scholarly journals Epistemic Emotions and Co-inquiry: A Situated Approach

Topoi ◽  
2022 ◽  
Author(s):  
Laura Candiotto

AbstractThis paper discusses the virtue epistemology literature on epistemic emotions and challenges the individualist, unworldly account of epistemic emotions. It argues that epistemic emotions can be truth-motivating if embedded in co-inquiry epistemic cultures, namely virtuous epistemic cultures that valorise participatory processes of inquiry as truth-conducive. Co-inquiry epistemic cultures are seen as playing a constitutive role in shaping, developing, and regulating epistemic emotions. Using key references to classical Pragmatism, the paper describes the bridge between epistemic emotions and co-inquiry culture in terms of habits of co-inquiry that act as the scaffolding of epistemic emotions. The result is a context-sensitive and practice-oriented approach to epistemic emotions that conceives of those emotions as being shaped by co-inquiry epistemic cultures.

Author(s):  
Ted Nannicelli

This chapter sketches the general argument for the production-oriented approach to the ethical criticism of art. It begins by noting that at least some artworks (of performance art, for example) are isomorphic with the actions by which they are created. Such artworks are open to ethical evaluation in the same way that any action of a moral agent is open to ethical appraisal. This clears the conceptual space for the production-oriented approach. The chapter goes on to show that the production-oriented approach has an advantage over the interpretation-oriented approaches advocated by Booth, Devereaux, and Gaut in virtue of its ability to assign praise or blame to real moral agents who are responsible for their artworks. The chapter then bolsters the rationale for the production-oriented approach by appealing to anti-empiricist arguments in the aesthetics literature before drawing upon an analogy to similar arguments in virtue ethics and virtue epistemology.


2021 ◽  
pp. 437-456
Author(s):  
Karen Frost-Arnold

In this chapter, Karen Frost-Arnold provides a close analysis of the epistemological challenges posed by context collapse in online environments and argues that virtue epistemology provides a helpful normative framework for addressing some of these problems. “Context collapse” is the blurring or merging of multiple contexts or audiences into one. Frost-Arnold identifies at least three epistemic challenges posed by context collapse. First, context collapse facilitates online harassment, which causes epistemic harm by decreasing the diversity of epistemic communities. Second, context collapse threatens the integrity of marginalized epistemic communities in which some types of true beliefs flourish. Third, context collapse promotes misunderstanding, as understanding relies on background knowledge which, in turn, is often context sensitive. Frost-Arnold then argues that we can cultivate and promote the epistemic virtues of trustworthiness and discretion in order to address some of these problems.


2011 ◽  
pp. 148-168
Author(s):  
Shang Hsu ◽  
Ming-Hu Weng

This chapter proposes an activity-oriented approach to digital television (DTV) user interface design. Our approach addresses DTV usefulness and usability issues and entails two phases. A user activity analysis is conducted in phase one, and activities and their social/cultural context are identified. DTV service functions are then conceived to support user activities and their context. DTV service usefulness can be ensured as a result. The user interface design considers both activity requirements and user requirements such as user’s related product experience, mental model, and preferences in phase two. Consequently, DTV usability is achieved. A DTV user interface concept is thus proposed. The interface design concept contains the following design features: activity-oriented user interface flow, remote control for universal access, shallow menu hierarchy, display management, adaptive information presentation, and context sensitive functions. Usability evaluation results indicate that the user interface is easy to use to all participants.


2009 ◽  
pp. 516-531
Author(s):  
Shang Hwa Hsu ◽  
Ming-Hu Weng ◽  
Cha-Hoang Lee

This chapter proposes an activity-oriented approach to digital television (DTV) user interface design. Our approach addresses DTV usefulness and usability issues and entails two phases. A user activity analysis is conducted in phase one, and activities and their social/cultural context are identified. DTV service functions are then conceived to support user activities and their context. DTV service usefulness can be ensured as a result. The user interface design considers both activity requirements and user requirements such as user’s related product experience, mental model, and preferences in phase two. Consequently, DTV usability is achieved. A DTV user interface concept is thus proposed. The interface design concept contains the following design features: activityoriented user interface flow, remote control for universal access, shallow menu hierarchy, display management, adaptive information presentation, and context sensitive functions. Usability evaluation results indicate that the user interface is easy to use to all participants.


2018 ◽  
Vol 11 (2) ◽  
pp. 141-162 ◽  
Author(s):  
Nicolas A. Balcom Raleigh ◽  
Sirkka Heinonen

This article proposes that creativity and criticality not only can but should be entangled and elevated in participatory futuring engagements. Selected concepts from creativity theory and critical futures studies are applied to develop a set of futuring games through action research. We claim that participatory processes designed to entangle and elevate creativity and criticality produce more novel and varied ideas that better fit the purposes of futures studies. This article offers four arguments for combining creativity and criticality in participatory futuring engagements. First, due to complexity and uncertainty, the future is ultimately unknowable and requires tools to probe the unknown. Second, novelty is difficult to achieve in practice while creativity and criticality can help overcome these challenges. Third, discontinuities are the main sources of futures that are most radically different from the present and will have the biggest impact. Fourth, creativity and criticality support the rigorous imagining required for exploring and discovering new possible futures. This article analyzes three experimentations in entangling and elevating creativity and criticality in game-based futuring, stemming from Causal Layered Analysis. Based on these examples, we demonstrate that creativity and criticality, when combined, help people break through the limitations of current understanding, reveal approaching tipping points, and find the “unvisited cavities” through rhizomatic knowledge creation. However, there remain challenges in evaluating how well various participatory designs support creativity and criticality in practice. Context-sensitive evaluation tools and open sharing of outcomes are needed to develop participation design principles capable of supporting creativity and criticality in participatory futuring.


2014 ◽  
Vol 25 (4) ◽  
pp. 233-238 ◽  
Author(s):  
Martin Peper ◽  
Simone N. Loeffler

Current ambulatory technologies are highly relevant for neuropsychological assessment and treatment as they provide a gateway to real life data. Ambulatory assessment of cognitive complaints, skills and emotional states in natural contexts provides information that has a greater ecological validity than traditional assessment approaches. This issue presents an overview of current technological and methodological innovations, opportunities, problems and limitations of these methods designed for the context-sensitive measurement of cognitive, emotional and behavioral function. The usefulness of selected ambulatory approaches is demonstrated and their relevance for an ecologically valid neuropsychology is highlighted.


2005 ◽  
Vol 10 (2) ◽  
pp. 93-102 ◽  
Author(s):  
Dave Bartram ◽  
Robert A. Roe

Abstract. The European Diploma in Psychology defines a common European standard for the competences required to practice as a psychologist. This paper describes how that standard was developed and defined, and why it was considered important to bring together the traditional input-based specification of professional competence, in terms of curriculum and training course content, with a more outcome-oriented approach that focuses on the competences that a professional psychologist needs to demonstrate in practice. The paper addresses three specific questions. What are the competences that a psychologist should possess? Are these competences the same for all areas of practice within professional psychology? How can these competences be assessed?


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