Gaming the Medievalist World in Harry Potter
2020 ◽
pp. 749-766
This paper explores medieval tropes in the video games in the Harry Potter franchise. As the games engage the player in extensive exploration, sound objects signaling the medieval are triggered by interactive play: footsteps echoing in cavernous stone hallways, the opening and shutting of heavy wooden doors, the turning of thick parchment pages, the sounds of potions bubbling or fires in gaping fireplaces, the rush of wind while flying on a broomstick. These act as immediately immersive elements, situating the player more firmly within the already medieval context created by the visual scenery, the musical soundtrack, and the plot itself.
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2020 ◽
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2021 ◽
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2008 ◽
Vol 67
(1)
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pp. 41-50
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