scholarly journals The Novelty Effect

Author(s):  
Dirk M. Elston
Keyword(s):  
Animals ◽  
2020 ◽  
Vol 10 (10) ◽  
pp. 1768
Author(s):  
Roosa Piitulainen ◽  
Ilyena Hirskyj-Douglas

Computer systems for primates to listen to audio have been researched for a long time. However, there is a lack of investigations into what kind of sounds primates would prefer to listen to, how to quantify their preference, and how audio systems and methods can be designed in an animal-focused manner. One pressing question is, if given the choice to control an audio system, would or could primates use such a system. In this study, we design an audio enrichment prototype and method for white-faced sakis that allows them to listen to different sounds in their regular zoo habitat while automatically logging their interactions. Focusing on animal-centred design, this prototype was built from low fidelity testing of different forms within the sakis’ enclosure and gathering requirements from those who care for and view the animal. This process of designing in a participatory manner with the sakis resulted in an interactive system that was shown to be viable, non-invasive, highly interactive, and easy to use in a zoo habitat. Recordings of the sakis’ interactions demonstrated that the sakis triggered traffic audio more than silence, rain sounds, zen, and electronic music. The data and method also highlight the benefit of a longitudinal study within the animals’ own environment to mitigate against the novelty effect and the day-to-day varying rhythm of the animals and the zoo environment. This study builds on animal-centred methods and design paradigms to allow the monitoring of the animals’ behaviours in zoo environments, demonstrating that useful data can be yielded from primate-controlled devices. For the Animal-Computer Interaction community, this is the first audio enrichment system used in zoo contexts within the animals own environment over a long period of time that gives the primate control over their interactions and records this automatically.


JAMIA Open ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 62-72 ◽  
Author(s):  
Grace Shin ◽  
Yuanyuan Feng ◽  
Mohammad Hossein Jarrahi ◽  
Nicci Gafinowitz

Abstract Objectives Activity trackers hold the promise to support people in managing their health through quantified measurements about their daily physical activities. Monitoring personal health with quantified activity tracker-generated data provides patients with an opportunity to self-manage their health. Many have been conducted within short-time frames; makes it difficult to discover the impact of the activity tracker’s novelty effect or the reasons for the device’s long-term use. This study explores the impact of novelty effect on activity tracker adoption and the motivation for sustained use beyond the novelty period. Materials and methods This study uses a mixed-methods approach that combines both quantitative activity tracker log analysis and qualitative one-on-one interviews to develop a deeper behavioral understanding of 23 Fitbit device users who used their trackers for at least 2 months (range of use = 69–1073 days). Results Log data from users’ Fitbit devices revealed 2 stages: the novelty period and the long-term use period. The novelty period for Fitbit users in this study was approximately 3 months, during which they might have discontinued using their devices. Discussion The qualitative interview data identified various factors that users to continuously use the Fitbit devices in different stages. The discussion of these results provides design implications to guide future development of activity tracking technology. Conclusion This study reveals important dynamics emerging over long-term activity tracker use, contributes new knowledge to consumer health informatics and human-computer interaction, and offers design implications to guide future development of similar health-monitoring technologies that better account for long-term use in support of patient care and health self-management.


1974 ◽  
Vol 106 (2) ◽  
pp. 223-224 ◽  
Author(s):  
R. H. Wright

H. Mourier (1965) described a “novelty effect” in the response of houseflies, Musca domestica L., to a “new object” (usually a 15×15 cm square black tile) placed on the floor of their cage. On its first introduction into their familiar environment, the tile appeared highly attractive and received many visits. The number of visits thereafter decreased and approached a constant level after about 20 min. If the tile was then removed and replaced after an interval of less than 5 min there was no novelty receptivity, but this gradually returned as the time the tile was out of the cage was more and more extended. After 40–60 minutes the response was equal to the “new object” attractiveness. The flies did not seem to miss the tile when it was removed (Mourier, pers. comm., 1971).


Author(s):  
T.A. Kolysheva ◽  
◽  
E.S. Kuzmina

The article examines vocal fascination as a phenomenon of pedagogical influence. The purpose of the article is to identify what techniques of voice fascination are necessary for a student-future teacher, how to master them in order to effectively use them in teaching and communicating with children in the classroom. The techniques of voice fascination necessary for a future teacher for effective use in teaching and communicating with children were revealed: expressive intonation, tempo, rhythm of speech, novelty effect, fascinating presentation of information, creating a holiday atmosphere, facial expressions, smile. On the example of the work of the "Theater of the Word KB Sargsyan" methods of voice and speech development in future teachers in the process of intoning a poetic text are revealed. The means of effective influence of the teacher's vocal fascination have been identified, which help to captivate, interest students in the learning process, and increase motivation.


2009 ◽  
Author(s):  
Jordan Poppenk ◽  
Stefan Kohler ◽  
Morris Moscovitch
Keyword(s):  

Author(s):  
Shari J. Metcalf ◽  
Jason A. Chen ◽  
Amy M. Kamarainen ◽  
Kim M. Frumin ◽  
Trisha L. Vickrey ◽  
...  

One issue involved in incorporating any new technology in science education is the concern that the value added is primarily due to the novelty effect. The authors address this concern by evaluating student motivation during a two-week, multi-user virtual environment (MUVE)-based curriculum for middle school ecosystems science. Analysis of multiple surveys at the beginning, middle, and end of the curriculum revealed that students continued to find the activity engaging from beginning to end, but differed in what specifically engaged them. Further, students' beliefs about EcoMUVE's utility in helping them learn science increased significantly. This transition is attributable to the curriculum's design, which supports internally controlled motivators: autonomy (choice), competence, and connectedness. Specifically, over time EcoMUVE provides opportunities for sustained, meaningful engagement, through self-directed learning, inquiry-based activities, and collaboration with a team.


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