Concrete-to-abstract representations when learning a hierarchy of categories

2009 ◽  
Author(s):  
Jade Girard ◽  
Serge Larochelle
2020 ◽  
Vol 43 ◽  
Author(s):  
Valerie F. Reyna ◽  
David A. Broniatowski

Abstract Gilead et al. offer a thoughtful and much-needed treatment of abstraction. However, it fails to build on an extensive literature on abstraction, representational diversity, neurocognition, and psychopathology that provides important constraints and alternative evidence-based conceptions. We draw on conceptions in software engineering, socio-technical systems engineering, and a neurocognitive theory with abstract representations of gist at its core, fuzzy-trace theory.


2020 ◽  
Vol 43 ◽  
Author(s):  
Chris Fields ◽  
James F. Glazebrook

Abstract Gilead et al. propose an ontology of abstract representations based on folk-psychological conceptions of cognitive architecture. There is, however, no evidence that the experience of cognition reveals the architecture of cognition. Scale-free architectural models propose that cognition has the same computational architecture from sub-cellular to whole-organism scales. This scale-free architecture supports representations with diverse functions and levels of abstraction.


2007 ◽  
Author(s):  
Roi Cohen Kadosh ◽  
Kathrin Cohen Kadosh ◽  
Amanda Kaas ◽  
Avishai Henik ◽  
Rainer Goebel

2021 ◽  
Vol 1 ◽  
pp. 3041-3050
Author(s):  
Georgios Koronis ◽  
Hernan Casakin ◽  
Arlindo Silva ◽  
Jacob Kai Siang Kang

AbstractThis study centers on using different types of brief information to support creative outcomes in architectural and engineering design and its relation to design expertise. We explore the influence of design briefs characterized by abstract representations and/or instructions to frame design problems on the creativity of concept sketches produced by novice and advanced students. Abstract representations of problem requirements served as stimuli to encourage associative thinking and knowledge transfer. The Ishikawa/Fishbone Diagram was used to foster design restructuring and to modify viewpoints about the main design drives and goals. The design outcomes generated by novice and advanced engineering/architecture students were assessed for their creativity using a pairwise experimental design. Results indicated that advanced students generated more novel design solutions while also contributing the most useful solutions overall. Implications for creativity in design education and professional practice are presented. Educational programs aimed at promoting creativity in the design studio may find it helpful to consider that the way design briefs are constructed can either promote or inhibit different aspects of design creativity.


2020 ◽  
Vol 32 (5) ◽  
pp. 1289-1296
Author(s):  
Junbin Dong

AbstractWe generalize the Alvis–Curtis duality to the abstract representations of reductive groups with Frobenius maps. Similar to the case of representations of finite reductive groups, we show that the Alvis–Curtis duality of infinite type, which we define in this paper, also interchanges the irreducible representations in the principal representation category.


2017 ◽  
Vol 28 (6) ◽  
pp. 2162-2174 ◽  
Author(s):  
Quanjing Chen ◽  
Frank E Garcea ◽  
Robert A Jacobs ◽  
Bradford Z Mahon

2019 ◽  
Author(s):  
Mark K Ho ◽  
David Abel ◽  
Tom Griffiths ◽  
Michael L. Littman

Agents that can make better use of computation, experience, time, and memory can solve a greater range of problems more effectively. A crucial ingredient for managing such finite resources is intelligently chosen abstract representations. But, how do abstractions facilitate problem solving under limited resources? What makes an abstraction useful? To answer such questions, we review several trends in recent reinforcement-learning research that provide insight into how abstractions interact with learning and decision making. During learning, abstraction can guide exploration and generalization as well as facilitate efficient tradeoffs---e.g., time spent learning versus the quality of a solution. During computation, good abstractions provide simplified models for computation while also preserving relevant information about decision-theoretic quantities. These features of abstraction are not only key for scaling up artificial problem solving, but can also shed light on what pressures shape the use of abstract representations in humans and other organisms.


2012 ◽  
Vol 32 (2) ◽  
pp. 190 ◽  
Author(s):  
Douglas Walton

In this paper a hybrid model of argument from analogy is presented that combines argumentation schemes and story schemes. One premise of the argumentation scheme for argument from analogy in the model claims that one case is similar to another. Story schemes are abstract representations of stories (narratives, explanations) based on common knowledge about how sequences of actions and events we are familiar with can normally be expected to unfold. Story schemes are used (a) to model similarity between two cases, and (2) as the basis of evidence to support the similarity premise of an argument from analogy. Four examples of argument from analogy are used to test the theory.


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