Open Data, Crowdsourcing and Game Mechanics. A case study on civic participation in the digital age
2016 ◽
Vol 25
(2-3)
◽
pp. 153-166
◽
2017 ◽
Vol 9
(1/2)
◽
pp. 55
◽
Keyword(s):
2021 ◽
2016 ◽
Vol 35
(4)
◽
pp. 256-265
◽
2015 ◽
2021 ◽
Keyword(s):