of accounting information systems (AIS), and tests its effects on the accuracy of conceptual modeling in a familiar business setting. Fifty-three undergraduate and forty-six graduate students completed recall tasks designed to measure REA knowledge structure. The accuracy of participants' conceptual models was positively related to REA knowledge structure. Results suggest it is insufficient to know only conceptual modeling notation because structured knowledge of domain-specific patterns reduces design errors.


Author(s):  
Peter Rittgen

The authors study collaborative modeling by analyzing conversations and loud thinking during modeling sessions and the resulting models themselves. They identify the basic activities of the modeling teams on the social, pragmatic, semantic and syntactic levels and derive a schema for the pragmatic level. The authors’ main conclusion is that team-based modeling is largely a negotiation process. Drawing on these results the authors derive an architecture of a system that supports the distributed development of conceptual models.


Author(s):  
Palash Bera ◽  
Anna Krasnoperova ◽  
Yair Wand

Conceptual models are used to support understanding of and communication about application domains in information systems development. Such models are created using modeling grammars (usually employing graphic representation). To be effective, a grammar should support precise representation of domain concepts and their relationships. Ontology languages such as OWL emerged to define terminologies to support information sharing on the Web. These languages have features that enable representation of semantic relationships among domain concepts and of domain rules, not readily possible with extant conceptual modeling techniques. However, the emphasis in ontology languages has been on formalization and being computer-readable, not on how they can be used to convey domain semantics. Hence, it is unclear how they can be used as conceptual modeling grammars. We suggest using philosophically based ontological principles to guide the use of OWL as a conceptual modeling grammar. The paper presents specific guidelines for creating conceptual models in OWL and demonstrates, via example, the application of the guidelines to creating representations of domain phenomena. To test the effectiveness of the guidelines we conducted an empirical study comparing how well diagrams created with the guidelines support domain understanding in comparison to diagrams created without the guidelines. The results indicate that diagrams created with the guidelines led to better domain understanding of participants.


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