Performance of a novel football helmet technology on head impact kinematics

2021 ◽  
Vol 24 (1) ◽  
Author(s):  
Darcie L. Yount ◽  
Mark Jesunathadas ◽  
Thomas E. Plaisted ◽  
Shayne York ◽  
Elizabeth D. Edwards ◽  
...  
Keyword(s):  
2014 ◽  
Vol 136 (9) ◽  
Author(s):  
Ray W. Daniel ◽  
Steven Rowson ◽  
Stefan M. Duma

The head impact exposure experienced by football players at the college and high school levels has been well documented; however, there are limited data regarding youth football despite its dramatically larger population. The objective of this study was to investigate head impact exposure in middle school football. Impacts were monitored using a commercially available accelerometer array installed inside the helmets of 17 players aged 12–14 years. A total of 4678 impacts were measured, with an average (±standard deviation) of 275 ± 190 impacts per player. The average of impact distributions for each player had a median impact of 22 ± 2 g and 954 ± 122 rad/s2, and a 95th percentile impact of 54 ± 9 g and 2525 ± 450 rad/s2. Similar to the head impact exposure experienced by high school and collegiate players, these data show that middle school football players experience a greater number of head impacts during games than practices. There were no significant differences between median and 95th percentile head acceleration magnitudes experienced during games and practices; however, a larger number of impacts greater than 80 g occurred during games than during practices. Impacts to the front and back of the helmet were most common. Overall, these data are similar to high school and college data that have been collected using similar methods. These data have applications toward youth football helmet design, the development of strategies designed to limit head impact exposure, and child-specific brain injury criteria.


2018 ◽  
Vol 28 (2) ◽  
pp. 106-110
Author(s):  
Julianne D. Schmidt ◽  
Tracy T. Phan ◽  
Ron W. Courson ◽  
Fred Reifsteck ◽  
Eric D. Merritt ◽  
...  

Author(s):  
Kenneth J. Saczalski ◽  
Mark N. West ◽  
Todd K. Saczalski ◽  
Joseph L. Burton ◽  
Mark C. Pozzi

The helmet is the primary means for providing head impact protection to adult and youth football players through use of energy absorbing (EA) materials placed in a crush zone located between the head and helmet shell. Ultimate safety performance of the helmet requires uniformly consistent, repeatable and reliable attenuation of the impact energy so as to minimize head injury potential throughout the helmet. However, quasi-static materials tests and dynamic helmet testing results, reported on herein, show that EA materials of current and older helmet designs are susceptible to large levels of EA degradation, or softening, when subjected to a “hot-wet” condition caused by high temperatures and high humidity, such as that produced from the sweat of a player. Depending on the size of the crush zone, and other factors, this condition can lead to increased head impact loads. The standard football helmet certification criteria do not address the issue of “hot-wet” EA degradation. Dynamic helmet testing analyzed in this study consisted of two methods. One method used the standard helmet certification approach where a human responding head form and helmet are dropped vertically, along a twin guide wire set-up, onto a soft rubber pad. The second method employed use of a human responding Hybrid-III head and neck that was incorporated into a free pendulum impact set-up where impact took place on a non-yielding surface and both direct contact impact injury potential and rotational injury aspects of the helmet performance were measured. The dynamic tests were conducted with various size head forms, energy levels, and impact speeds that ranged from the 5.5 m/s level, used in helmet certification, on up to higher speeds of 7.0 m/s that is more consistent with a “5-second 40-yard dash” speed. Based on equal kinetic energy impact comparisons, the two dynamic approaches showed that helmets that were impacted onto the soft elastomeric pad surface produced artificially lower indications of head injury severity than did the helmets tested against the non-yielding surface. The results also showed large variations and inconsistencies of impact attenuation within a specific helmet design, depending on impact location or region being tested. Also, dynamic impact testing was applied with both ambient and 3-hour “hot-wet” soak conditions applied to the EA padding of adult and youth helmets. These results showed that the relatively newer EA pad designs and the older type elastomeric foam EA pads were sensitive to “hot-wet” degradation for soak times as low as 3-hours, which is consistent with game or practice time situations. Finally, as noted above, it was shown that, depending on the size of the crush zone, this EA degradation factor could lead to increased head loads and injury severity measures. The results suggest the need for additional research on the above to enhance helmet safety.


2018 ◽  
Vol 99 (11) ◽  
pp. e152
Author(s):  
Colin Huber ◽  
Declan Patton ◽  
Kayleigh Jenkins ◽  
Kristy Arbogast

2021 ◽  
pp. 036354652110266
Author(s):  
Landon B. Lempke ◽  
Rachel S. Johnson ◽  
Rachel K. Le ◽  
Melissa N. Anderson ◽  
Julianne D. Schmidt ◽  
...  

Background: Youth flag football participation has rapidly grown and is a potentially safer alternative to tackle football. However, limited research has quantitatively assessed youth flag football head impact biomechanics. Purpose: To describe head impact biomechanics outcomes in youth flag football and explore factors associated with head impact magnitudes. Study Design: Cross-sectional study; Level of evidence, 3. Methods: We monitored 52 player-seasons among 48 male flag football players (mean ± SD; age, 9.4 ± 1.1 years; height, 138.6 ± 9.5 cm; mass, 34.7 ± 9.2 kg) across 3 seasons using head impact sensors during practices and games. Sensors recorded head impact frequencies, peak linear ( g) and rotational (rad/s2) acceleration, and estimated impact location. Impact rates (IRs) were calculated as 1 impact per 10 player-exposures; IR ratios (IRRs) were used to compare season, event type, and age group IRs; and 95% CIs were calculated for IRs and IRRs. Weekly and seasonal cumulative head impact frequencies and magnitudes were calculated. Mixed-model regression models examined the association between player characteristics, event type, and seasons and peak linear and rotational accelerations. Results: A total of 429 head impacts from 604 exposures occurred across the study period (IR, 7.10; 95% CI, 4.81-10.50). Weekly and seasonal cumulative median head impact frequencies were 1.00 (range, 0-2.63) and 7.50 (range, 0-21.00), respectively. The most frequent estimated head impact locations were the skull base (n = 96; 22.4%), top of the head (n = 74; 17.2%), and back of the head (n = 66; 15.4%). The combined event type IRs differed among the 3 seasons (IRR range, 1.45-2.68). Games produced greater IRs (IRR, 1.24; 95% CI, 1.01-1.53) and peak linear acceleration (mean difference, 5.69 g; P = .008) than did practices. Older players demonstrated greater combined event–type IRs (IRR, 1.46; 95% CI, 1.12-1.90) and increased head impact magnitudes than did younger players, with every 1-year age increase associated with a 3.78 g and 602.81-rad/s2 increase in peak linear and rotational acceleration magnitude, respectively ( P≤ .005). Conclusion: Head IRs and magnitudes varied across seasons, thus highlighting multiple season and cohort data are valuable when providing estimates. Head IRs were relatively low across seasons, while linear and rotational acceleration magnitudes were relatively high.


Author(s):  
Nicholas J Cecchi ◽  
Derek C Monroe ◽  
Gianna M Fote ◽  
Steven L Small ◽  
James W Hicks
Keyword(s):  

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