The educational impact of using mobile technology in a database course in college

2019 ◽  
Vol 16 (4) ◽  
pp. 363-380 ◽  
Author(s):  
Spartak Sakibayev ◽  
Razakh Sakibayev ◽  
Bela Sakibayeva

Purpose Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists has a positive academic impact on students. Design/methodology/approach The main theoretical premises for the present study were the general findings of the surveys by Hinze et al. (2017) and Bowen and Pistilli (2012) indicating that: using mobile tools to work on classroom projects improves student’s academic success students, especially those from computing specialties, actively turn to mobile tools in their academic activity students favor the Android and iPhone platforms and prefer native mobile apps to Web-based mobile apps The key idea of the present study was to validate these general premises in the specific case of the college-level database class. Namely, the authors formulated a hypothesis that Android-based mobile devices have a positive impact on the IT students’ academic performance and interest in the subject at the college-level introductory database lessons. Throughout the study, the authors examined both quantitative (students’ scores and attendance rate) and qualitative aspects (students’ and teachers’ opinions) of the hypothesis. Findings Based on the experiment’s positive outcome resulting in students’ increased academic performance and interest in the subject, the authors conclude that in the context of the college-level database course mobile devices can successfully substitute traditional desktop computers and positively affect students’ academic activity. Originality/value Based on the experiment’s positive outcome resulting in students’ increased academic performance and interest in the subject, the authors conclude that in the context of the college-level database course mobile devices can successfully substitute traditional desktop computers and positively affect students’ academic activity.

Kybernetes ◽  
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Spartak Sakibayev

PurposeThis work is devoted to increasing the effectiveness of a mathematical modelling lesson with the help of mobile devices. It verifies the authors' hypothesis which states that enabling students to solve mathematical models on mobile devices improves their academic results in the discipline.Design/methodology/approachThe paper describes an experiment conducted among 38 college students in an extracurricular mathematical club where they solved mathematical models with the help of their own smartphones. The authors describe the mathematical models assigned to students, analyse their academic performance and gather their opinions.FindingsThe usage of mobile devices in the mathematical modelling class positively affects students' scores and interest in the subject. The percentage of positive grades among students working on mobile devices is higher than among students working on desktop computers.Originality/valueThe authors discover that in the context of the college-level mathematical modelling course, mobile devices can be successfully used as an alternative replacement for traditional desktop computers.


2016 ◽  
Vol 50 (4) ◽  
pp. 417-430 ◽  
Author(s):  
Evgenia Vassilakaki ◽  
Valentini Moniarou-Papaconstantinou ◽  
Emmanouel Garoufallou

Purpose Mobile technology has redefined the way people communicate and interact. In education, the number of academic institutions developing and offering mobile information services is growing steadily. The purpose of this paper is to identify the use of mobile technology by the Library Science and Information Systems undergraduate students in Greece. Design/methodology/approach A questionnaire was developed drawing from the relevant literature and sent to undergraduate students studying Library and Information Science during the 2014-2015 academic year. Findings It was found that students employed mobile phones for entertainment purposes whereas laptops and desktop computers for performing education-related tasks. Laptops and desktop computers were again mostly used to access library services, namely the OPAC, reference books, journals. Research limitations/implications Academic institutions need to offer services and adopt online learning platforms supported in mobile devices. Students from other disciplines and their acceptance of mobile technology should be explored. Originality/value This study identifies the specific mobile devices that students use to perform a variety of activities, educational and social, as well as the reasons for doing so.


2020 ◽  
Vol 48 (2) ◽  
pp. 103-112 ◽  
Author(s):  
Ken Yiu Kwan Fan ◽  
Patrick Lo ◽  
Kevin K.W. Ho ◽  
Stuart So ◽  
Dickson K.W. Chiu ◽  
...  

Purpose This paper aims to study the information needs and online information-seeking behaviors on mobile platforms of performing arts students at a college level. Design/methodology/approach Survey instruments were used to collect data from performing arts students at the Hong Kong Academy of Performing Arts (HKAPA), a metropolitan’s major performing arts tertiary institution. Data collected were analyzed through descriptive statistics and other statistical methods, and the music-related students were compared with the production-related students. Findings The result reveals that performing arts students all owned their mobile devices and often used mobile apps for non-academic purposes, but they did not often use mobile library services or read online academic contents with their mobile devices. The participants considered inadequate signal coverage, slow loading time, difficulty in reading on a mobile device and the lack of specialized mobile apps as more significant barriers affecting their usage. There are some significant differences between the music-related and production-related student groups in that music-related students watched lectures on the library websites and used electronic music scores more often than the production-related students. Practical implications This study contributes to the input for enhancements and policies to future mobile services and facilities of performing art libraries. Originality/value There have been scant studies on the mobile learning needs of performing arts students, especially in Asia.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Martha Vanessa Agila-Palacios ◽  
Ana García-Valcárcel Muñoz-Repiso ◽  
María Soledad Ramírez-Montoya

PurposeThe purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework DIGCOMP.Design/methodology/approachThis article shows the results of the quantitative stage with a design pre-experimental pre-test–post-test. A questionnaire was designed and applied to an intentional sample from two different courses. In total, 178 students completed the questionnaire in the pre-test, and after five months, 38 students completed the questionnaire in the post-test.FindingsThe results show that students to whom POL was applied increase by 7% competence of interaction with mobile technology. The results also show that the students to whom CBL was applied to increase all four competencies (interaction +8%, share +6%, collaboration +5%, netiquette +4%).Research limitations/implicationsSelf-perception for the evaluation of digital competence and the short study time are limitations to generalize the results, so a longitudinal study is necessary and complemented with qualitative analysis, to present a better validation of the contribution of active methodologies to the development of digital competences.Originality/valueThe rapid advance of technology and the results of various investigations make evident the need of digital competences development. The most common process is digital literacy through techno-functional training. However, these research results confirm that it is possible to promote these digital competences from a practical view and implicitly in active methodologies educational practices.


2014 ◽  
Vol 24 (3) ◽  
pp. 313-331 ◽  
Author(s):  
Pei-Shan Wei ◽  
Hsi-Peng Lu

Purpose – The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic. Design/methodology/approach – Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to examine the research model. Findings – The results reveal that both network externalities and individual gratifications significantly influence the intention to play social games on mobile devices. Time flexibility, however, which is one of the mobile device features, appears to contribute relatively little to the intention to play mobile social games. Originality/value – This research successfully applies a combination of network externalities theory and U&G theory to investigate the antecedents of players’ intentions to play mobile social games. This study is able to provide a better understanding of how two dimensions – perceived number of users/peers and individual gratification – influence mobile game playing, an insight that has not been examined previously in the mobile apps literature.


2014 ◽  
Vol 31 (5) ◽  
pp. 14-16 ◽  
Author(s):  
Dheeraj Singh Negi

Purpose – The purpose of this paper is to describe the use of mobile technologies to develop new ways of Libraries and Information Centre. Mobile devices help to connect with patrons. Creating a library application (“app”) or mobile Web site that allows patrons to access library hours, view their library account or even search databases is easier than most people think. The resources below should help libraries begin to plan and implement their own unique mobile presence: analyzing the present usage of mobile devices; providing an overview of devices, providers and features; describing the various activities these devices support for well library use; focusing how libraries and our librarians are responding with services tailored for these devices; and what can be done by libraries in future in this respect”. Design/methodology/approach – Information and Communications Technology continues to expand the boundaries of higher education into the “anytime/anywhere” experiences. Mobile communication is transforming how people search, receive and interact with information on a daily basis. In just a few short years, smart phone ownership has skyrocketed, and popular use of e-readers has been steadily on the rise. These advanced mobile tools provide portable access to the world of information, across boundaries of subject, discipline and industry. Findings – Mobile technology holds great promise for enabling libraries to provide enhanced services in a form users increasingly are demanding. If this promise is to be fully realized, however, libraries will need to conduct analyses and make smart decisions to address the issues outlined above, support staff education and explore partnerships and new funding models, and be prepared to compromise with respect to their traditional information delivery models. Originality/value – The explosion of advanced mobile technology and robust digital information collection capabilities should prompt libraries to examine carefully the ramifications for user privacy. Libraries can maintain their commitment to user privacy without overcompensating by imposing burdensome security measures or annoying interruptions. For example, libraries do not have to show users a privacy statement or security warning every time they want to access information on a mobile device. A single log-in and acceptance of terms of use, similar to the procedures for other mobile applications and services, should suffice. At the same time, libraries can take the opportunity to educate users in best practices with respect to privacy issues associated with the use of mobile devices.


2019 ◽  
Vol 48 (3) ◽  
pp. 356-384 ◽  
Author(s):  
Ahmad R. Pratama ◽  
Lori L. Scarlatos

This article offers insights into the ownership and use of mobile devices (smartphones and tablets) among Indonesian middle and high school students. The study is based on primary data collected from a survey of 1,157 students at two middle schools and two high schools from two different regions in Indonesia. Data analysis includes multiple correspondence analysis and logistic regression models. The findings show that both ownership and use of mobile devices varies significantly among students of different sex, age, location, and most importantly socioeconomic status. This article also reports the use of mobile apps in three separate categories (i.e., educational apps, social media, and mobile games), showing some differences in duration and frequency of mobile apps use between different group of students. These findings can serve as a foundation for further research on how mobile technology can be used to improve educational attainment in Indonesia and other developing countries.


2018 ◽  
Vol 15 (4) ◽  
pp. 348-362 ◽  
Author(s):  
Chin-Yuan Lai ◽  
Yung-Chin Yen

Purpose This paper aims to illustrate how mobile devices could be applied to substantiate cognitive apprenticeship model to optimize nursing students’ learning experiences in clinical settings. Design/methodology/approach Eight female students from a nursing college in Taiwan were recruited in this study. They enrolled in a three-week nursing clinical practicum session in the area of psychiatric nursing. Findings Analysis of interview data from students and instructor showed that use of the mobile technology could promote the effectiveness of cognitive apprenticeship model, especially for processes of reflection, coaching, scaffolding and articulation. Originality/value The present study intended to bridge the gap between mobile technologies and cognitive apprenticeship. This study explores students’ experiences and expectations of using mobile technology in clinical nursing courses and clarifies how the cognitive apprenticeship model fits students’ experiences during using mobile technology in the clinical nursing course.


2012 ◽  
Vol 30 (3) ◽  
pp. 436-448 ◽  
Author(s):  
Tamara Pianos

PurposeThe author developed a specialized app to cater to the needs of researchers in business and economics. At the same time the number of library apps in general increased dramatically. This article intends to put the author's efforts in developing a specialized app into the context of the development of mobile apps for library users in general.Design/methodology/approachThis paper reviews a number of seminal papers on the development of library apps and sets the description of the development of the EconBiz app against the developments in general. Users' needs in relation to library apps seem mostly pretty basic, yet some of these needs are still hard to meet.Research limitations/implicationsThe use of mobile phones, the services available on mobile devices and the availability of library apps are changing rapidly, so some findings might be outdated by the time the respective papers were published.Originality/valueThis paper brings together the findings of a number of studies and surveys against the practical implications of developing an individual app.


2018 ◽  
Vol 25 (1) ◽  
pp. 91-112
Author(s):  
Francisco José Ortega-Fraile ◽  
Miguel Ángel Ríos-Martín ◽  
Cristina Ceballos-Hernandez

Purpose This paper aims to outline a map of all the research that exists on mobile technology and tourism archived in the two main databases worldwide (Web of Science and Scopus). Accordingly, with the identification of all the scientific articles that deal with both mobile technology and tourism, the authors seek to ascertain the evolution of mobile technology in the tourism sector through the years, countries, universities and authors and determine the various collaborations brought about between authors, universities, institutions and/or companies in various research projects. Finally, it also allows the authors to distinguish the main topics under study within the scope of ‘mobile tourism’. Design/methodology/approach A mixed methodology has been carried out. The search focused on the principal databases of bibliographic references and citations of periodical publications, such as articles from scientific journals, books and other types of printed material. Once the results were obtained in the respective databases, it was necessary to be able to work with them. In this respect, the authors had to extract the relevant data and dump it in a bibliographic reference manager, for which they chose Mendeley. After this, the tabulation of data was performed in Excel and tables and graphs were created from all the data collected. Findings The main results obtained and analyzed are the number of articles per year, countries and universities. In the same way, it is interesting to highlight the number of countries and universities that participate in each article under study. On the other hand, an analysis has been carried out regarding the number of articles per author, as well as the topics dealt with in the different articles. Originality/value This analysis reveals the role that has been played by mobile phones in tourism since the first scientific article was recorded in 2002. In this regard, in recent years there has been a significant increase in the number of articles, finally resulting in moderate figures in relation to countries (40) and universities (233) that have formed part of the subject matter under study. In contrast to other areas of research in tourism, the relevance of this subject is therefore evident, as is the need for greater background knowledge to establish research models adapted to the new reality of tourism in a world of ever-increasing mobility.


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