scholarly journals RAISING VALUE AND SUSTAINABILITY AWARENESS FOR CRITICAL MATERIALS: A SERIOUS GAME FOR THE AEROSPACE SECTOR

2020 ◽  
Vol 1 ◽  
pp. 737-746
Author(s):  
G. W. Scurati ◽  
J. W. Nylander ◽  
S. I. Hallstedt ◽  
F. Ferrise ◽  
M. Bertoni

AbstractAviation strives today to include environmental and social considerations as drivers for decision making in design. This paper proposes a serious game to raise awareness of the value and cost implications of being ‘sustainability compliant’ when developing aerospace sub-systems and components. After describing the development of the game, from needfinding to prototyping and testing, the paper discusses the results from verification activities with practitioners, revealing the ability of the game to raise sustainability awareness and support negotiation across disciplinary boundaries in design.

2021 ◽  
Vol 1 ◽  
pp. 881-890
Author(s):  
Michal Kozderka ◽  
Bertrand Rose

AbstractDuring the last three decades we observe growing use of ecodesign, but we observe also misuse of ecodesign methods, leading often to time and financial loss. In coherence with several failure analysis and with our observation, we base our work on a hypothesis: Misuse of ecodesign is often caused by lack of basic comprehension of environmental issues: Non linearity of the processes, their inertia and their excessive costs.Building on this hypothesis, we decided to enhance our education program with an innovative serious game. The goal is to achieve comprehension of the basic environmental issues. Innovation of the game lies in revealing to students at the end of the game, that the fictive initial situation of the game corresponded to a starting point of a real catastrophe. Students can thus not only compare their decisions with those of real leaders, but also to understand how and why bad decisions were taken.Experiments indicate that students who played the game tend to evaluate environmental problems, while those who followed a lecture tend to describe them. This trend (going further than to a description) seems to be useful in decision making and in deployment of ecodesign methods.


2014 ◽  
Vol 38 (12) ◽  
pp. 3056-3062 ◽  
Author(s):  
Maurits Graafland ◽  
Maarten F. Vollebergh ◽  
Sjoerd M. Lagarde ◽  
M. van Haperen ◽  
Willem A. Bemelman ◽  
...  

Author(s):  
Wei Gao ◽  
Yuwei Guo ◽  
Fanying Jiang

Urban development and disaster risk are deeply linked, especially now when we are facing increasingly frequent climate change. Hence, knowledge of the potential trade-offs between urban development and disaster risk reduction (DRR) may have potential to build a resilient and sustainable future. The objectives of this study are (1) to present education for a sustainability (EfS) program and to evaluate its performance: a serious game of knowledge communication for the interactions among climate change, disaster risk, and urban development; (2) to explore factors that will influence the players’ decision making in the trade-offs between urban development and DRR under an urbanization background through counterfactual scenarios constructed by a series of serious games. The Yudai Trench, once a critical component of the urban green infrastructure of ancient Guangzhou, has disappeared under rapid urban expansion, leaving the city exposed to environmental hazards caused by climate change. Is the disappearance of the Yudai Trench an inevitable event in the progress of urbanization? To answer this question, the study constructed counterfactual scenarios by recuring the historical progress through the same serious game. Gameplay involved the players’ decision making with associated impacts on the urbanization progress and the DRR in diverse climate hazard scenarios. For this study, 107 undergraduates from related majors, who are also would-be policymakers, were selected as players. The methodology combined questionnaire survey and participant observation complemented by interviews. The t-test results indicated that undergraduates’ knowledge levels had significant positive changes after the end of the serious game. Importantly, the results showed that the knowledge could potentially contribute to the players’ decision-making process for DRR by assisting them in making pre-decision. Beside this knowledge, the results expanded the range of influencing factors and solutions reported by previous literature on DRR under an urbanization background against climate hazards by constructing counterfactual scenarios, e.g., higher economic levels and policy incentives. In this study, the serious game was evaluated as an innovative communication and the EfS method in counterfactual scenarios. These findings of the study provide a reference for future practice, policymaking, and decision making so as to help harness lessons learned from unrealized environmental hazards to support a more resilient future through informed policies and plans.


Author(s):  
Norhazren Izatie Mohd ◽  
Kherun Nita Ali ◽  
Shirin Shafiei Ebrahimi ◽  
Ahmad Faiz Azizi Ahmad Fauzi

<p class="0abstract">Current serious game framework still lacks in fulfilling the user's requirements.  This is due to the framework elements which only focus on the process of delivery.  Hence, this study was carried out to determine user’s ability in self-directed learning and their styles in making a decision.  This study forms part of a larger research on a framework for serious game frameworks for hazard identification training modules.  A set of questionnaire consisting of three sections which are demographic, decision-making styles and levels of self-directed learning was designed.  In decision-making styles, 49 items are measured representing eight styles in decision making such as vigilant, dependent, avoidant, anxious, confident, spontaneous, brooding and intuitive.  Meanwhile, a self-rating scale consisting of 50 items was used to measure the level of self-directed learning such as awareness, learning strategies, learning activities, evaluation and interpersonal skills.  Data was collected from 319 construction-related workers and analysed using mean comparison and ANOVA.  Findings confirmed that their style of decision-making is inclined to ‘vigilant’ and ‘brooding’ types.  The results revealed two levels of self-directed learning, namely, the moderate level for supervisor and high level for general workers, skilled workers, consultants, management teams and safety trainees.  This level of self-directed learning is influenced by their level of education and working experiences.  The findings also highlight that decision-making style has a moderate relationship with the level of self-directed learning among construction-related workers.  The study contributes to the understanding of the construction workers' needs in enhancing their skills in becoming independent and lifelong learners</p>


PLoS ONE ◽  
2014 ◽  
Vol 9 (8) ◽  
pp. e105445 ◽  
Author(s):  
Deepika Mohan ◽  
Derek C. Angus ◽  
Daniel Ricketts ◽  
Coreen Farris ◽  
Baruch Fischhoff ◽  
...  

Author(s):  
Marjorie Zielke ◽  
Frank Dufour ◽  
Brent Friedman ◽  
Daniel Hurd ◽  
Erin Jennings ◽  
...  

Author(s):  
Eileen Braman

This chapter critically evaluates how experiments are used to study cognitive processes involved in legal reasoning. Looking at research on legal presumptions, heuristic processing, and various types of bias in judicial decision-making, the analysis considers how experiments with judges, lay participants, and other legally trained populations have contributed to our understanding of the psychological processes involved in fact-finding and legal decision-making. It explores how behavioral economics, dual process models, cultural cognition, and motivated reasoning frameworks have been used to inform experimental research. The chapter concludes with a discussion of what findings add to our normative understanding of issues like accuracy and neutrality in decision-making and a call to better integrate knowledge gained through experimental methods across disciplinary boundaries.


Author(s):  
Claudia Ribeiro ◽  
Micaela Monteiro ◽  
João Madeiras Pereira ◽  
Tiago Antunes ◽  
Jannicke Baalsrud Hauge

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