Conversion of CO2 in a low-powered atmospheric microwave plasma: In-depth study on the trade-off between CO2 conversion and energy efficiency

2020 ◽  
Vol 538 ◽  
pp. 110913
Author(s):  
Yue Qin ◽  
Guanghui Niu ◽  
Xu Wang ◽  
Daibing Luo ◽  
Yixiang Duan
Author(s):  
Mark Endrei ◽  
Chao Jin ◽  
Minh Ngoc Dinh ◽  
David Abramson ◽  
Heidi Poxon ◽  
...  

Rising power costs and constraints are driving a growing focus on the energy efficiency of high performance computing systems. The unique characteristics of a particular system and workload and their effect on performance and energy efficiency are typically difficult for application users to assess and to control. Settings for optimum performance and energy efficiency can also diverge, so we need to identify trade-off options that guide a suitable balance between energy use and performance. We present statistical and machine learning models that only require a small number of runs to make accurate Pareto-optimal trade-off predictions using parameters that users can control. We study model training and validation using several parallel kernels and more complex workloads, including Algebraic Multigrid (AMG), Large-scale Atomic Molecular Massively Parallel Simulator, and Livermore Unstructured Lagrangian Explicit Shock Hydrodynamics. We demonstrate that we can train the models using as few as 12 runs, with prediction error of less than 10%. Our AMG results identify trade-off options that provide up to 45% improvement in energy efficiency for around 10% performance loss. We reduce the sample measurement time required for AMG by 90%, from 13 h to 74 min.


Author(s):  
Miguel Bordallo López

Computer vision can be used to increase the interactivity of existing and new camera-based applications. It can be used to build novel interaction methods and user interfaces. The computing and sensing needs of this kind of applications require a careful balance between quality and performance, a practical trade-off. This chapter shows the importance of using all the available resources to hide application latency and maximize computational throughput. The experience gained during the developing of interactive applications is utilized to characterize the constraints imposed by the mobile environment, discussing the most important design goals: high performance and low power consumption. In addition, this chapter discusses the use of heterogeneous computing via asymmetric multiprocessing to improve the throughput and energy efficiency of interactive vision-based applications.


2018 ◽  
Vol 26 ◽  
pp. 383-393 ◽  
Author(s):  
Xiaona Luan ◽  
Song Zhang ◽  
Jianfeng Li ◽  
Gamini Mendis ◽  
Fu Zhao ◽  
...  

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