Discovering genres of online discussion threads via text mining

2009 ◽  
Vol 52 (2) ◽  
pp. 481-495 ◽  
Author(s):  
Fu-Ren Lin ◽  
Lu-Shih Hsieh ◽  
Fu-Tai Chuang
Author(s):  
Traian Rebedea ◽  
Stefan Trausan-Matu ◽  
Costin Chiru

With the wide adoption of instant messaging, online discussion forums, blogs and social networks, online communication has shifted from narration to highly collaborative discussions with multiple authors and discussion threads. However, the theories and methodologies for analyzing this new type of discourse which is different from narration, but also from dialogue, have remained mostly the same. The authors propose a new method for the analysis of this type of discourse, designed especially for multi-party chat conversations where parallel discussion floors and threads exist at the same time. The theoretical underpinning of the inter-animation framework is the detection of links between utterances in order to build a conversation graph that may be used to discover the discussion threads. The framework has been used for analyzing chat conversations of students in Computer Science in order to assess the involvement of each student, the inter-animation of the conversation and the degree of collaborative discourse.


2021 ◽  
pp. 46-53
Author(s):  
Bhavya Walia ◽  
Siddhant Saggar

A medium to facilitate the exchange of value has been the sole necessity for the mere existence of currency. As the civilization moved from using metals, paper, and plastic to facilitate exchange, our requirements from a currency became refined. Some of those requirements were the prevention of counterfeiting and accountability. As the human civilization moves forward, the solution to some of the problems faced by us are discovered by humans. Cryptocurrency is a decentralized form of currency mined by computers by solving complex equations in exchange for a reward of the very same commodity. This article aims to study the major cryptocurrencies and the concept of blockchain, how they operate, how it will be affecting India, and what are the consequences of banning this form of currency. This research is carried out by evaluating white papers of Bitcoin and Ethereum (the two main cryptocurrencies of present time) along with research papers and news articles found with the help of search engines and online discussion threads.


2021 ◽  
Author(s):  
Chen Chen ◽  
Hao Yuan ◽  
Mike Yao

Misinformation carries both distorted facts and sophisticated emotional signals. Comparing to facts that could be labeled as true or false, we are more concerned about contaminative negative emotions transferring digital-ly among users. In this study, we explored an emotional contagion effect among misinformation discussion participants on Twitter. We analyzed the sentiment of 573 tweets in 192 discussion threads. Our result revealed that highly emotional tweets do not have a universal effect on the online discussions, but it affects those individuals with limited social and personal identity cues (i.e., being anonymous). We found that anonymous members of the online discussion are more susceptible to emotional contagions than those are not. We also suggest coping strategies that protect social media users’ emotional well-being during the era COVID-19.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ana Beatriz Hernández-Lara ◽  
Alexandre Perera-Lluna ◽  
Enric Serradell-López

PurposeWith the growth of digital education, students increasingly interact in a variety of ways. The potential effects of these interactions on their learning process are not fully understood and the outcomes may depend on the tool used. This study explores the communication patterns and learning effectiveness developed by students using two basic synchronous and asynchronous communication tools in e-learning environments, specifically business simulation games.Design/methodology/approachThe authors conduct a quasi-experiment research with 478 online business students, 267 of whom used online discussion forums and 211 interacted via an instant messaging app. The application of learning analytics and text mining on natural language processing allows us to explore the student communication patterns with each of tools and their effectiveness in terms of learning.FindingsThe results confirm the complementarity of the communication tools, asynchronous tools being especially the suitable for task-related communication and synchronous ones for speeding up and facilitating student social interactions.Originality/valueThe main value of this research lies in the use of data analytics and text mining to access and analyse the content of student interactions to assess the learning process in greater depth, comparing synchronous and asynchronous learning modes, considering that little is known about the impact of online synchronous interaction or instant messaging, and even less about the different features, content and performance that emerge when these two learner interaction modalities are compared.


Virtu@lmente ◽  
2017 ◽  
Vol 4 (2) ◽  
pp. 6-21
Author(s):  
Leopold Hamminger

Constructivist teaching in virtual environments places particular emphasis on the use of discussion forums. This article presents the implementation of a concept of constructivist didactics through an e-learning course on the Blackboard platform of the Department of Education at the University of Salzburg, Austria. Students were motivated to build knowledge through their participation in discussion forums on the Blackboard platform. Teachers, in their role of moderators, expected to be able to gradually reduce their presence in the debates.  The challenge was to be able to measure the extent to which this was achieved, considering that thousands of discussion contributions had to be analyzed. This document describes how the discussion lines can be extracted from Blackboard to be used by UCINET software for social network and thus produce a graphic presentation of the discussion sequences.


2013 ◽  
Vol 3 (3) ◽  
pp. 54-71 ◽  
Author(s):  
Lavinia McLean ◽  
Mark D. Griffiths

International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail. This study explored female experiences of playing video-games. Data were collected from an online discussion forum dedicated to video-gaming; the sample comprised of posts drawn from 409 discussion threads. Thematic analysis of the discussions suggests that gaming is a key element of the female gamers’ identity, with females discussing the integration of gaming into their daily lives on a number of different levels. Similar to previous research, social elements of gaming are highlighted with simultaneous difficulties with online interaction emphasised. These themes are discussed in relation to relevant research in the area, along with recommendations for future research and consideration of possible explanations for the themes observed.


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