Textile Washing Conveys SVOCs from Indoors to Outdoors: Application and Evaluation of a Residential Multimedia Model

Author(s):  
Jacob Kvasnicka ◽  
Elaine A. Cohen Hubal ◽  
Timothy F. M. Rodgers ◽  
Miriam L. Diamond
Keyword(s):  
2021 ◽  
Author(s):  
Zhiwei Hao ◽  
Yong Luo ◽  
Han Hu ◽  
Jianping An ◽  
Yonggang Wen

2021 ◽  
Vol 26 (1) ◽  
pp. 1-11
Author(s):  
Marvin Chandra Wijaya ◽  
Zulisman Maksom ◽  
Muhammad Haziq Lim Abdullah

Multimedia authoring is the process of assembling various types of media content such as audio, video, text, images, and animation into a multimedia presentation using tools. Multimedia Authoring Tool is a useful tool that helps authors to create multimedia presentations. Multimedia presentations are very widely used in various fields, such as broadcast digital information delivery, digital visual communication in smart cars, and others. The Multimedia Authoring tool attributes are the factors that determine the quality of a multimedia authoring tool. A multimedia authoring tool needs to have several attributes so that these tools can be used properly. The purpose of this literature review study is to find the advantages of the multimedia authoring tool attribute in each of the existing studies to produce knowledge on how to create a good quality multimedia authoring tool. These attributes are Editing, Services, Performance, and the Formal Verification Model. Editing attribute is an attribute for interfacing with the author. Followed by Service attribute and performance attribute to check and achieve proper multimedia documents. Since 1998, a multimedia modeling tool has been studied, and up to now, there have been many studies that have focused on one or more of these attributes. This article discusses the existing studies to examine the attributes generated from the studies. Multimedia authoring attributes are very important to study because they are the benchmarks of the software requirement specifications of Multimedia Authoring tools. The use of the Petri net model, the Hoare Logic, and the Simple Interactive Multimedia Model as a formal verification model can improve the performance of the Multimedia Authoring Tool. In the questionnaire that was submitted to the users, it was assessed positively by the users with the improvements in the Multimedia Authoring Tool.


2018 ◽  
Vol 12 (2) ◽  
pp. 196-206
Author(s):  
Suparno Suparno

This study aims to develop the interactive e-book multimedia model to improve the students' critical thinking ability (KBK). Critical thinking is very important to develop because it provides a high level of reasoning thinking that provides permanent experience to students through conscious and controlled decision making in a rational, reflective, responsible manner with the optimization of potential. Flash-based e-book media is capable of interactively loading videos, pictures, practice questions and learning with directed directions from the teacher. The research method developed is research and development. The output products are learning plan, KBK evaluation question, flash-based interactive e-book multimedia, and quasi experiment to see media effectiveness to KBK. The results showed that e-book multimedia is able to significantly increase the KBK of high school students in economic learning.


Author(s):  
Helen C. Purchase ◽  
Daniel Naumann

Models of multimedia communication are attempts to classify the numerous types of media objects available, and to provide a basis for the use of unambiguous terminology in a new and expanding field. Many of these models are products of theory, rather then practical investigation, and few have been empirically studied to assess their suitability. This chapter firstly presents a novel multimedia model (called TOMUS) which is based on a common classification of semiotic representational systems, and uses three dimensions of sign, syntax and modality. By separating the classification of the nature of the text to be communicated from the nature of the technology or interaction, the model provides a focussed terminology for consistent and appropriate discussion about multimedia texts. The chapter also reports on an experiment which investigated the understandability of the dimensions comprising TOMUS. The experiment entailed subjects classifying various media objects according to the TOMUS model. Error and perceived difficulty data were collected; analysis of this data revealed which of the categories are the most difficult to comprehend. Suggestions are made as to the causes of these difficulties, and recommendations as to how the model might be correspondingly altered are proposed.


2017 ◽  
Vol 20 (2) ◽  
Author(s):  
María-José Baños-Moreno ◽  
Juan-Antonio Pastor-Sánchez ◽  
Rodrigo Martínez-Béjar

The purpose of this article is to know the current interactivity options in online newspapers. To do this, we analyze the concept of (structural) interactivity and establish a measuring tool based on some previous methodologies. This model includes a classification of newspapers into stages of development. In this way, we provide a tool, which allows media firms to know the degree of interactivity in newspapers, assessing what dimensions and parameters are being incorporated. It was applied to a sample of 21 online newspapers. Results show poor implementation of participation and customization options. There is a niche to be covered by sections of user-generated content and closer collaboration journalists-citizens. It will require a real adaptation to the new possibilities of interaction with readers at different levels of involvement and participation. The majority of newspapers are classified in a digital stage and some of them are close to the multimedia phase.


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