scholarly journals Virtual Reality Use in Architectural Design Studios: A Case of Studying Structure and Construction

2013 ◽  
Vol 25 ◽  
pp. 220-230 ◽  
Author(s):  
Wael A. Abdelhameed
2005 ◽  
Vol 277-279 ◽  
pp. 318-323
Author(s):  
Yang Hee Nam

Architectural design is one of those areas that have actively employed interactive design tools such as CAD/CAM software. In order to add a realistic view of the design results in the 3D work process, there have been several recent attempts to employ a virtual reality technology that allows architects to explore design in 3D space. However, VR’s weakness is that common interaction tasks, such as navigation and selection, are still not supported conveniently in 3D space. In addition, VR devices are generally unfamiliar to the average person and are too expensive to use. This paper presents a VR framework that makes the design task easily achieved by employing a PDA interface for a VR interaction applied to street-view emotional color design problems.


2018 ◽  
Vol 41 ◽  
pp. 05005
Author(s):  
Luhur Sapto Pamungkas ◽  
Cinthyaningtyas Meytasari ◽  
Hendro Trieddiantoro

Studios. This ability gained through visual design thinking. The spatial experience honed by three dimensional thinking from the medium diversity. The spatial experience learned through a room layout, proportion, and composition. This research used an experimental method and the primary data obtained by a “Likert” scale questionnaire. The Respondents are 50 students of the Architectural Design Studio. Moreover, the analysis focuses on the VR for spatial experience. The result was a descriptive explanation of the effectiveness of Virtual Reality for a spatial experience of architecture students at Technology University of Yogyakarta.


Author(s):  
Ewa Lach ◽  
Iwona Benek ◽  
Krzysztof Zalewski ◽  
Przemysław Skurowski ◽  
Agata Kocur ◽  
...  

2021 ◽  
Author(s):  
◽  
James Holth

<p>Architects work within the medium of digital space on a day-to-day basis, yet never truly get to experience the spaces they are creating until after they’re built. This creates a disconnect in the design process that can lead to unexpected and unwanted results. Human perception is a powerful instrument and Virtual Reality (VR) technologies, coupled with more complex digital environments, could enable designers to take advantage of this. Through virtually inhabiting the space they are creating while they are creating it, designers can pre-visualise spatial qualities. These digital tools are experiencing a shift from technology still in development to a fully-fledged research instrument. With a growing level of technical literacy within the architectural discipline they could have the same revolutionary impact that the introduction of computers had in the late-twentieth century.  This thesis explores the potential of VR technology for processes of architectural design by assessing their combined ability to analyse a user’s perception of spatial qualities; in particular the sensation of people density within the work environment. Starting with a review of current literature in architecture and perception based science. A framework is proposed by which to assess the impacts of spatial characteristics within an Immersive Virtual Environment (IVE). This is followed by a design-led series of iterative framework developments centred on increasing user immersion within digital space. Through this methodology a greater understanding is obtained of users perceptions of spatial characteristics and of the process required to design iteratively within an IVE framework.</p>


2020 ◽  
pp. 147807712095754
Author(s):  
Tomohiro Fukuda ◽  
Marcos Novak ◽  
Hiroyuki Fujii ◽  
Yoann Pencreach

Virtual reality (VR) has been proposed for various purposes such as design studies, presentation, simulation and communication in the field of computer-aided architectural design. This paper explores new roles for VR; in particular, we propose rendering methods that consist of post-processing rendering, segmentation rendering and shadow-casting rendering for more-versatile approaches in the use of data. We focus on the creation of a dataset of annotated images, composed of paired foreground-background and semantic-relevant images, in addition to traditional immersive rendering for training deep learning neural networks and analysing landscapes. We also develop a camera velocity rendering method using a customised segmentation rendering technique that calculates the linear and angular velocities of the virtual camera within the VR space at each frame and overlays a colour on the screen according to the velocity value. Using this velocity information, developers of VR applications can improve the animation path within the VR space and prevent VR sickness. We successfully applied the developed methods to urban design and a design project for a building complex. In conclusion, the proposed method was evaluated to be both feasible and effective.


2014 ◽  
Vol 584-586 ◽  
pp. 284-287
Author(s):  
Ni Na Mo ◽  
Yu Xiao ◽  
Rui Kai Chen ◽  
Yan Ju Li

The popularization of digital teaching makes the Virtual Reality-based teaching an irresistible trend of Modern Architectural Design. It can stimulate students’ learning interest and design autonomy effectively. Through a virtual experience of building space, the virtual reality-based teaching provides a different “way of seeing”, improves students’ spatial cognitive ability and pattern comprehension, enhances communication effectiveness and increases technicality of architectural design.


2012 ◽  
Vol 446-449 ◽  
pp. 1944-1947
Author(s):  
Fang Bi ◽  
Bing Si Zhu

The incorporation of virtual reality-based technology into architectural design is one of the directions developing the future architectural design. It is inevitable to bring profound effects to architectural design. This subject puts emphasis on limitations and deficiencies of expression and display in architectural design. Virtual reality-based technology, especially based on Web3D, is available to improve solutions and make certain accomplishments.


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