Measuring Visual User Interface Complexity of Mobile Applications With Metrics

2018 ◽  
Vol 30 (3) ◽  
pp. 207-223 ◽  
Author(s):  
Andreas Riegler ◽  
Clemens Holzmann
2021 ◽  
Author(s):  
Daniel de Souza Baulé ◽  
Christiane Gresse von Wangenheim ◽  
Aldo von Wangenheim ◽  
Jean C. R. Hauck ◽  
Edson C. Vargas Júnior

2015 ◽  
Vol 77 (29) ◽  
Author(s):  
Ahmed Sheikh Abdullah Al-Aidaroos ◽  
Ariffin Abdul Mutalib

Nowadays, mobile phones provide not just voice call and messaging services, but plethora of other services. Those computational capabilities allow mobile phones to serve people in various areas including education, banking, commerce, travelling, and other daily life aspects. Meanwhile, the number of mobile phone users has increased dramatically in the last decade. On the other hand, the usability of an application can usually be verified through the user interface. Therefore, this paper aims to design a measurement tool to evaluate the usability of mobile applications based on the usability attributes and dimensions that must be considered in the interface. To obtain the appropriate attributes, a Systematic Literature Review (SLR) has been conducted and the Goal Question Metric (GQM) has been used to design the tool. From 261 related works only 18 most relevant ones were selected, through four SLR. 25 dimensions were found through the SLR, but some of these dimensions are synonymous or a part of other dimensions. Consequently, three dimensions must be included in any usability evaluation instrument, which is broken down into ten sub dimensions.


Author(s):  
Ben Sadeh ◽  
Kjetil Ørbekk ◽  
Magnus M. Eide ◽  
Njaal C. A. Gjerde ◽  
Trygve A. Tønnesland ◽  
...  

2011 ◽  
Vol 268-270 ◽  
pp. 1739-1744
Author(s):  
Cu Guo ◽  
Qing Yi Hua ◽  
Ya Ming Li ◽  
Yan Shuo Chang ◽  
Hong An Pan

In view of various shortcomings of the traditional MVC model and PAC model in mobile applications, this paper presents a new type of mobile user interface model named MD to guide the mobile user interface design and prototyping. MD model reasonably distributes the tasks between front-end and back-end: input and output are closely coupled as front code put in the D to achieve macro-communication, application model can be considered as back code put in the M. This model effectively solves the power restricted and other problems of mobile devices. By applying this model to the prototype development of Android-based Interactive Graphics Toolkit—AIGT, we verifies the feasibility and effectiveness of the model.


Author(s):  
Hanan Fouad

Smartphones and computers are the most usable communicative tools in modern times. This urged the need to develop softwares, webpages and mobile applications that work as a mediator between users and devices. This is in addition to user interfaces (UI) that need to be designed to help users while using these websites and mobile applications. In this paper, the researcher reviews the Flat design style and its use in UI design. Then, she studies Flat illustrations that are added to user interfaces to help users imagine things better, enhance the brand identity of the UI and make texts and interactions easier to understand. The researcher then reviewed samples of Flat illustrations done for universal user interfaces. Finally, she made a practical study where she examined the importance of using Flat illustrations in mobile app’s UI. Through which she could reach to her final results and conclusions via analysis of outputs..


Author(s):  
Mariam Nosheen ◽  
Zahwa Sayed ◽  
Muhammad Saad Malik ◽  
Muhammad Abuzar Fahiem

Usage of mobile devices and particularly smart phones has seen an enormous hike due to the advancement of mobile phone technology in recent times. People of different age groups, one way or the other, are now connected to different mobile phone applications, such as, Social Networking, Chatting, VoIP (Voice Over Internet Protocol) applications, Gaming etc. This rapid advancement has made it necessary for user interface designers of mobile applications to design user friendly interfaces for their applications, so that users can interact and use those applications with ease irrespective of their location. Usability plays a vital role for measuring the usefulness of such applications. After examining different experimental studies on usability assessment techniques imparted by various research workers, it has been determined that there is still a great deal of requirement where application designers have to guarantee more adept and improved usability of offline mobile applications, such as, Conversion Apps, offline encyclopedia, Translation apps, business use applications (office applications) etc. The primary objective of this study is to render a model for usability metrics of measuring the usability of office applications for smart phones. The effectiveness, usefulness and reliability of the proposed model is measured through two office applications named Office Suite Pro7 for Android and Office 365 for Windows 8 touch screen Smartphone.The results of usability testing and t-test show the significance of the proposed approach. The model in this study will enable the application designers to guarantee a more adept and enhanced usability of office applications for smart phones during the designing stage.


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