A FAST FINGERTIP DETECTOR BASED ON THE CHORD-TO-POINT DISTANCE ACCUMULATION TECHNIQUE

Author(s):  
W. Wang ◽  
Y. Wang
Keyword(s):  
2021 ◽  
Vol 11 (1) ◽  
pp. 409
Author(s):  
Jaejoong Lee ◽  
Chiho Lee ◽  
Hyeon Hwi Lee ◽  
Kyung Tae Park ◽  
Hyun-Kyo Jung ◽  
...  

A new line-of-sight (LOS) decision algorithm applicable to simulation of electronic warfare (EW) is developed. For accurate simulation, the digital terrain elevation data (DTED) of the region to be analyzed must be reflected in the simulation, and millions of datasets are necessary in the EW environment. In order to obtain real-time results in such an environment, a technology that determines line-of-sight (LOS) quickly and accurately is very important. In this paper, a novel algorithm is introduced for determining LOS that can be applied in an EW environment with three-dimensional (3D) DTED. The proposed method shows superior performance as compared with the simplest point-to-point distance calculation method and it is also 50% faster than the conventional interpolation method. The DTED used in this paper is the data applied as level 0 for the Republic of Korea, and the decision of the LOS at approximately 1.8 million locations viewed by a reconnaissance plane flying 10 km above the ground is determined within 0.026 s.


Author(s):  
Daniele Gibelli ◽  
Andrea Palamenghi ◽  
Pasquale Poppa ◽  
Chiarella Sforza ◽  
Cristina Cattaneo ◽  
...  

AbstractPersonal identification of the living from video surveillance systems usually involves 2D images. However, the potentiality of three-dimensional facial models in gaining personal identification through 3D-3D comparison still needs to be verified. This study aims at testing the reliability of a protocol for 3D-3D registration of facial models, potentially useful for personal identification. Fifty male subjects aged between 18 and 45 years were randomly chosen from a database of 3D facial models acquired through stereophotogrammetry. For each subject, two acquisitions were available; the 3D models of faces were then registered onto other models belonging to the same and different individuals according to the least point-to-point distance on the entire facial surface, for a total of 50 matches and 50 mismatches. RMS value (root mean square) of point-to-point distance between the two models was then calculated through the VAM® software. Intra- and inter-observer errors were assessed through calculation of relative technical error of measurement (rTEM). Possible statistically significant differences between matches and mismatches were assessed through Mann–Whitney test (p < 0.05). Both for intra- and inter-observer repeatability rTEM was between 2.2 and 5.2%. Average RMS point-to-point distance was 0.50 ± 0.28 mm in matches, 2.62 ± 0.56 mm in mismatches (p < 0.01). An RMS threshold of 1.50 mm could distinguish matches and mismatches in 100% of cases. This study provides an improvement to existing 3D-3D superimposition methods and confirms the great advantages which may derive to personal identification of the living from 3D facial analysis.


2014 ◽  
Vol 27 (5-6) ◽  
pp. 379-397 ◽  
Author(s):  
Shachar Maidenbaum ◽  
Shelly Levy-Tzedek ◽  
Daniel Robert Chebat ◽  
Rinat Namer-Furstenberg ◽  
Amir Amedi

Mobility training programs for helping the blind navigate through unknown places with a White-Cane significantly improve their mobility. However, what is the effect of new assistive technologies, offering more information to the blind user, on the underlying premises of these programs such as navigation patterns?We developed the virtual-EyeCane, a minimalistic sensory substitution device translating single-point-distance into auditory cues identical to the EyeCane’s in the real world. We compared performance in virtual environments when using the virtual-EyeCane, a virtual-White-Cane, no device and visual navigation. We show that the characteristics of virtual-EyeCane navigation differ from navigation with a virtual-White-Cane or no device, and that virtual-EyeCane users complete more levels successfully, taking shorter paths and with less collisions than these groups, and we demonstrate the relative similarity of virtual-EyeCane and visual navigation patterns. This suggests that additional distance information indeed changes navigation patterns from virtual-White-Cane use, and brings them closer to visual navigation.


2019 ◽  
Vol 3 (2) ◽  
pp. 447-461
Author(s):  
Ardina Fahriyanti Maharani ◽  
Erlina Prihatnani

In solid geometry needed the ability to visualize space that cannot be seen so differences in visual intelligence can trigger errors in solving geometry problems. Therefore, this study aimed to determine the types of errors made by students and the factors that cause errors in working on geometry problems based on Newman's Error Analysis (NEA) in terms of visual intelligence. This research chose the subjects of class XII high school who had studied the material distance points to lines in space with different levels of visual intelligence, namely high and low. The process of collecting data used visual intelligence test questions, geometry test questions, and interviews. The results of this study indicated that the level of students' visual intelligence affects the difference in location and the factor that causes errors in the stage of transformation especially on determining the distance in dimension 3. Students with high visual intelligence made mistakes at the stage of transformation and encoding that caused by the students’ carelessness. However, students with low visual intelligence made mistakes at the stage of comprehension, transformation, process skills, and encoding due to the concept of the point distance to the line and the concept of the Pythagorean theorem.


2019 ◽  
Author(s):  
Todd A Wellnitz ◽  
Jenna L Barlow ◽  
Cory M Dick ◽  
Terrance R Shaurette ◽  
Brian M Johnson ◽  
...  

Factors controlling the spread of invasive earthworms in Minnesota’s Boundary Waters Canoe Area Wilderness are poorly known. Believed to have been introduced by anglers who use them as bait, invasive earthworms can alter the physical and chemical properties of soil and modify forest plant communities. To examine factors influencing earthworm distribution and abundance, we sampled 38 islands across five lakes to assess the effects of campsites, fire, and entry point distance on earthworm density, biomass and species richness. We hypothesized that all three parameters would be greater on islands with campsites, lower on burned islands, and would decrease with distance from the wilderness entry point. In addition to sampling earthworms, we collected soil cores to examine soil organic matter and recorded ground and vegetation cover. Campsite presence was the single most important factor affecting sampled earthworm communities; density, biomass and species richness were all higher on islands having campsites. Fire was associated with reduced earthworm density, but had no direct effects on earthworm biomass or species richness. Fire influenced earthworm biomass primarily through its negative relationship to groundcover and through an interaction with entry point distance. Distance affected density but no other factor. For islands with campsites, however, distance from the entry point had a counterintuitive effect in that earthworm biomass, which increased with entry point distance.


Sensors ◽  
2019 ◽  
Vol 19 (17) ◽  
pp. 3783 ◽  
Author(s):  
Petsiuk ◽  
Pearce

Nineteen million Americans have significant vision loss. Over 70% of these are not employed full-time, and more than a quarter live below the poverty line. Globally, there are 36 million blind people, but less than half use white canes or more costly commercial sensory substitutions. The quality of life for visually impaired people is hampered by the resultant lack of independence. To help alleviate these challenges this study reports on the development of a low-cost, open-source ultrasound-based navigational support system in the form of a wearable bracelet to allow people with the lost vision to navigate, orient themselves in their surroundings and avoid obstacles when moving. The system can be largely made with digitally distributed manufacturing using low-cost 3-D printing/milling. It conveys point-distance information by utilizing the natural active sensing approach and modulates measurements into haptic feedback with various vibration patterns within the four-meter range. It does not require complex calibrations and training, consists of the small number of available and inexpensive components, and can be used as an independent addition to traditional tools. Sighted blindfolded participants successfully demonstrated the device for nine primary everyday navigation and guidance tasks including indoor and outdoor navigation and avoiding collisions with other pedestrians.


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