scholarly journals THE PECULIARITIES OF THE SOUND FIELD ENERGY DECAY IN A ROOM WITH THE USE OF DIFFERENT PULSED SOUND SOURCES

Statyba ◽  
1999 ◽  
Vol 5 (2) ◽  
pp. 135-140
Author(s):  
V. J. Stauskis
2000 ◽  
Vol 6 (3) ◽  
pp. 206-212
Author(s):  
Vytautas Stauskis

The paper deals with the influence of the pulse length on the decay of the sound field energy. Six pulse lengths— 2000, 2500, 3000, 3500, 4000 and 4500 ms—were selected for investigations. Investigations show that a 2500 ms pulse is too short to correctly assess the background noise time interval. Such pulse length is not suitable for experiments. 3000 ms is the right length, while 3500 ms may be too long, resulting in errors of measurement results. When the pulse length increases to 4000 ms, the decay starting from 2000 ms is different from the pulse length 2500 ms and 3000 ms. Background noise starts from 2300 ms for these pulses, while for a 4000 ms pulse it starts from 3200 to 3300 ms. The length of 4500 ms is completely not suitable for investigations because the background noise zone starts very early, ie at 1800 ms, while for a short 2500 ms pulse it starts much later, after 2300 ms. While investigating energy decay, it is important to determine the maximum decay. At 63 Hz the sound field decay is almost uniform till— 18 dB. Later the decay character is different. The decay of the longest (4500 ms) and the shortest (2500 ms) pulse after— 18 dB is very steep and reaches—30 dB. However, the decay is influenced by the background noise. Thus the shortest and the longest pulses are not suitable for the lowest frequencies. The greatest energy decay is characteristic of the 3000 ms pulse. After 1700 ms energy decreases to—30 dB. Thus at this frequency one may measure the echoing time while approximating decay from 0 to—20 dB. As the frequency increases, the results change. At 100 Hz the energy decays by— 35–37 dB at pulse lengths of 2500 ms and 4000 ms. The greatest decay of— 42 dB is produced by the longest pulse 4500 ms though this arouses certain doubts. Then the echoing time may be measured from 0 to— 30 dB. At 125 octave frequency the smallest maximum decay of— 40 dB is observed with the shortest pulse (2500 ms), while the largest one— 50 dB is produced by the longest pulse (4500 ms). Thus standard echoing time may be measured for this frequency. In the frequency range of 250–2000 Hz, the maximum energy decay is sufficient and amounts to— 50–60 dB. At 4000 Hz the final part of decay is strongly dependent on the pulse length although, as the decay is about— 55 dB in all cases, the standard echoing time may be measured correctly. Pulse length is important only for the calculation of the low-frequency echoing time. At 63–100 Hz the best maximum decay is seen with the pulse 3000 ms long, while at 125 Hz and over the best pulse lengths are from 3000 to 4000 ms. When the hall contains audience and tapestries are on the walls, the energy decay is almost uniform at the pulse lengths of 2000 to 2800 ms. In this case a better decay is obtained with the longest pulse of 2800 ms.


Author(s):  
Kin’ya Takahashi ◽  
Masataka Miyamoto ◽  
Yasunori Ito ◽  
Toshiya Takami ◽  
Taizo Kobayashi ◽  
...  

The acoustic mechanisms of 2D and 3D edge tones and a 2D small air-reed instrument have been studied numerically with compressible Large Eddy Simulation (LES). Sound frequencies of the 2D and 3D edge tones obtained numerically change with the jet velocity well following Brown’s semi-empirical equation, while that of the 2D air-reed instrument behaves in a different manner and obeys the semi-empirical theory, so called Cremer-Ising-Coltman theory. We have also calculated aerodynamic sound sources for the 2D edge tone and the 2D air-reed instrument relying on Ligthhill’s acoustic analogy and have discussed similarities and differences between them. The sound source of the air-reed instrument is more localized around the open mouth compared with that of the edge tone due to the effect of the strong sound field excited in the resonator.


1999 ◽  
Vol 5 (2) ◽  
pp. 135-140
Author(s):  
Vytautas Stauskis

The paper deals with the differences between the energy created by four different pulsed sound sources, ie a sound gun, a start gun, a toy gun, and a hunting gun. A knowledge of the differences between the maximum energy and the minimum energy, or the signal-noise ratio, is necessary to correctly calculate the frequency dependence of reverberation time. It has been established by investigations that the maximum energy excited by the sound gun is within the frequency range of 250 to 2000 Hz. It decreases by about 28 dB at the low frequencies. The character of change in the energy created by the hunting gun differs from that of the sound gun. There is no change in the maximum energy within the frequency range of 63–100 Hz, whereas afterwards it increases with the increase in frequency but only to the limit of 2000 Hz. In the frequency range of 63–500 Hz, the energy excited by the hunting gun is lower by 15–30 dB than that of the sound gun. As frequency increases the difference is reduced and amounts to 5–10 dB. The maximum energy of the start gun is lower by 4–5 dB than that of the hunting gun in the frequency range of up to 1000 Hz, while afterwards the difference is insignificant. In the frequency range of 125–250 Hz, the maximum energy generated by the sound gun exceeds that generated by the hunting gun by 20 dB, that by the start gun by 25 dB, and that by the toy gun—by as much as 35 dB. The maximum energy emitted by it occupies a wide frequency range of 250 to 2000 Hz. Thus, the sound gun has an advantage over the other three sound sources from the point of view of maximum energy. Up until 500 Hz the character of change in the direct sound energy is similar for all types of sources. The maximum energy of direct sound is also created by the sound gun and it increases along with frequency, the maximum values being reached at 500 Hz and 1000 Hz. The maximum energy of the hunting gun in the frequency range of 125—500 Hz is lower by about 20 dB than that of the sound gun, while the maximum energy of the toy gun is lower by about 25 dB. The maximum of the direct sound energy generated by the hunting gun, the start gun and the toy gun is found at high frequencies, ie at 1000 Hz and 2000 Hz, while the sound gun generates the maximum energy at 500 Hz and 1000 Hz. Thus, the best results are obtained when the energy is emitted by the sound gun. When the sound field is generated by the sound gun, the difference between the maximum energy and the noise level is about 35 dB at 63 Hz, while the use of the hunting gun reduces the difference to about 20–22 dB. The start gun emits only small quantities of low frequencies and is not suitable for room's acoustical analysis at 63 Hz. At the frequency of 80 Hz, the difference between the maximum energy and the noise level makes up about 50 dB, when the sound field is generated by the sound gun, and about 27 dB, when it is generated by the hunting gun. When the start gun is used, the difference between the maximum signal and the noise level is as small as 20 dB, which is not sufficient to make a reverberation time analysis correctly. At the frequency of 100 Hz, the difference of about 55 dB between the maximum energy and the noise level is only achieved by the sound gun. The hunting gun, the start gun and the toy gun create the decrease of about 25 dB, which is not sufficient for the calculation of the reverberation time. At the frequency of 125 Hz, a sufficiently large difference in the sound field decay amounting to about 40 dB is created by the sound gun, the hunting gun and the start gun, though the character of the sound field curve decay of the latter is different from the former two. At 250 Hz, the sound gun produces a field decay difference of almost 60 dB, the hunting gun almost 50 dB, the start gun almost 40 dB, and the toy gun about 45 dB. At 500 Hz, the sound field decay is sufficient when any of the four sound sources is used. The energy difference created by the sound gun is as large as 70 dB, by the hunting gun 50 dB, by the start gun 52 dB, and by the toy gun 48 dB. Such energy differences are sufficient for the analysis of acoustic indicators. At the high frequencies of 1000 to 4000 Hz, all the four sound sources used, even the toy gun, produce a good difference of the sound field decay and in all cases it is possible to analyse the reverberation process at varied intervals of the sound level decay.


2021 ◽  
Vol 2 ◽  
Author(s):  
Thirsa Huisman ◽  
Axel Ahrens ◽  
Ewen MacDonald

To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of both technologies, Ambisonics and VR glasses, might affect the spatial cues for auditory localization and thus, the localization percept. Here, we investigated how VR glasses affect the localization of virtual sound sources on the horizontal plane produced using either 1st-, 3rd-, 5th- or 11th-order Ambisonics with and without visual information. Results showed that with 1st-order Ambisonics the localization error is larger than with the higher orders, while the differences across the higher orders were small. The physical presence of the VR glasses without visual information increased the perceived lateralization of the auditory stimuli by on average about 2°, especially in the right hemisphere. Presenting visual information about the environment and potential sound sources did reduce this HMD-induced shift, however it could not fully compensate for it. While the localization performance itself was affected by the Ambisonics order, there was no interaction between the Ambisonics order and the effect of the HMD. Thus, the presence of VR glasses can alter acoustic localization when using Ambisonics sound reproduction, but visual information can compensate for most of the effects. As such, most use cases for VR will be unaffected by these shifts in the perceived location of the auditory stimuli.


Perception ◽  
1973 ◽  
Vol 2 (3) ◽  
pp. 337-341 ◽  
Author(s):  
S M Anstis

A subject wore for six days a microphone on each hand, connected to stereo headphones. This effectively placed his ears on his hands. Hand movements, with eyes closed, produced apparent movements of sound sources, and crossing the hands over appeared to reverse the sound field. No perceptual adaptation to this auditory rearrangement was found.


Author(s):  
Heather L. Lai ◽  
Brian Hamilton

Abstract This paper investigates the use of two room acoustics metrics designed to evaluate the degree to which the linearity assumptions of the energy density curves are valid. The study focuses on measured and computer-modeled energy density curves derived from the room impulse response of a space exhibiting a highly non-diffuse sound field due to flutter echo. In conjunction with acoustical remediation, room impulse response measurements were taken before and after the installation of the acoustical panels. A very dramatic decrease in the reverberation time was experienced due to the addition of the acoustical panels. The two non-linearity metrics used in this study are the non-linearity parameter and the curvature. These metrics are calculated from the energy decay curves computed per octave band, based on the definitions presented in ISO 3382-2. The non-linearity parameter quantifies the deviation of the EDC from a straight line fit used to generated T20 and T30 reverberation times. Where the reverberation times are calculated based on a linear regression of the data relating to either −5 to −25 dB for T20 or −5 to −35 dB for T30 reverberation time calculations. This deviation is quantified using the correlation coefficient between the energy decay curve and the linear regression for the specified data. In order to graphically demonstrate these non-linearity metrics, the energy decay curves are plotted along with the linear regression curves for the T20 and T30 reverberation time for both the measured data and two different room acoustics computer-modeling techniques, geometric acoustics modeling and finite-difference wave-based modeling. The intent of plotting these curves together is to demonstrate the relationship between these metrics and the energy decay curve, and to evaluate their use for quantifying degree of non-linearity in non-diffuse sound fields. Observations of these graphical representations are used to evaluate the accuracy of reverberation time estimations in non-diffuse environments, and to evaluate the use of these non-linearity parameters for comparison of different computer-modeling techniques or room configurations. Using these techniques, the non-linearity parameter based on both T20 and T30 linear regression curves and the curvature parameter were calculated over 250–4000 Hz octave bands for the measured and computer-modeled room impulse response curves at two different locations and two different room configurations. Observations of these calculated results are used to evaluate the consistency of these metrics, and the application of these metrics to quantifying the degree of non-linearity of the energy decay curve derived from a non-diffuse sound field. These calculated values are also used to evaluate the differences in the degree of diffusivity between the measured and computer-modeled room impulse response. Acoustical computer modeling is often based on geometrical acoustics using ray-tracing and image-source algorithms, however, in non-diffuse sound fields, wave based methods are often able to better model the characteristic sound wave patterns that are developed. It is of interest to study whether these improvements in the wave based computer-modeling are also reflected in the non-linearity parameter calculations. The results showed that these metrics provide an effective criteria for identifying non-linearity in the energy decay curve, however for highly non-diffuse sound fields, the resulting values were found to be very sensitive to fluctuations in the energy decay curves and therefore, contain inconsistencies due to these differences.


2001 ◽  
Author(s):  
Arzu Gonenc Sorguc ◽  
Ichiro Hagiwara ◽  
Qinzhong Shi ◽  
Haldun Akagunduz

Abstract In this study, sound field inside acoustically-structurally coupled rectangular cavity excited by structural loading and sound sources is shaped by optimizing the position of the sound source. In the optimization, Most Probable Optimal Design (MPOD) based on Holographic Neural Network is employed and the results are compared with Sequential Quadratic Programming (SQP). It is shown that source position, rather than source strength, is more effective in acoustically controlled modes. The nodal positions for in-vacuo acoustical normal modes are good candidates for initial starting points.


Author(s):  
Jyri Pakarinen

This chapter discusses the central physical phenomena involved in music. The aim is to provide an explanation of the related issues in an understandable level, without delving unnecessarily deep in the underlying mathematics. The chapter is divided in two main sections: musical sound sources and sound transmission to the observer. The first section starts from the definition of sound as wave motion, and then guides the reader through the vibration of strings, bars, membranes, plates, and air columns, that is, the oscillating sources that create the sound for most of the musical instruments. Resonating structures, such as instrument bodies are also reviewed, and the section ends with a discussion on the potential physical markup parameters for musical sound sources. The second section starts with an introduction to the basics of room acoustics, and then explains the acoustic effect that the human observer causes in the sound field. The end of the second section provides a discussion on which sound transmission parameters could be used in a general music markup language. Finally, a concluding section is presented.


2014 ◽  
Vol 945-949 ◽  
pp. 717-724 ◽  
Author(s):  
Jiang Hua Deng ◽  
Jun Hong Dong ◽  
Guang De Meng

The main goal of the present paper is to provide a method of source identification. Firstly, statistically optimal near-field acoustical holography (SONAH) techniques are applied to locate sound sources with the reflected sound field. In the presence of reflection plane parallel and perpendicular to the source plane, the incoming wave and reflected waves are separated based on the acoustic superposition principle and acoustic mirror image principle to satisfy the condition of the sound sources reconstruction using SONAH. Secondly, contribution of noise source to the special field point is analyzed and noise source ranking of interior panel groups are evaluated based the proposed three step acoustic contribution method. Finally, this method is verified experimentally.


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