Next-generation content representation, creation, and searching for new-media applications in education

1998 ◽  
Vol 86 (5) ◽  
pp. 884-904 ◽  
Author(s):  
Shih-Fu Chang ◽  
A. Eleftheriadis ◽  
R. McClintock
Author(s):  
Eda Turanci ◽  
Nefise Sirzad

Corporate social responsibility is the responsibility of the corporations towards the stakeholders, the environment, and society. It covers the voluntary practices for the solution of social problems. Similar to other areas, new media applications offer new opportunities in terms of corporate social responsibility practices. In addition, it is now possible for companies to benefit from four different types of media: “paid, earned, shared, and owned media”. The purpose of this study is to reveal how corporations take advantage of paid, owned, earned, and shared media using new media applications in their social responsibility practices. For this purpose, the Vodafone Turkey Foundation's #BuMamaBenden project is selected as a case study and examined. The research results show that new media applications can be used as an effective tool to reach people. Moreover, the coordinated use of these four media types can increase the impact of corporate social responsibility projects and keeps them alive.


Author(s):  
Erman Benli

Optimal mode of risk control must be chosen for each case using comparative analysis. This chapter compares the strict liability and regulatory safety standards for controlling content-related risk of harm provided by family leader's minor. The model in this chapter is based on Miceli et al. (2013)'s model regarding product-related risks adapted into content-related risks of harm through new media tools by family leader's minor. Under certain assumptions, when end users perceive the risk accurately, strict liability and optimal regulatory safety standard achieve the first-best outcome. On the other hand, when end users perceive the risk inaccurately, strict liability is preferred over regulation. Therefore, strict liability of family leader's rule (art.369 of Turkish Civil Code No. 4721) is efficient, because it achieves socially optimal outcome (first-best outcome) independent from the end users' perception of risk under the assumption of susceptibility to the same harm.


Author(s):  
Eda Turanci ◽  
Nefise Sirzad

Corporate social responsibility is the responsibility of the corporations towards the stakeholders, the environment, and society. It covers the voluntary practices for the solution of social problems. Similar to other areas, new media applications offer new opportunities in terms of corporate social responsibility practices. In addition, it is now possible for companies to benefit from four different types of media: “paid, earned, shared, and owned media”. The purpose of this study is to reveal how corporations take advantage of paid, owned, earned, and shared media using new media applications in their social responsibility practices. For this purpose, the Vodafone Turkey Foundation's #BuMamaBenden project is selected as a case study and examined. The research results show that new media applications can be used as an effective tool to reach people. Moreover, the coordinated use of these four media types can increase the impact of corporate social responsibility projects and keeps them alive.


2020 ◽  
Vol 1 (2) ◽  
pp. 155-164
Author(s):  
Seiren Ikhtiara

This article is the result of research on social Media based on the results of the development of internet technology as a new media (newmedia)that has implications in it to give a positive influence andnegatif on human life. The method used is qualitative descriptive whose data is taken through observation at SMAN 1 Pleret Bantul Yogyakarta school. The results of this study show that social media makes it easier for a person to interact and communicate.  Socialcare can also have a big impact on teenagers. Kaum teenagers who are also the most users on social media are very vulnerable and can be victims or perpetrators of cyber   crime, namely privacy  violations.   Remaja as the next generation of the nation must be wise in using social media. Remaja must quickly take langkah by frequently following socialization containing information about actions against cyber crime.Artikel ini adalah hasil penelitian tentang media sosial berbasis dari hasil perkembangan teknologi internet sebagai media baru (new media) yang menimbulkan implikasi didalamnya memberikan pengaruh positif dan negatif pada kehidupan manusia. Metode yang digunakan adalah deskriptif kualitatif yang datanya diambil melalui observasi di sekolah SMAN 1 Pleret Bantul Yogyakarta. Hasil penelitian ini menunjukan bahwa media sosial memudahkan seseorang dalam berinteraksi dan berkomunikasi. Media sosial juga bisa memberikan dampak yang besar bagi remaja. Kaum remaja yang juga sebagai pengguna terbanyak di media sosial sangat rentan dan bisa menjadi korban ataupun pelaku dari cyber crime yaitu pelanggaran privasi atau privacy violation. Remaja sebagai generasi penerus bangsa harus dengan bijak dalam menggunakan media sosial. Remaja harus sigap mengambil langkah dengan sering mengikuti sosialisasi yang berisi informasi perihal tindakan melawan cyber crime.


Author(s):  
Hande Emin Benli

New media applications become vital in order to compete as a country and as human beings. Despite the positive impact and increasing global usage of new media applications, some countries have low new media applications penetration when others have high. This should be analyzed and evaluated within the countries' own macroeconomic and institutional dynamics. Dynamic motives as institutional, macroeconomic, infrastructural, and political factors heavily divined and also easily damage the current and future conditions of the countries. This work conceptually and concretely investigated the role of specific factors. Macroeconomic factors are determined as population, GDP growth rate, and population rate of the countries. Institutional factors are evaluated through political stability index, rule of law index, and civil liberties index of each sample country. Infrastructural factors, business environment, and investments were analyzed with looking at international internet bandwidth per internet users and competitiveness data for countries.


Author(s):  
Robinson Situmorang ◽  
Cecep Kustandi ◽  
Santi Maudiarti ◽  
Retno Widyaningrum ◽  
Diana Ariani

Education is a place to introduce culture and micro, small and medium enterprises in areas far from the capital. In Technology Education Study Program, Universitas Negeri Jakarta has the vision to produce educators and education personnel in the field of learning to engineer based on academic principles and ethics. Engineering new media learning through augmented reality becomes a tool for lectures introducing SMEs. For this reason, researchers collaborated with material expert lecturers,  design experts,  media experts, and 30 students in developing augmented reality as a new learning application. The results of the review obtained from the instructional design experts were 3.20, material expert 3,30, and media experts 3.14. Based on the test results obtained from students in the one-to-one stage of 3.55; and at the small group stage of 3.23. Based on the results of the evaluation, it can be concluded that Augmented Reality can be implemented and used to introduce SMEs to college students. Students can use this product as material strengthening in engineering learning using new media applications


2016 ◽  
Vol 10 (1) ◽  
pp. 1-36
Author(s):  
Dominique Zino

The guiding force at work is no longer that of the intentional patriarchic editor behind the scenes that Howe condemned three decades ago. Rather, in a moment in which print and electronic versions coexist, an "invisible hand" guiding Dickinson textual scholarship is that of the enduring influence of the lyric genre itself. As the next generation of readers encounter Dickinson primarily in virtual environments, viewing scanned typed texts from various editions alongside manuscript versions­, efforts to read Dickinson in traditional generic terms will be unsettled. Thirty years after Howe's important intervention, this essay describes how critics have come to consider media environments as a constitutive element of genre-making rather than an afterthought.  After recounting a recent debate over the relationship between genre and medium among Dickinson scholars, I revisit Thomas Wentworth Higginson's preface to the first edition of Dickinson's Poems (1890) to demonstrate that knowledge structures in a digital age—what new media scholars call "folksonomies"—require us to conceptualize media and genre side by side. As readers encounter Dickinson's work exposed, transcribed, and described down to the smallest material detail in electronic environments, a next generation of Dickinson textual scholars will need to keep one eye on contextualizing and historicizing Dickinson's materials and another on understanding how generic classifications are established and how they endure.


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