Collaborative learning and student engagement in practical skills acquisition

Author(s):  
Ugochukwu Chinonso Okolie ◽  
Sunday Mlanga ◽  
David Oluseyi Oyerinde ◽  
Nathaniel Oladele Olaniyi ◽  
Marcel Ezemoyih Chucks
Author(s):  
Ugochukwu Chinonso Okolie ◽  
Anthony Chukwuma Nwali ◽  
Charles Odu Ogbaekirigwe ◽  
Chucks M. Ezemoyi ◽  
Beatrice Adanna Achilike

2019 ◽  
Vol 18 (05) ◽  
pp. A04 ◽  
Author(s):  
Kaitlyn Martin ◽  
Lloyd Davis ◽  
Susan Sandretto

Student engagement is an important predictor of choosing science-related careers and establishing a scientifically literate society: and, worryingly, it is on the decline internationally. Conceptions of science are strongly affected by school experience, so one strategy is to bring successful science communication strategies to the classroom. Through a project creating short science films on mobile devices, students' engagement greatly increased through collaborative learning and the storytelling process. Teachers were also able to achieve cross-curricular goals between science, technology, and literacy. We argue that empowering adolescents as storytellers, rather than storylisteners, is an effective method to increase engagement with science.


Author(s):  
George P. Banky

Researchers have identified active collaborative learning and membership in learning communities as factors that facilitate the engagement of learners. In the reported student engagement study, a commercially available software utility was used to establish such an environment in a computer laboratory. This chapter addresses the following issues: will collaborative learning result in more student engagement and what type of software will support such activity? The collected data includes anonymous survey responses, mean marks for assessable components, and tutorial attendance figures for 2011 (pre-intervention) and 2012 (post-intervention) and 2013 (modified content with post-intervention style delivery). Freeform responses in the anonymous student survey were positive towards the experience. In 2012 with respect to those of 2011, mean assignment and tutorial participation marks for the students improved, while those for other assessable components appeared to have worsened. Student engagement, as reflected in tutorial attendance and assignment marks, were better in 2012. In 2013, the study was repeated with the focus of the tutorials changed to group problem solving with the tutorial participation reflecting student contributions during such sessions. The mean marks for the exam, the laboratory participation and for the course improved over those for 2012 and 2011, respectively. The other means slightly improved over those for 2011 but were slightly worse for those for 2012.


2015 ◽  
Vol 8 (12) ◽  
pp. 63 ◽  
Author(s):  
Yung-Ting Chuang

<p>In recent decades, increasing numbers of EMI (English as Medium of Instructions) courses have been added to university course offerings in countries where English is not the first language, as a way of supporting university internalization and addressing the global status of English. However, some studies argue that EMI courses might affect the overall learning of course content because of students' poor lecture comprehension and passive engagement in class. In order to facilitate student engagement and improve learning experiences in EMI courses, the author introduces a pedagogical method that would facilitate students' overall learning in her EMI course. Based on students' overall feedback, the author confirms that her pedagogy is an effective method that improves lecture comprehension, encourages more class engagement, and promotes collaborative learning. Finally, the author recommends that other instructors apply this pedagogy to their EMI classes for better learning outcomes.</p>


Author(s):  
Begüm Saçak ◽  
Natalia Kavun

In this chapter, Harasim's online collaborative learning theory (OCL) will be addressed as it explains how collaborative learning takes place in online environments via the use of online collaborative tools. Preliminary studies on using FlipGrid and VoiceThread, discussion tools which incorporate dynamic media such as audio and video, will be explained in the context of how such collaborative media tools can foster student engagement and collaboration. Implications of using these online tools and how they contribute to collaborative learning practices will be discussed in the context of OCL theory.


2020 ◽  
Vol 49 (1) ◽  
pp. 20-29 ◽  
Author(s):  
Justin Paulsen ◽  
Alexander C. McCormick

Online learning is the fastest growing segment in U.S. higher education and is increasingly adopted in public and private not-for-profit institutions. While the impact of online learning on educational outcomes is becoming more clear, the literature on its connection with student engagement is sparse. Student engagement measures identify key aspects of the learning process that can improve learning and outcomes like retention and achievement. The few studies investigating the link between online learning and student engagement found positive benefits for online learners compared to face-to-face learners in terms of perceived academic challenge, learning gains, satisfaction, and better study habits. On the other hand, face-to-face learners reported higher levels of environment support, collaborative learning, and faculty interaction. However, these studies did not effectively account for the differences in background characteristics like age, time spent working or caring for dependents, and enrollment status. Further, they did not consider the increasingly large population of students who enroll in both online and face-to-face courses. In our study, we used propensity score matching on the 2015 National Survey of Student Engagement data to account for the disparities in these groups’ demographics variables. After matching, we found that some of the previous literature’s differences diminish or disappear entirely. This suggests differences in supportive environments and learning strategies have more to do with online student characteristics than learning mode. However, online learning still falls well below other modes in terms of collaborative learning and interaction with faculty.


2020 ◽  
Author(s):  
Faran Sabeti B.Optom ◽  
Myra Leung B. Optom ◽  
Nicola Anstice B. Optom

Abstract Background: Collaborative learning utilising storytelling is an active learning strategy that has not been investigated in optometry education. We examined the relationship between academic performance and this learning style to determine if this assessment type can improve student engagement and academic outcomes in ophthalmic optics.Methods: A student-centered learning assessment was applied to one cohort of students (n=37) enrolled in the first year ophthalmic optics course of the optometry program at the University of Canberra, Australia. Students were randomly paired and asked to utilise cooperative storytelling to create a visually engaging presentation about a randomly assigned optical principle for elementary school aged children. A comparative cohort of first year optics students received a passive learning written assignment (n=30). Results: Mean percentage change in academic performance following the assignment, was significantly greater in the cooperative storytelling versus the passive learning group (+13.0 ± 5.8%, p = 0.03; +3.0 ± 5.0%, p = 0.55). Students who performed lower academically, identified as the lowest quartile pre-assignment, showed a significantly greater increase in scores from baseline for the cooperative storytelling group (+18.6%, p < 0.01) relative to the passive learning group (-6.4%, p = 0.42). Most students judged that the cooperative storytelling activity increased peer interaction (65%) and that it assisted in their preparation for the follow-up written assessments (89%).Conclusion: Assessment strategies that encourage collaborative storytelling increased student engagement in the optometry course, which may deepen comprehension and lead to improvements in academic performance and student experience.


2018 ◽  
Vol 19 (5) ◽  
pp. 858-876 ◽  
Author(s):  
Kay Emblen-Perry

Purpose This paper aims to explore the value students place on the sustainable strategies game (SSG) which seeks to improve student engagement in business sustainability through enhanced game-based learning. This game provides an alternative collaborative learning environment to the traditional instructivist approach to enrich Education for Sustainability (EfS) learning experiences and enhance student engagement. Design/methodology/approach Students’ reflections on their game-based learning experiences and suggestions for game development were collected through a short qualitative survey. Results are explored through three frameworks, namely, the multifaceted student value model, the dimensions of engagement framework and the UK higher education authority (HEA) framework for engagement through partnership. Findings Research findings suggest the SSG provides game-based learning within EfS that delivers “edutainment” within an active, collaborative and experiential learning environment that the students value. It is also able to challenge thinking and emotionally engage students with the fundamentals of business sustainability. Reflection-on-action and the students’ role as co-researchers in game development allow students to become active participants in their learning as well as knowledge producers and evaluators. These outcomes deliver the UK HEA’s core facets of student engagement through partnership. Research limitations/implications This practice-focused study presents the self-reported results of a one-time, small study which does not offer generalised, independently validated responses. However, the findings may be of interest to educators considering the adoption of game-based learning and those seeking new learning cultures for EfS. Practical implications Game-based learning and teaching approaches can achieve a learner-centred active, collaborative learning environment that enhances student engagement with business sustainability. Originality/value Experiences gained from this study should assist others in the implementation of game-based learning to engage students in business sustainability.


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