Strategies for supporting the transition from small-group activity to student learning: A possible role for beyond-group sharing

2021 ◽  
Vol 28 ◽  
pp. 100471
Author(s):  
Christine Howe
Author(s):  
Thessa Herdyana

This research is aimed to describe the development of smart card based media on the beauty of togetherness themes in class IV elementary school of 026609, South Binjai District. This research was carried out in stages from December to March. The subjects of this research were fourth grade students in elementary school of 026609, South Binjai District by taking as many as 28 students as a large group trial and 10 students for a small group trial. The object of the research is the smart card-based media which developed. This research found that the effectiveness of smart card-based media in improving student learning outcomes has been effectively used in learning, this can be seen from the results of the completeness of student learning in a classical manner on trial I or small group that obtained percentage of 90% and 76% of student response questionnaire and in trial II or large groups of learning outcomes is obtained a percentage of 86% and the results of student response questionnaire is obtained to 86.23%.


Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


1997 ◽  
Vol 2 (4) ◽  
pp. 243
Author(s):  
Julie Fisher

“Cartoon Corner” is designed to include cartoons that can be used to highlight mathematics in an interesting way. The questions accompanying the cartoons can be used as a large- or small-group activity, as homework, or as an extra-credit assignment. Students might want to create their own mathematics-related cartoons that demonstrate in a humorous way how mathematics is used and misused. Readers are encouraged to Submit three copies of cartoons and classroom-tested questions, double-spaced, for review by the editor of this section. The cartoons must include the date and the newspaper syndicate that holds the copyright.


1998 ◽  
Vol 3 (5) ◽  
pp. 351
Keyword(s):  

“Cartoon Corner” is designed to include cartoons that can be used to highlight mathematics in an interesting way. The questions accompanying the cartoons can be used as a large- or small-group activity. as homework, or as an extracredit assignment. Students might want to create their own mathematicsrelated cartoons that demonstrate in a humorous way how mathematics is used and misused. Readers are encouraged to submit three copies of cartoons and classroom-tested questions, double- spaced, for review by tlte editor of this section. The cartoons must include the date and the newspaper Syndicate that holds the copyright.


1996 ◽  
Vol 1 (10) ◽  
pp. 807
Keyword(s):  

“Cartoon Corner” is designed to include cartoons that can be used to highlight mathematics in an interesting way. The questions accompanying the cartoons can be used as a large- or small-group activity, as homework, or as an extracredit assignment. Students might want to create their own mathematics- related cartoons that demonstrate in a humorous way how mathematics is used and misused. Readers are encouraged to submit three copies of cartoons and classroom-tested questions, doublespaced, for review by the editor of this section. The cartoons must include the date and the newspaper syndicate that holds the copyright.


1997 ◽  
Vol 3 (2) ◽  
pp. 141
Author(s):  
Julie Fisher

“Cartoon Corner” is designed to include cartoons that can be used to highlight mathematics in an interesting way. The questions accompanying the cartoons can be used as a large-or small-group activity, as homework, or as an extra-credit assigmnent. Students might want to create their own mathematics-related cartoons that demonstrate in a humorous way how mathematics is used and misused. Readers are encouraged to submit three copies of cartoons and classroom-tested questions, double-spaced, for review by the editor of this section. The cartoons must include the date and the newspaper syndicate that holds the copyright.


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