scholarly journals Enabling Designers to Generate Concepts of Interactive Product Behaviours: A Mixed Reality Design Approach

Author(s):  
Santosh Maurya ◽  
Yukio Takeda ◽  
Celine Mougenot

AbstractTo design interactive behaviours for their products designers/makers have to use high fidelity tools like ‘electronic prototyping kits’, involving sensors and programming to incorporate interactions in their products and are dependent on availability of hardware. Not every designer is comfortable using such tools to ideate and test their concept ideas, eventually slowing them down in the process. Thus, there is a need for a design tool that reduces dependence on complex components of such tools while exploring new concepts for product design at an early stage. In this work, we propose a Mixed Reality system that we developed to simulate interactive behaviours of products using designed visual interaction blocks. The system is implemented in three stages: idea generation, creating interactions and revision of interactive behaviours. The implemented virtual scenario showed to elicit high motivation and appeal among users resulting in inventive and creative design experience at the same time. As a result, designers will be able to create and revise their interaction-behavioural design concepts virtually with relative ease, resulting in higher concept generation and their validation.

Author(s):  
Tarang Parashar ◽  
Katie Grantham Lough ◽  
Robert B. Stone

This paper presents a part count tool that automates the consideration of manufacturing cost during the conceptual design phase by predicting part count for a particular product concept. With an approximate number of parts per product in the conceptual design phase, the designer can estimate the cost associated with the product. On the basis of the cost, the designer can make changes according to budget requirements. The part count tool will also aid in ranking the design concepts by number of components for a product. This tool utilizes existing automated concept generation algorithms to generate the design concepts. It extracts the available data from the Missouri S&T Design Repository to compute an average number of parts per component type in the repository and then calculates an average part count for new concepts. This data can subsequently be used by designers to estimate product cost. The part count tool also uses an algorithm to determine how to connect two non compatible components through the addition of mutually compatible components. While emphasis is placed on the average parts per product in evaluating designs, the overall functional requirement of the product is also considered.


2021 ◽  
Author(s):  
Kikuo Fujita ◽  
Kazuki Minowa ◽  
Yutaka Nomaguchi ◽  
Shintaro Yamasaki ◽  
Kentaro Yaji

Abstract This paper proposes a framework for generating design concepts through the loop of comprehensive exploitation and consequent exploration. The former is by any sophisticated optimization such as topology optimization with diversely different. The latter realization is due to the variational deep embedding (VaDE), a deep learning technique with classification capability. In the process of design concept generation first, exploitation through computational optimization generates various possibilities of design entities. Second, VaDE learns them. This learning encodes the clusters of similar entities over the latent space with smaller dimensions. The clustering result reveals some design concepts and identifies voids where as-yet-unrecognized design concepts are prospective. Third, the decoder of the learned VaDE generates some possibilities for new design entities. Forth such new entities are examined, and relevant new conditions will trigger further exploitation by the optimization. In this paper, this framework is implemented for and applied to the conceptual design problem of bridge structures. This application demonstrates that the framework can identify voids over the latent space and explore the possibility of new concepts. This paper brings up some discussion on the promises and possibilities of the proposed framework.


Author(s):  
Yakira Mirabito ◽  
Kosa Goucher-Lambert

Abstract Ongoing work within the engineering design research community seeks to develop automated design methods and tools that enhance the natural capabilities of designers in developing highly innovative concepts. Central to this vision is the ability to first obtain a deep understanding of the underlying behavior and process dynamics that predict successful performance in early-stage concept generation. The objective of this research is to better understand the predictive factors that lead to improved performance during concept generation. In particular, this work focuses on the impact of idea fluency and timing of early-stage design concepts, and their effect on overall measures of ideation session success. To accomplish this, we leverage an existing large-scale dataset containing hundreds of early-stage design concepts; each concept contains detailed ratings regarding its overall feasibility, usefulness, and novelty, as well as the completion time of each idea. Surprisingly, results indicate that there is no effect of idea fluency or timing on the quality of the output when using a holistic evaluation mechanism, such as the innovation measure, instead of a single measure such as novelty. Thus, exceptional concepts can be achieved by all generator segments independent of idea fluency. Furthermore, in early-stage concept generation sessions, highest-rated concepts have an equal probability of occurring early and late in a session. Taken together, these findings can be used to improve performance in ideation by effectively determining when and which types of design interventions future design tools might suggest.


2015 ◽  
Vol 137 (7) ◽  
Author(s):  
Anders Häggman ◽  
Geoff Tsai ◽  
Catherine Elsen ◽  
Tomonori Honda ◽  
Maria C. Yang

Gathering user feedback on provisional design concepts early in the design process has the potential to reduce time-to-market and create more satisfying products. Among the parameters that shape user response to a product, this paper investigates how design experts use sketches, physical prototypes, and computer-aided design (CAD) to generate and represent ideas, as well as how these tools are linked to design attributes and multiple measures of design quality. Eighteen expert designers individually addressed a 2 hr design task using only sketches, foam prototypes, or CAD. It was found that prototyped designs were generated more quickly than those created using sketches or CAD. Analysis of 406 crowdsourced responses to the resulting designs showed that those created as prototypes were perceived as more novel, more aesthetically pleasing, and more comfortable to use. It was also found that designs perceived as more novel tended to fare poorly on all other measured qualities.


2021 ◽  
pp. 1-29
Author(s):  
Yakira Mirabito ◽  
Kosa Goucher-Lambert

Abstract Ongoing work within the engineering design research community seeks to develop automated design methods and tools that enhance the natural capabilities of designers in developing highly innovative concepts. Central to this vision is the ability to first obtain a deep understanding of the underlying behavior and process dynamics that predict successful performance in early-stage concept generation. The objective of this research is to better understand the predictive factors that lead to improved performance during concept generation. In particular, this work focuses on the impact of idea fluency and timing of early-stage design concepts, and their effect on overall measures of ideation session success. To accomplish this, we leverage an existing large-scale dataset containing hundreds of early-stage design concepts; each concept contains detailed ratings regarding its overall feasibility, usefulness, and novelty, as well as when in the ideation session the idea was recorded. Surprisingly, results indicate that there is no effect of idea fluency or timing on the quality of the output when using a holistic evaluation mechanism, such as the innovation measure, instead of a single measure such as novelty. Thus, exceptional concepts can be achieved by all participant segments independent of idea fluency. Furthermore, in early-stage concept generation sessions, highest-rated concepts have an equal probability of occurring early and late in a session. Taken together, these findings can be used to improve performance in ideation by effectively determining when and which types of design interventions future design tools might suggest.


2017 ◽  
Vol 14 (1) ◽  
pp. 67
Author(s):  
Fadila Mohd Yusof ◽  
Azmir Mamat Nawi ◽  
Azhari Md Hashim ◽  
Ahmad Fazlan Ahmad Zamri ◽  
Abu Hanifa Ab Hamid ◽  
...  

Design development is one of the processes in the teaching and learning of industrial design. This process is important during the early stage of ideas before continuing to the next design stage. This study was conducted to investigate the comparison between  academic  syllabus  and  industry  practices  whether  these  processes  are  highly dependent on the idea generation and interaction related to the designer or to the student itself. The data were gathered through an observation of industry practice during conceptual design phase, teaching and learning process in academic through Video Protocol Analysis (VPA) method and interviews with industry practitioners via structured and unstructured questionnaires. The data were analysed by using NVivo software in order to formulate the results. The findings may possibly contribute to the teaching and learning processes especially in the improvement of industrial design syllabus in order to meet the industry demands. Keywords: design development, industrial design, industry demands


Author(s):  
Cari R. Bryant ◽  
Matt Bohm ◽  
Robert B. Stone ◽  
Daniel A. McAdams

This paper builds on previous concept generation techniques explored at the University of Missouri - Rolla and presents an interactive concept generation tool aimed specifically at the early concept generation phase of the design process. Research into automated concept generation design theories led to the creation of two distinct design tools: an automated morphological search that presents a designer with a static matrix of solutions that solve the desired input functionality and a computational concept generation algorithm that presents a designer with a static list of compatible component chains that solve the desired input functionality. The merger of both the automated morphological matrix and concept generation algorithm yields an interactive concept generator that allows the user to select specific solution components while receiving instantaneous feedback on component compatibility. The research presented evaluates the conceptual results from the hybrid morphological matrix approach and compares interactively constructed solutions to those returned by the non-interactive automated morphological matrix generator using a dog food sample packet counter as a case study.


Author(s):  
Sudhakar Y. Reddy

Abstract This paper describes HIDER, a methodology that enables detailed simulation models to be used during the early stages of system design. HIDER uses a machine learning approach to form abstract models from the detailed models. The abstract models are used for multiple-objective optimization to obtain sets of non-dominated designs. The tradeoffs between design and performance attributes in the non-dominated sets are used to interactively refine the design space. A prototype design tool has been developed to assist the designer in easily forming abstract models, flexibly defining optimization problems, and interactively exploring and refining the design space. To demonstrate the practical applicability of this approach, the paper presents results from the application of HIDER to the system-level design of a wheel loader. In this demonstration, complex simulation models for cycle time evaluation and stability analysis are used together for early-stage exploration of design space.


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