scholarly journals A magnetoencephalography dataset for motor and cognitive imagery-based brain-computer interface

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Dheeraj Rathee ◽  
Haider Raza ◽  
Sujit Roy ◽  
Girijesh Prasad

AbstractRecent advancements in magnetoencephalography (MEG)-based brain-computer interfaces (BCIs) have shown great potential. However, the performance of current MEG-BCI systems is still inadequate and one of the main reasons for this is the unavailability of open-source MEG-BCI datasets. MEG systems are expensive and hence MEG datasets are not readily available for researchers to develop effective and efficient BCI-related signal processing algorithms. In this work, we release a 306-channel MEG-BCI data recorded at 1KHz sampling frequency during four mental imagery tasks (i.e. hand imagery, feet imagery, subtraction imagery, and word generation imagery). The dataset contains two sessions of MEG recordings performed on separate days from 17 healthy participants using a typical BCI imagery paradigm. The current dataset will be the only publicly available MEG imagery BCI dataset as per our knowledge. The dataset can be used by the scientific community towards the development of novel pattern recognition machine learning methods to detect brain activities related to motor imagery and cognitive imagery tasks using MEG signals.

2018 ◽  
Vol 2018 ◽  
pp. 1-10 ◽  
Author(s):  
N. Firat Ozkan ◽  
Emin Kahya

Brain-Computer Interfaces (BCI) are systems originally developed to assist paralyzed patients allowing for commands to the computer with brain activities. This study aims to examine cognitive state with an objective, easy-to-use, and easy-to-interpret method utilizing Brain-Computer Interface systems. Seventy healthy participants completed six tasks using a Brain-Computer Interface system and participants’ pupil dilation, blink rate, and Galvanic Skin Response (GSR) data were collected simultaneously. Participants filled Nasa-TLX forms following each task and task performances of participants were also measured. Cognitive state clusters were created from the data collected using the K-means method. Taking these clusters and task performances into account, the general cognitive state of each participant was classified as low risk or high risk. Logistic Regression, Decision Tree, and Neural Networks were also used to classify the same data in order to measure the consistency of this classification with other techniques and the method provided a consistency between 87.1% and 100% with other techniques.


2021 ◽  
pp. 1-15
Author(s):  
Jie Hong ◽  
Xiansheng Qin

Over past two decades, steady-state evoked potentials (SSVEP)-based brain computer interface (BCI) systems have been extensively developed. As we all know, signal processing algorithms play an important role in this BCI. However, there is no comprehensive review of the latest development of signal processing algorithms for SSVEP-based BCI. By analyzing the papers published in authoritative journals in nearly five years, signal processing algorithms of preprocessing, feature extraction and classification modules are discussed in detail. In addition, other aspects existed in this BCI are mentioned. The following key problems are solved. (1) In recent years, which signal processing algorithms are frequently used in each module? (2) Which signal processing algorithms attract more attention in recent years? (3) Which modules are the key to signal processing in BCI field? This information is very important for choosing the appropriate algorithms, and can also be considered as a reference for further research. Simultaneously, we hope that this work can provide relevant BCI researchers with valuable information about the latest trends of signal processing algorithms for SSVEP-based BCI systems.


Author(s):  
Wakana Ishihara ◽  
Karen Moxon ◽  
Sheryl Ehrman ◽  
Mark Yarborough ◽  
Tina L. Panontin ◽  
...  

This systematic review addresses the plausibility of using novel feedback modalities for brain–computer interface (BCI) and attempts to identify the best feedback modality on the basis of the effectiveness or learning rate. Out of the chosen studies, it was found that 100% of studies tested visual feedback, 31.6% tested auditory feedback, 57.9% tested tactile feedback, and 21.1% tested proprioceptive feedback. Visual feedback was included in every study design because it was intrinsic to the response of the task (e.g. seeing a cursor move). However, when used alone, it was not very effective at improving accuracy or learning. Proprioceptive feedback was most successful at increasing the effectiveness of motor imagery BCI tasks involving neuroprosthetics. The use of auditory and tactile feedback resulted in mixed results. The limitations of this current study and further study recommendations are discussed.


2020 ◽  
Vol 16 (2) ◽  
Author(s):  
Stanisław Karkosz ◽  
Marcin Jukiewicz

AbstractObjectivesOptimization of Brain-Computer Interface by detecting the minimal number of morphological features of signal that maximize accuracy.MethodsSystem of signal processing and morphological features extractor was designed, then the genetic algorithm was used to select such characteristics that maximize the accuracy of the signal’s frequency recognition in offline Brain-Computer Interface (BCI).ResultsThe designed system provides higher accuracy results than a previously developed system that uses the same preprocessing methods, however, different results were achieved for various subjects.ConclusionsIt is possible to enhance the previously developed BCI by combining it with morphological features extraction, however, it’s performance is dependent on subject variability.


2018 ◽  
Vol 8 (11) ◽  
pp. 199 ◽  
Author(s):  
Rodrigo Ramele ◽  
Ana Villar ◽  
Juan Santos

The Electroencephalography (EEG) is not just a mere clinical tool anymore. It has become the de-facto mobile, portable, non-invasive brain imaging sensor to harness brain information in real time. It is now being used to translate or decode brain signals, to diagnose diseases or to implement Brain Computer Interface (BCI) devices. The automatic decoding is mainly implemented by using quantitative algorithms to detect the cloaked information buried in the signal. However, clinical EEG is based intensively on waveforms and the structure of signal plots. Hence, the purpose of this work is to establish a bridge to fill this gap by reviewing and describing the procedures that have been used to detect patterns in the electroencephalographic waveforms, benchmarking them on a controlled pseudo-real dataset of a P300-Based BCI Speller and verifying their performance on a public dataset of a BCI Competition.


2021 ◽  
Vol 15 ◽  
Author(s):  
Sanghum Woo ◽  
Jongmin Lee ◽  
Hyunji Kim ◽  
Sungwoo Chun ◽  
Daehyung Lee ◽  
...  

Brain–computer interfaces can provide a new communication channel and control functions to people with restricted movements. Recent studies have indicated the effectiveness of brain–computer interface (BCI) applications. Various types of applications have been introduced so far in this field, but the number of those available to the public is still insufficient. Thus, there is a need to expand the usability and accessibility of BCI applications. In this study, we introduce a BCI application for users to experience a virtual world tour. This software was built on three open-source environments and is publicly available through the GitHub repository. For a usability test, 10 healthy subjects participated in an electroencephalography (EEG) experiment and evaluated the system through a questionnaire. As a result, all the participants successfully played the BCI application with 96.6% accuracy with 20 blinks from two sessions and gave opinions on its usability (e.g., controllability, completeness, comfort, and enjoyment) through the questionnaire. We believe that this open-source BCI world tour system can be used in both research and entertainment settings and hopefully contribute to open science in the BCI field.


2019 ◽  
Author(s):  
Jeffrey M. Weiss ◽  
Robert A. Gaunt ◽  
Robert Franklin ◽  
Michael Boninger ◽  
Jennifer L. Collinger

AbstractWhile recent advances in intracortical brain-computer interfaces (iBCI) have demonstrated the ability to restore motor and communication functions, such demonstrations have generally been confined to controlled experimental settings and have required bulky laboratory hardware. Here, we developed and evaluated a self-contained portable iBCI that enabled the user to interact with various computer programs. The iBCI, which weighs 1.5 kg, consists of digital headstages, a small signal processing hub, and a tablet PC. A human participant tested the portable iBCI in laboratory and home settings under an FDA Investigational Device Exemption (NCT01894802). The participant successfully completed 96% of trials in a 2D cursor center-out task with the portable iBCI, a rate indistinguishable from that achieved with the standard laboratory iBCI. The participant also completed a variety of free-form tasks, including drawing, gaming, and typing.


2013 ◽  
Vol 4 (1) ◽  
pp. 1 ◽  
Author(s):  
Alessandro Luiz Stamatto Ferreira ◽  
Leonardo Cunha de Miranda ◽  
Erica Esteves Cunha de Miranda ◽  
Sarah Gomes Sakamoto

Brain-Computer Interface (BCI) enables users to interact with a computer only through their brain biological signals, without the need to use muscles. BCI is an emerging research area but it is still relatively immature. However, it is important to reflect on the different aspects of the Human-Computer Interaction (HCI) area related to BCIs, considering that BCIs will be part of interactive systems in the near future. BCIs most attend not only to handicapped users, but also healthy ones, improving interaction for end-users. Virtual Reality (VR) is also an important part of interactive systems, and combined with BCI could greatly enhance user interactions, improving the user experience by using brain signals as input with immersive environments as output. This paper addresses only noninvasive BCIs, since this kind of capture is the only one to not present risk to human health. As contributions of this work we highlight the survey of interactive systems based on BCIs focusing on HCI and VR applications, and a discussion on challenges and future of this subject matter.


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