Promoting intangible cultural heritage through social networks: a case study of the Fête de l'ours in France.

2021 ◽  
pp. 210-227
Author(s):  
Jordi Arcos-Pumarola ◽  
Marta Conill-Tetuà

Abstract Considering the cultural relevance of ICH and its meanings for communities, and the fact that it is increasingly becoming an asset of destinations in promoting tourism, the use of ICH in social networks must be put in the spotlight to identify best practices of transmitting the meanings of ICH through social networks. An analysis of the use of ICH in the context of social networks will also illuminate which particular tourist image is being transmitted by the various agents and stakeholders that interact with social networks. In this vein, this chapter will present a case study based on the Fête de l'Ours, a celebration performed in three rural villages in the south of France, looking at how it is explained within a particular social network, namely, Instagram. In this way, the case study will aim to: (i) identify the elements of the festivity that are highlighted by locals and visitors in their Fête de l'Ours account on Instagram; and (ii) analyse how locals, visitors and stakeholders explain and share the experience of the festival.

2016 ◽  
Vol 79 (3) ◽  
pp. 315-330 ◽  
Author(s):  
Koenraad Brosens ◽  
Klara Alen ◽  
Astrid Slegten ◽  
Fred Truyen

Abstract The essay introduces MapTap, a research project that zooms in on the ever-changing social networks underpinning Flemish tapestry (1620 – 1720). MapTap develops the young and still slightly amorphous field of Formal Art Historical Social Network Research (FAHSNR) and is fueled by Cornelia, a custom-made database. Cornelia’s unique data model allows researchers to organize attribution and relational data from a wide array of sources in such a way that the complex multiplex and multimode networks emerging from the data can be transformed into partial unimode networks that enable proper FAHSNR. A case study revealing the key roles played by women in the tapestry landscape shows how this kind of slow digital art history can further our understanding of early modern creative communities and industries.


2019 ◽  
Vol 12 (1) ◽  
pp. 132 ◽  
Author(s):  
Qihang Qiu ◽  
Tianxiang Zheng ◽  
Zheng Xiang ◽  
Mu Zhang

Intangible cultural heritage (ICH) has recently become an important area of tourism development for many countries that are home to such cultural resources. Within this context, the value of an ICH site has often been used to guide tourism development and policy making. In addition, community residents’ attitude and perception of ICH contribute to tourism development. In this study, we used the traditional firing technology of Longquan celadon in Zhejiang Province, China, as a case study to understand the relationships between value recognition and attitude along with the intention to visit the heritage site. We surveyed 368 residents and conducted path analysis to test such relationships. Findings revealed significant positive correlations between residents’ cognition of ICH value, their attitudes and travel intentions. Among them, attitudes played a mediating role in the formation of value cognition to travel intention. These findings offer insights into ICH-related tourism development, particularly regarding tourism product design, marketing and post-development evaluation, as well as the conservation of ICH sites.


2016 ◽  
Vol 23 (1) ◽  
pp. 71-97 ◽  
Author(s):  
Christina Maags ◽  
Heike Holbig

Abstract:Since “intangible cultural heritage” (ICH) became the new focal point in the global heritage discourse, governments and scholars in many countries have begun to promote this new form of “immaterial” culture. The People’s Republic of China has been one of the most active state parties implementing the new scheme and adapting it to domestic discourses and practices. Policies formulated at the national level have become increasingly malleable to the interests of local government-scholar networks. By conducting a comparative case study of two provinces, this article aims to identify the role of local elite networks in the domestic implementation of the 2003 Convention for the Safeguarding of Intangible Cultural Heritage, focusing on the incentives of scholars and officials to participate in ICH policy networks. It finds that the implementation of the Convention has not removed the power asymmetry between elite and popular actors but, instead, has fostered an elite-driven policy approach shaped by symbiotic, mutually legitimizing government–scholar networks.


2016 ◽  
Vol 12 (4) ◽  
pp. 410-415 ◽  
Author(s):  
Tomás López-Guzmán ◽  
Francisco González Santa-Cruz

2020 ◽  
Vol 2 ◽  
pp. 93-109
Author(s):  
Marta Salvador i Almela ◽  
Núria Abellan Calvet

Currently, many are the phenomena that occur around intangible cultural heritage (ICH), related to its politics and legacy. With a critical analysis perspective, this article aims to describe the processes of patrimonialisation, commodification, and touristification of ICH, especially of the Guatemalan Mayan fabrics. The ongoing movement of Guatemalan weavers to protect and vindicate the cultural value of this art brings to light the role of different actors that intervene in intangible cultural heritage and, of greater relevance, indigenous communities. The following analysis framework on the diverse conceptualisations of heritage, authenticity, commodification and touristification allows for a deeper understanding of the Mayan weavers’ situation. The methodology used in this article consists on a case study, through which the following main conclusions arise: the lack of protection of ICH of this case study given the complex definitions and categorisations; the need to identify the consequences of commodification and touristification of ancestral tapestries, highlighting the importance of tourism management from the communities; and, finally, the key role of women as transmitters and protectors of ICH, who have headed a process of movement and empowerment.


2020 ◽  
Vol 86 ◽  
pp. 01031
Author(s):  
Kong Xuhong ◽  
Hong Jingjing

The productive protection of intangible cultural heritages, always in the form of tourism development under the present context, is put forward by Chinese scholars, which are beneficial to both the protection of the heritage and the economy development of the locals. While not all intangible cultural heritages can be understood and accepted by tourists due to the reasons that the living circumstances and contexts of these heritages are changing and disappearing that it’s hard for tourists to understand, neither do they desire to pay for it. Therefore, how to make tourists even including some craftsmen understand and accept the heritage means a lot to the protection and inheritance of these heritages. The paper argues that the Involvement Theory can be referred to analyze settle the problems. A case study of the farmers’ painting in Xinji County, Hebei Province was carried out as the example, which is one of the most representative intangible cultural heritage of folk art in Hebei Province, China, with a long history of development, rich cultural connotation and high artistic value. A field investigation and deep-interview was carried out to gather the information of its status quo, problems of its inheriting and developing were analyzed, the paper found that with the development of the times and society, farmers’ painting is losing its survival environment, the income of farmers’ painting is not proportional to their putting-in and cost, the value of farmers painting can not be reflected, and the productive protection is seriously hindered. Therefore, based on the perspective of involvement theory, this study analyzed the bottleneck of productive protection of Xinji Farmers’ Painting, suggested how to stimulate the involvement of tourists into the understanding and producing and creation of the paintings in order to promote the inheritance of the heritage.


Jurnal Patra ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 127-137
Author(s):  
Maysitha Fitri Az Zahra ◽  
Ully Irma Maulina Hanafiah ◽  
Febri Toni Setiawan

Batik, which is rich in symbols and philosophies for the Indonesian people, has now been recognized by UNESCO as a Representative List of the Intangible Cultural Heritage of Humanity. The beginning of the emergence of batik in Indonesia is in the city of Solo, and comes from the Pajang kingdom 400 years ago. With the passage of time, batik continues to grow and produces various variations and innovations, from raw materials to the drawn motifs. However, it is very unfortunate that not all of the previous heritage batik can be maintained. Recently, there has been a batik museum created by individuals or institutions, but in the design, some interior elements are less than optimal in their arrangement. So they don't affect the batik stored or on display. In this research, focus of the discussion is on standardization which discusses spatial planning, facilities, collections, lighting, ventilation, acoustics and museum security, which are combined with local wisdom of Surakarta architecture, so that the data becomes a batik museum with character and can preserve the stored batik. This research uses a case study of the Surakarta batik museum, and the final results of this study can be used as a guide for designing a museum with fabric materials in it.


2021 ◽  
pp. 345-366
Author(s):  
Magy Seif El-Nasr ◽  
Truong Huy Nguyen Dinh ◽  
Alessandro Canossa ◽  
Anders Drachen

This chapter discusses Social Network Analysis, a technique used to analyze social networks within social games as a method to enhance retention in games. We will show how one can use this method by applying it to the problem of retention within the game Tom Clancy’s The Division (TCTD). Using the game and the analysis will help you understand how to use SNA to understand types of players and influential players, and, as a result, understand how to engage different players, especially influencers, to increase retention. While the chapter will focus on the use of SNA for TCTD as a case study, the methods discussed under SNA can be applied to other types of games. Please note that this chapter is an extension of the work done by several collaborators to the authors, including Casper Harteveld (professor, Northeastern University), Sebastian Deterding (professor, York University), and Ahmad Azadvar (User Research Lead at Ubisoft Massive), and the work was accomplished with the support of Ubisoft, the Games Lab, and the Live Ops team at Massive Entertainment.


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