Diverse practices: video art and libraries

2004 ◽  
Vol 29 (1) ◽  
pp. 35-41 ◽  
Author(s):  
Annamarie McKie ◽  
Jill Trumper ◽  
Nicholas Turner

This article looks at the many problems that art libraries experience in developing video art collections. It considers a range of issues, from why it is often difficult to acquire video art, to reasons why many of the respected art library collections do not actively collect such material. Most of the findings arise from a workshop called Diverse practices, which was held at Kent Institute of Art and Design in February 2003.

2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Lisa Parola

This essay derives from the primary need to make order between direct and indirect sources available for the reconstruction of the history of video art in Italy in the seventies. In fact, during the researches for the Ph.D. thesis it became clear that in most cases it is difficult to define, in terms of facts, which of the different historiographies should be taken into consideration to deepen the study of video art in Italy. Beyond legitimate differences of perspectives and methods, historiographical narratives all share similar issues and narrative structure. The first intention of the essay is, therefore, to compare the different historiographic narratives on Italian video art of the seventies, verifying their genealogy, the sources used and the accuracy of the narrated facts. For the selection of the corpus, it was decided to analyze in particular monographic volumes dealing with the history of the origins of video art in Italy. The aim was, in fact, to get a wide range of types of "narrations", as in the case of contemporary art and architecture magazines, which are examined in the second part of the essay. After the selection, for an analytical and comparative study of the various historiography, the essay focuses only on the Terza Biennale Internazionale della Giovane Pittura. Gennaio ’70. Comportamenti, oggetti e mediazioni (Third International Biennial of Young Painting. January '70. Behaviors, Objects and Mediations, 1970, Bologna), the exhibition which - after Lucio Fontana's pioneering experiments - is said to be the first sign of the arrival of videotape in Italy (called at the time videorecording), curated by Renato Barilli, Tommaso Trini, Andrea Emiliani and Maurizio Calvesi. The narration given so far of this exhibition appeared more mythological than historical and could be compared structurally to that of the many numerous beginnings that historiographyies on international video art identify as ‘first’ and ‘generative’. In the first part of the essay the 'facts' related to Gennaio ’70, as narrated by historiography on video art, are compared. In the second part the survey is carried out through some of the direct sources identified during the research, with the aim of answering to questions raised by the comparison between historiographies. Concluding, it is important to underline that the tapes containing the videos transmitted have not been found and seem to have disappeared since the ending of the exhibition. Nevertheless, the deepening of the works and documentation transmitted during the exhibition is possible thanks to other types of sources which give us many valuable information regarding video techniques and practices at the beginning of 1970 in Italy.


2010 ◽  
Vol 35 (3) ◽  
pp. 10-16
Author(s):  
Douglas Dodds

The Victoria and Albert Museum holds the UK’s emerging national collection of early computer-generated art and design. Many of the earliest works only survive on paper, but the V&A also holds some born-digital material. The Museum is currently involved in a project to digitise the computer art collections and to make the information available online. Artworks, books and ephemera from the Patric Prince Collection and the archives of the Computer Arts Society are included in a V&A display on the history of computer-generated art, entitled Digital pioneers. In addition, the project is contributing to the development of the Museum’s procedures for dealing with time-based media.


2014 ◽  
Vol 58 (2) ◽  
pp. 127
Author(s):  
Richard Sapon-White

Among the many issues associated with integrating e-books into library collections and services, the revision of existing workflows in cataloging units has received little attention. The experience designing new workflows for e-books at Oregon State University Libraries since 2008 is described in detail from the perspective of three different sources of e-books. These descriptions highlight where the workflows applied to each vendor’s stream differ. A workflow was developed for each vendor, based on the quality and source of available bibliographic records and the staff member performing the task. Involving cataloging staff as early as possible in the process of purchasing e-books from a new vendor ensures that a suitable workflow can be designed and implemented as soon as possible. This ensures that the representation of e-books in the library catalog is not delayed, increasing the likelihood that users will readily find and use these resources that the library has purchased.


2014 ◽  
Vol 7 (2) ◽  
pp. 135-151
Author(s):  
Anna Ball

In his prose poem Absent Presence (published in English translation in 2010), the revered Palestinian poet Mahmoud Darwish identified a source of tension that resonates through much Palestinian creative expression: a tension not between Arab and Jew, nor between Israeli and Palestinian but between presence and absence. Drawing on the many motifs of presence and absence, and by extension, of visibility and invisibility, spectrality and haunting that surface in Absent Presence, this article seeks to translate Darwish’s poetic meditations into a visual context by placing his work in dialogue with two pieces of Palestinian video art, Sharif Waked’s To Be Continued … (2009) and Wafaa Yasin’s The Imaginary Houses of Palestine (2010), which share Darwish’s preoccupation with ideas of the spectral, and of present-day Palestine’s complex relationship with its past. Mobilizing a range of critical concepts including Abu-Lughod’s theorizations of ‘postmemory’ and Derrida’s notion of ‘the spectral’, this article explores the ways in which various forms of absence arising from Palestine’s fraught national history haunt contemporary Palestinian video art, and argues that the presence of the ‘spectral’ within such works also reveals a vibrant creative present in motion.


2018 ◽  
Vol 4 (2) ◽  
pp. 53-63
Author(s):  
Chanakarn Ruangnarong

Thailand has a uniquely long-standing tradition of arts and crafts. Thai art folding of banana leaves, probably the best-known such as food wrappers and precious handicrafts has been practiced to make colorful decorations for festivals. As time passed, roles of using parts of banana have been reduced but there has been an attempt to help conserve it only some art and craftsmanship. This research will study and analyze about Thai art folding of banana leaves, the folding technic from art and design, product and fashion for diversity of folding. Furthermore, Fabric is the key of this research to know the type of fabric suitable for folding. Thus, the experiment and practice show the fabric qualification by selected 9 properties included 1. Good stability 2. Good draping 3. Heat resistance 4. Smoothness 5. Balance 6. Wrinkle 7. Stretch 8. Strong 9. Soft with the wearable fabric are 1. Natural Fabric 1.1) Cotton 1.2) Linen 1.3) Muslin 1.4) Jute 1.5) Ramie 2.Man-made fabric 2.1) Polyester 2.2) Nylon 2.3) Organza 2.4) Satin 3. Blended Fabric 3.1) Cotton Spandex 3.2) Linen Viscose. The result is Polyester, Cotton Spandex and Linen Viscose respectively suitable for folding. In conclusion, the purpose of this research compiles the theory, technique, and method of Thai art folding of banana leaves. Moreover, the many types of folding technique from Thai art folding of banana leaves for clothing construction that can be a guideline and modified in the next stage for designers who interested in craftsmanship, culture, and tradition. Then, to create the guideline from the Thai art folding of banana leaves. Finally, the wearable art by using the clothing construction guideline from the Thai art folding of banana leaves.


2007 ◽  
Vol 89 (7) ◽  
pp. 250-251
Author(s):  
Tina Craig
Keyword(s):  
The Many ◽  

This is a final piece from me as I have now retired – and I envy my successor the many happy hours that I have spent identifying the subjects for these articles from the amazingly varied resources in the library collections. Here is a personal selection which, I think, sho ws their wide diversity.


2007 ◽  
Vol 32 (1) ◽  
pp. 20-24
Author(s):  
Gail Cameron ◽  
Teresa Doherty

The Women’s Library, London Metropolitan University is home to the most extensive collection of women’s history in the UK. It houses a wide variety of material from badges to banners, which reveal the many ways in which the struggle to change womens’ lives has been expressed visually. A move to purpose-built premises has created opportunities to open up the collections to a widening new audience.


Dementia ◽  
2021 ◽  
pp. 147130122199730
Author(s):  
Gail Kenning ◽  
Mandy Visser

Increasingly, art and design projects are used in dementia care settings to support the well-being of people living with dementia. However, the way well-being is defined and evaluated varies significantly in reporting. This study briefly examines the development of the concept of well-being and how it is intertwined with concepts of health and quality of life. It presents a scoping review of studies that use art and design to support the well-being of people living with dementia. We examined the characteristics and methodologies of the studies, how well-being is understood and operationalized, and how the outcomes are reported. The aim of this study was to understand whether there is any consistency in how well-being and related terminology are understood, the methodologies used, how projects are evaluated, the assessment tools used, and in what outcomes and implications are discussed. Results showed well-being and related terminology are used to reference the social, physical, states of mind and feelings, and in opposition to identified deficits. There was no consistent approach to how arts engagement for well-being in the dementia care space is carried out and evaluated. However, this study suggests that this is not necessarily problematic across arts engagement activities for well-being, providing the use of terminology and approaches, and means of evaluation are consistent and retain integrity within the design of individual projects. It suggests that well-designed projects provide frameworks that are able to take into account the many variables in relation to art and creativity and dementia care, and can offer transferability.


2019 ◽  
Vol 1 (2) ◽  
pp. 65-71
Author(s):  
Sasih Gunalan

The development of the world of art and design is one of the major contributors to the emergence of the dynamics of the existing arts. The existence of the development of artistic discourse is not infrequently archived in the form of a book. Biography book is one type of book that contains a record of stories or information about a person's life journey that is arranged systematically. The book as a unit is composed of several constituent elements, one of which is the cover or cover. The unit that compiles the design of a book cover, ideally consists of several elements. Some of them are illustrations, in the form of pictures or photographs and writing (typography). The theory used in this research is Edmund Burke Feldman's fist theory of art. This theory, provides the study of art in several aspects. Such as formalistic, instrumental and expressive aspects. Specifically, this study will discuss all elements of form in a formalistic review. Selection of focus on the formalistic aspect refers to the linkage of formalistic elements with design studies. Another context, in Feldman's study, it refers more to the elements of sociology of art and the things that surround it. The conclusion of this study, is that the cover design of Wayan Pengsong's book has various complex perspectives and is interconnected between the design and the design and style of Pengsong's work that he produces. The use of color and photo illustrations used refers to the philosophical melancholy, calm and the almighty. This color is also one of the many colors used by Pengsong in his paintings. The use of Wayan Pengsong and Wayan Gede's portrait illustrations is a symbol of a unity between Wayan Pengsong and his artistic blood heritage.


Author(s):  
Will Luers

Computational cinema, the digital manipulation of pixels, frames, shots and sequences, is a catch-all term for the many ways digital technology can affect cinema as a system of expression. If a movie scene calls for a snowstorm, CGI can be employed to create an idealized snowstorm. Computation in this sense is used to efficiently control contingencies (weather) and direct the intentions of “the writing” or preconceived idea. But computation can also create new contingencies that add to the camera’s already complex presentation of the world. Multimedia hypertext and interactive cinema, generative and recombinant video, datamoshing and databending all introduce forms of indeterminacy into digital cinema. As digital writing becomes even more cinematic and immersive, it is important to revisit the roots of cinema art and seek its relation both to writing and the world. The ideal of “cinema-writing,” or cinécriture in the French cinema context, is one that takes the machine seriously as a tool to bring the world into thought and thought out onto the world. Cinema and writing together, as imagined by the art’s earliest practitioners and theorists, is a way to harness the camera’s unique indexicality; to extend its spatio-temporal reach and direct its signification towards narrative, but also to benefit from its dispersed realism, its opacity and its potential to escape thought and narrative closure altogether. In this paper, I explore affiliations between cinema art and electronic literature, with a particular focus on computation as an extension of cinema-writing. Through examples of cinematic electronic literature, as well as film and video art, I will present strategies for a computational cinema that welcomes chance operations into the process of signification; that seeks an “outside” within (and beside) narrative composition and authorial intent.


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