Social intolerance, risky sexual behaviors and their association with HIV knowledge among Ugandan adults: results from a national survey

AIDS Care ◽  
2018 ◽  
Vol 31 (2) ◽  
pp. 250-254
Author(s):  
Damazo T. Kadengye ◽  
Shona Dalal
2009 ◽  
Vol 24 (3) ◽  
pp. 351-363 ◽  
Author(s):  
Corrine M. Williams ◽  
Kate M. Brett ◽  
Joyce C. Abma

Since research has shown that victims of violence are more likely to be involved in subsequent risky sexual behaviors, we hypothesized that coercive first intercourse would be associated with unintended first births. Using nationally representative data from the 2002 National Survey of Family Growth, we analyzed female respondents aged 18–44 years who reported a live birth (n = 4,136). Coercion was classified as none/minimal, mild, or significant based on self-report. In 2002, 13.7% of U.S. women aged 18–44 who had at least one live birth experienced mild coercion and 9.8% experienced significant coercion at first intercourse. Compared with women who experienced no coercion, the odds of reporting an unintended first birth was greater for women who experienced mild (OR: 1.9, 95% CI: 1.4–2.6) or significant coercion (OR: 2.3, 95% CI: 1.6–3.4).


2018 ◽  
Vol 5 (suppl_1) ◽  
pp. S394-S394
Author(s):  
Arianne Morrison ◽  
Ciarra Dortche ◽  
Nada Fadul

Abstract Background North Carolina bears a high burden of HIV and was ranked number 8 for the number of new infections in 2015. In 2014, the Centers for Disease Control and Prevention (CDC) published updated practice guidelines recommending the use of pre-exposure prophylaxis (PrEP) with daily oral dosing of tenofovir/emtricitabine to help prevent HIV infection in high-risk individuals. However, the use of PrEP in the primary care setting remains low and 1 in three primary care physicians is not aware of PrEP. The objective of our study was to evaluate PrEP knowledge among primary care resident physicians. Methods 149 resident physicians were surveyed at East Carolina University from the following specialties; Internal Medicine, Medicine-Pediatrics, Obstetrics Gynecology and Family Medicine. We collected participants’ age, biological sex, current residency program, and current year within the residency program. Results Sixty out 149 residents completed the online survey. 20% of residents had never heard of PrEP. 17% of residents did not feel comfortable discussing sexual preferences with their patients. 15% of residents thought prescribing would increase risky sexual behaviors and 12% would not prescribe PrEP to patients with multiple sexual partners. Only 3% of residents identified potential side effects of PrEP (e.g., an increase in creatinine levels or decrease in mineral bone density) as a reason to not prescribe PrEP. One resident had ever prescribed PrEP. 83% of residents wanted more information on PrEP and 95% of residents would be willing to prescribe PrEP if educational workshops were offered. Conclusion PrEP is an underutilized tool among resident physicians in Eastern, NC. We identified lack of knowledge of PrEP and concern for increased risky sexual behaviors as barriers to prescribing. Resident physicians require more education on PrEP in order to prescribe it to their patients. Disclosures All authors: No reported disclosures.


2021 ◽  
Vol 12 ◽  
Author(s):  
Liyuan Wang ◽  
John L. Christensen ◽  
Benjamin J. Smith ◽  
Traci K. Gillig ◽  
David C. Jeong ◽  
...  

Avatars or agents are digitized self-representations of a player in mediated environments. While using agents to navigate through mediated environments, players form bonds with their self-agents or characters, a process referred to as identification. Identification can involve automatic, but temporary, self-concept “shifts in implicit self-perceptions” (Klimmt et al., 2010, p. 323) of the media user by adopting or emphasizing the action choices on behalf of the social expectation of the avatar in the mediated environment. In the current study, we test the possibility that users' identification with video game avatars–a bond built between avatars and players- would account for subsequent behavior changes. We did so by using 3-month longitudinal data involving a narratively-based serious game: Socially Optimized Learning in Virtual Environments (SOLVE), a 3D-interactive game designed to reduce risky sexual behaviors among young men who have sex with men (n = 444). Results show that video game identification predicts both the reduction of risky sexual behaviors over time, and reduction in the number of non-primary partners with whom risky sex occurs. And when players identify with the game character, they tend to make healthier choices, which significantly mediates the link between video game identification and reduction of risky behaviors.


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