The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition

2002 ◽  
Vol 15 (3) ◽  
pp. 221-239 ◽  
Author(s):  
Klaus Schwienhorst
2021 ◽  
Vol X (3) ◽  
pp. 95-100
Author(s):  
Tamar Makharoblidze ◽  

As stated in the title, the paper is devoted to the issue of second language acquisition by Deaf people in Georgia, describing the current situation and the challenges. There are about 2500 Deaf and hard of hearing residents in Georgia. Being the linguistic minority in the country, these people communicate with each-other in the Georgian Sign Language – GESL. The second native language for local Deaf and hard of hearing people is the Georgian spoken language – the State language. In many countries Deaf people are bilingual, while it is hard to consider the local Deaf and hard of hearing people bilingual, as the knowledge of spoken Georgian on the level of a native language among the Deaf residents is not observed. Unfortunately in Georgia there are no studies concerning the second language acquisition for Deaf and hard of hearing people. The main problems are the agrammatism in written communication on the state language and the ignorance of deferent hierarchical levels of spoken Georgian. This short paper offers the key issues for the plan of strategy of spoken Georgian acquisition for local Deaf and hard of hearing residents.


2015 ◽  
Vol 38 (1) ◽  
pp. 50-65
Author(s):  
Jarrad R. Merlo ◽  
Paul A. Gruba

Despite an increased emphasis on form-focused instruction (FFI), the use of the computer as a grammar tutor has remained largelyunexamined for nearly two decades. With new technologies at hand, there is a need to take a fresh look at online grammar tutors andlink designs more strongly to contemporary second language acquisition (SLA) principles and the concept of a teaching presence. Theaim of this study, therefore, is to investigate the potential of using a purpose-built digital video series as a virtual grammartutor. To achieve this aim, we used a pre-test, post-test, and delayed post-test to evaluate the impact of a purpose-built grammar video on 62 EFL university students. The results of the study demonstrate that purpose-built video has strong potential for use as a virtual grammar tutor. Consequently, it may be possible to improve the state of Tutorial CALL from a drill-based approach to one that is more substantive through the development of a series of step-based video tutorials that tutor, allow for the practice of and evaluate second language (L2) grammar skills.


1988 ◽  
Vol 9 ◽  
pp. 42-53
Author(s):  
Bogdan Krakowian

The early development of second language acquisition [SLA] research in the area of morphology and syntax can be traced in some excellent publications both exemplifying and evaluating the state of the art in this area (e.g., Anderson 1981, Davies, Criper, and Howatt 1984, Hatch 1983, Wode 1981b). The research questions identified and pursued at that time have continued to occupy researchers. (The ones which are the most important and relevant for the discussion here are as follows: 1 the problem of regularity in interlanguage [IL] morphology and syntax; 2) the contribution of Universal Grammar to SLA, and 3) variability in IL performance. The problems enumerated above will provide a framework for the discussion of the acquisition of morphology and syntax. Some additional comments on other, related issues will be included.


2018 ◽  
Vol 1 (2) ◽  
pp. 231-253 ◽  
Author(s):  
Rod Ellis

Abstract Meta-analysis has become increasingly popular in second language acquisition research (SLA) and has provided valuable summative information about a number of key areas. There are, however, dangers. This article examines a number of key issues that need to be considered in conducting a meta-analysis – inclusiveness, the heterogeneity of language learners, the definition of the independent and dependent variables, the need to consider alternative explanations of observed effects, the importance of examining the quality of the studies included in the analysis, and the apples and oranges problem. These issues are illustrated in a discussion of number of SLA meta-analyses (e.g. Norris and Ortega, 2000; Plonsky, 2011; Qureshi, 2016; Spada and Tomita, 2010). The article concludes by suggesting a number of factors that need to be considered in deciding whether to conduct a meta-analysis and when carrying one out. I argue the need for systematic reviews but suggest that these can often best present their findings in narrative form rather than statistically. I also suggest that a preliminary narrative account of the findings of s systematic review can indicate whether a meta-analysis is appropriate.


2017 ◽  
Vol 33 (3) ◽  
pp. 313-323 ◽  
Author(s):  
John Truscott

Considerable reason exists to view the mind, and language within it, as modular, and this view has an important place in research and theory in second language acquisition (SLA) and beyond. But it has had very little impact on the study of working memory and its role in SLA. This article considers the need for modular study of working memory, looking at the state of common approaches to the subject and the evidence for modularity, and then considering what working memory should look like in a modular mind. It then sketches a research program to explore working memory within a modular mind and particularly its role in SLA. This is followed by a brief look at the way that the Modular Online Growth and Use of Language (MOGUL) approach can serve as a framework for such a program.


2003 ◽  
Vol 19 (2) ◽  
pp. 95-128 ◽  
Author(s):  
Kevin R. Gregg

‘Emergentism’ is the name that has recently been given to a general approach to cognition that stresses the interaction between organism and environment and that denies the existence of pre-determined, domain-specific faculties or capacities. Emergentism thus offers itself as an alternative to modular, ‘special nativist’ theories of the mind, such as theories of Universal Grammar (UG). In language acquisition, emergentists claim that simple learning mechanisms, of the kind attested elsewhere in cognition, are sufficient to bring about the emergence of complex language representations. In this article, I consider, and reject, several a priori arguments often raised against ‘special nativism’. I then look at some of the arguments and evidence for an emergentist account of second language acquisition (SLA), and show that emergentists have so far failed to take into account, let alone defeat, standard Poverty of the Stimulus arguments for ‘special nativism’, and have equally failed to show how language competence could ‘emerge’.


2020 ◽  
Vol 28 (1) ◽  
pp. 40
Author(s):  
Nadia Azzouz Boudadi ◽  
Mar Gutiérrez-Colón

<h4>This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an attractive concept for researchers and professionals in education as it appears to be an increasingly popular method to motivate learners. Nevertheless, it is still a nascent field in terms of empirical evidence available to firmly support its educational benefits. This paper intends to shed some more light on this topic through a comprehensive review of literature published in the most prominent journals. The present study is framed within the field of Second Language Acquisition (SLA) in higher education and Computer-Assisted Language Learning, and focuses on the effects of gamified learning environments on student’s motivation and learning. A Meta-analysis method was used to explore relevant empirical research published between 2011 and 2019. After reviewing a corpus of 68  papers drawn from the leading databases Scopus and Web Of Science, and from which only 15 could be included in the study, we can point out two main findings: (i) there is still very limited literature in the field of SLA and, (ii) results seem to be predominantly positive in terms of motivation and engagement but only a few studies confirm clear interconnections with learning outcomes. The results suggest a lack of solid correlations between Gamification, motivation and cognitive processes. </h4>


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