Walking biped humanoids that perform manual labour

Author(s):  
Hirohisa Hirukawa

The Humanoid Robotics Project of the Ministry of Economy, Trade and Industry of Japan realized that biped humanoid robots can perform manual labour. The project developed humanoid robot platforms, consisting of humanoid robot hardware and a package of fundamental software, and explored applications of humanoid robots on them. The applications include maintenance tasks of industrial plants, teleoperation of industrial vehicles, cooperative tasks with a human, guarding the home and office and the care of patients in beds.

Author(s):  
Giorgio Metta

This chapter outlines a number of research lines that, starting from the observation of nature, attempt to mimic human behavior in humanoid robots. Humanoid robotics is one of the most exciting proving grounds for the development of biologically inspired hardware and software—machines that try to recreate billions of years of evolution with some of the abilities and characteristics of living beings. Humanoids could be especially useful for their ability to “live” in human-populated environments, occupying the same physical space as people and using tools that have been designed for people. Natural human–robot interaction is also an important facet of humanoid research. Finally, learning and adapting from experience, the hallmark of human intelligence, may require some approximation to the human body in order to attain similar capacities to humans. This chapter focuses particularly on compliant actuation, soft robotics, biomimetic robot vision, robot touch, and brain-inspired motor control in the context of the iCub humanoid robot.


2002 ◽  
Vol 30 (1) ◽  
pp. 101-111
Author(s):  
Tom Ziemke

This paper discusses recent research on humanoid robots and thought experiments addressing the question to what degree such robots could be expected to develop human-like cognition, if rather than being preprogrammed they were made to learn from the interaction with their physical and social environment like human infants. A question of particular interest, from both a semiotic and a cognitive scientific perspective, is whether or not such robots could develop an experiential Umwelt, i.e. could the sign processes they are involved in become intrinsically meaningful to themselves? Arguments for and against the possibility of phenomenal artificial minds of different forms are discussed, and it is concluded that humanoid robotics still has to be considered “weak” rather than “strong AI”, i.e. it deals with models of mind rather than actual minds.


2004 ◽  
Vol 01 (03) ◽  
pp. 409-428 ◽  
Author(s):  
KAZUHITO YOKOI ◽  
NAOTO KAWAUCHI ◽  
NAOYUKI SAWASAKI ◽  
TOSHIYA NAKAJIMA ◽  
SHINYA NAKAMURA ◽  
...  

The Ministry of Economy, Trade and Industry (METI) of Japan ran an R&D project on humanoid robotics, called HRP. In the project, a humanoid robotics platform was developed in the first phase, and contributors of the project followed up with research on the applications of humanoid robots to various industries. In this paper, we describe the five applications that we think are suitable for humanoid robots and expect to open a new industry.


Author(s):  
Dr. S. V. Viraktamath

Abstract: Technology is ever evolving regardless of the current conditions. Emerging technologies have capability to change the world. Innovation is everywhere we look. One of the technologies that is emerging is Humanoid Robotics. This paper gives a review about influence of Humanoid Robot in human life also discuss the appearance of various robots. Artists, engineers and scientists have all been inspired by the human body and intellect. Humanoid Robotics is focused with the creation of robots that are inspired directly by human abilities. A humanoid robot is the one with a body that is designed to look like a human. Humanoid Robots imitate characteristics of human form and behaviour selectively. The robot could be used for practical purposes, such as interacting with human equipment and environments or for research purposes, such as investigating biped walking. Keywords: Biped Robot, Degrees of Freedom, Humanoid Robot, Human-Robot Interaction


2018 ◽  
Vol 153 ◽  
pp. 02004 ◽  
Author(s):  
Azeta Joseph ◽  
Bolu Christian ◽  
Abioye A. Abiodun ◽  
Festus Oyawale

Humanoid robots have evolved over the years and today it is in many different areas of applications, from homecare to social care and healthcare robotics. This paper deals with a brief overview of the current and potential applications of humanoid robotics in healthcare settings. We present a comprehensive contextualization of humanoid robots in healthcare by identifying and characterizing active research activities on humanoid robot that can work interactively and effectively with humans so as to fill some identified gaps in current healthcare deficiency.


2005 ◽  
Vol 02 (01) ◽  
pp. 81-104 ◽  
Author(s):  
JIMMY OR ◽  
ATSUO TAKANISHI

Research on humanoid robotics has up to now been focused on the control of manipulators and walking machines. The contributions of body torso torwards daily activities have been neglected. To address this deficient area of humanoid robotics research, we developed a unique flexible spine biped humanoid robot. Inspired by the rhythmic and wave-like motions commonly seen in swimming lamprey and in belly dancing, we investigated the possibility of controlling the spine of our robot using the lamprey central pattern generator (CPG). Experimental results show that our robot is capable of mimicing both basic and complex spine motions with fewer actuators than the human spine and using only three input parameters (global and extra excitations from the brainstem, plane of actions). Our work suggests that the CPG is a suitable controller for humanoid spine motions because it can control a high degree of freedom mechanical spine with minimized control parameters. No complex computations of spine trajectories are involved. Furthermore, since our robot can move its upper body dynamically while standing and without external supports, it may be used as a prototype for the next generation of humanoid robots.


2010 ◽  
Vol 07 (01) ◽  
pp. 157-182 ◽  
Author(s):  
HAO GU ◽  
MARCO CECCARELLI ◽  
GIUSEPPE CARBONE

In this paper, problems for an anthropomorphic robot arm are approached for an application in a humanoid robot with the specific features of cost oriented design and user-friendly operation. One DOF solution is proposed by using a suitable combination of gearing systems, clutches, and linkages. Models and dynamic simulations are used both for designing the system and checking the operation feasibility.


2020 ◽  
Vol 12 (1) ◽  
pp. 58-73
Author(s):  
Sofia Thunberg ◽  
Tom Ziemke

AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.


Author(s):  
Joanne Pransky

Purpose The following paper is a “Q&A interview” conducted by Joanne Pransky of Industrial Robot Journal as a method to impart the combined technological, business and personal experience of a prominent, robotic industry PhD-turned-entrepreneur regarding the commercialization and challenges of bringing a technological invention to market. This paper aims to discuss these issues. Design/methodology/approach The interviewee is Dr Jun Ho Oh, Professor of Mechanical Engineering at the Korea Advanced Institute of Science and Technology (KAIST) and Director of KAIST’s Hubolab. Determined to build a humanoid robot in the early 2000s to compete with Japan’s humanoids, Dr Oh and KAIST created the KHR1. This research led to seven more advanced versions of a biped humanoid robot and the founding of the Robot for Artificial Intelligence and Boundless Walking (Rainbow) Co., a professional technological mechatronics company. In this interview, Dr Oh shares the history and success of Korea’s humanoid robot research. Findings Dr Oh received his BSc in 1977 and MSc in Mechanical Engineering in 1979 from Yonsei University. Oh worked as a Researcher for the Korea Atomic Energy Research Institute before receiving his PhD from the University of California (UC) Berkeley in mechanical engineering in 1985. After his PhD, Oh remained at UC Berkeley to do Postdoctoral research. Since 1985, Oh has been a Professor of Mechanical Engineering at KAIST. He was a Visiting Professor from 1996 to 1997 at the University of Texas Austin. Oh served as the Vice President of KAIST from 2013-2014. In addition to teaching, Oh applied his expertise in robotics, mechatronics, automatic and real-time control to the commercial development of a series of humanoid robots. Originality/value Highly self-motivated and always determined, Dr Oh’s initial dream of building the first Korean humanoid bipedal robot has led him to become one of the world leaders of humanoid robots. He has contributed widely to the field over the nearly past two decades with the development of five versions of the HUBO robot. Oh led Team KAIST to win the 2015 DARPA Robotics Challenge (DRC) and a grand prize of US$2m with its humanoid robot DRC-HUBO+, beating 23 teams from six countries. Oh serves as a robotics policy consultant for the Korean Ministry of Commerce Industry and Energy. He was awarded the 2016 Changjo Medal for Science and Technology, the 2016 Ho-Am Prize for engineering, and the 2010 KAIST Distinguished Professor award. He is a member of the Korea Academy of Science and Technology.


2018 ◽  
Vol 9 (1) ◽  
pp. 183-192 ◽  
Author(s):  
Ronit Feingold-Polak ◽  
Avital Elishay ◽  
Yonat Shahar ◽  
Maayan Stein ◽  
Yael Edan ◽  
...  

Abstract With the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots and what factors influence these preferences.We developed a gamified robotic platform of a cognitive-motor task.We conducted two experiments with the following aims: to test how age, location of touch interaction (touching the robot’s tablet or hand), and embodied presence of a humanoid robot affect the motivation of different age-group users to continue performing a cognitive-motor task. A total of 60 participants (30 old adults and 30 young adults) took part in two experiments with the humanoid Pepper robot (Softbank robotics). Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. This study highlights that in order for the experience of the user to be positive a personalization of the interaction according to the age, the needs of the user, the characteristics, and the pace of the task is needed.


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