Overlay Design Methodology for virtual environment design within digital games

2018 ◽  
Vol 38 ◽  
pp. 458-473
Author(s):  
Ikhwan Kim ◽  
SukJoo Hong ◽  
Ji-Hyun Lee ◽  
Jean-Charles Bazin
2016 ◽  
Vol 9 (3) ◽  
Author(s):  
Jon Ram Bruun-Pedersen ◽  
Stefania Serafin ◽  
Lise Busk Kofoed

With increasing age, muscle strength decreases excessively rapidly if physical activity is not maintained. However, physical activity is increasingly difficult with aging. This is due to balance, strength or coordination difficulties, arthritis, etc. Moreover, many nursing home residents become unable to experience natural surroundings. Augmenting a conventional biking exercise with a recreational virtual environment (RVE) has shown to serve as an intrinsic motivation contributor to exercise for nursing home residents. RVEs might be able to provide some of the health benefits that regular nature experiences do. More studies on content of proper custom designs for RVEs are necessary. This paper reviews the background for RVE design, describes four custom RVE designs for recreational VE exploration and presents user preferences among nursing home users concerning content and other pivotal design considerations.


2021 ◽  
Author(s):  
◽  
Liang Cao

<p>Purpose – The purpose of this paper is to describe the failure of implementing a managed print solution to control costs and reduce waste associated with outsourcing practices in a complex and legacy environment.  Design/methodology/approach – Project documentation and literature reviews versus interview results by key stakeholders of the project.  Findings – It is found that there are critical successful factors would directly affect the result of a project implementation. Multi-party collaboration is quite challenging to each party, especially the product owner. It needs a strong leader to indicate each party’s responsibility and make sure communication can go through smoothly.  Practical implications – Organizations who have more complex infrastructure and legacy systems would need to take extra care when integrating new systems.  Originality/value – This paper can be used by Tainui or other organization leaders and project managers to be more effectively achieve future project success.  Keywords - Print management, Printers, Waste, Cost saving, IT project, CSF, Multi-party collaboration, Outsourcing  Paper type - Case study</p>


Author(s):  
Adam Tilinger ◽  
Cecilia Sik-Lanyi

This chapter presents the differences between left- and right-handed persons in the aspect of computer-presented information and virtual realities. It introduces five test scenarios and their results addressing this question. We showed that there are moderate differences between groups preferring different hands. The different needs of left- and right-handed people may play an important role in user-friendly interface and virtual environment design, since about a tenth of the population is left-handed. This could help to undo the difficulties that the left-handed and ambidextrous routinely encounter in their daily lives.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jiaying Lyu ◽  
Xi Leung ◽  
Billy Bai ◽  
Marla Stafford

Purpose This paper aims to examine the effectiveness of two types of hotel commercials [virtual reality (VR) versus traditional commercials] by proposing and testing a presence-mediated model along with gender effects. Design/methodology/approach An experimental design is used to test the proposed hypotheses. Data were collected in China, and the Shangri-La hotel brand was chosen. University students were randomly assigned to watch either a hotel VR commercial or a hotel traditional video commercial. One HTC Vive VR headset was provided to those participants in the hotel VR commercial group. Findings The study revealed that VR commercials generate a higher level of vividness and interactivity among customers, which positively influence attitudes toward the ad, brand attitude and booking intention. Moreover, the findings showed that in the virtual environment, women, as compared to men, are influenced more by VR. Originality/value This research is the first to bring the presence model and gender effects together to better understand the effectiveness of VR in hospitality advertising research.


2014 ◽  
Vol 34 (3) ◽  
pp. 244-254 ◽  
Author(s):  
Wanbin Pan ◽  
Yigang Wang ◽  
Peng Du

Purpose – The purpose of this paper is to develop an automatic disassembly navigation approach for human interactions in the virtual environment to achieve accurate and effective virtual assembly path planning (VAPP). Design/methodology/approach – First, to avoid the error-prone human interactions, a constraint-based disassembly method is presented. Second, to automatically provide the next operable part(s), a disassembly navigation mechanism is adopted. Finally, the accurate assembly path planning can be obtained effectively and automatically by inversing the ordered accurate disassembly paths, which are obtained interactively in the virtual environment aided with the disassembly navigation matrix. Findings – The applications present that our approach can effectively avoid the error-prone interactive results and generate accurate and effective VAPP. Research limitations/implications – There are several works that could be conducted to make our approach more general in the future: to further study the basic disassembly direction deducing rules to make the process of determining disassembly direction totally automatic, to consider the hierarchy of the parts in virtual reality system and to consider the space for assembly/disassembly tools or operators. Originality/value – The approach has the following characteristics: a new approach to avoid the error-prone human interactions for accurate assembly path planning obtaining, a new constraint deducing method for determining the disassembly semantics automatically or semi-automatically is put forward and a new method for automatically identifying operable parts in VAPP is set forward.


2016 ◽  
Vol 32 (7) ◽  
pp. 1-3

Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings The study supports the interest and potential for developing new products that combine digital music and casual digital games and that draw on firms from more than one region, while potentially involving a wide set of social network key stakeholders. Practical implications The paper provides strategic insights and practical thinking that have influenced some of the world’s leading organizations. Originality/value The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.


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