Research of 3D Modeling of Virtual Reality for LAMOST Based on OpenGL

Author(s):  
Dong Jian ◽  
Wang Jian ◽  
Jin Ge
Keyword(s):  

Fast track article for IS&T International Symposium on Electronic Imaging 2021: Imaging and Multimedia Analytics in a Web and Mobile World 2021 proceedings.


2019 ◽  
Vol 71 ◽  
pp. 05010
Author(s):  
V. Dobrova ◽  
P. Labzina ◽  
N. Ageenko ◽  
S. Menshenina

Globalization and innovation have recently resulted in the extensive use of the latest technological products practically everywhere, and in education especially. Various technologies are now employed in different spheres of education. Virtual Reality (VR) is a global innovative technology with great potentials and enormous pedagogical possibilities that offers new methods and techniques for education. The main features of it are visibility, security, involvement, presence and focusing. It enables to combine the computer-generated virtual information and the real environment in real time. The presented VR language program is based on the concept of 3D modeling and semantic frame method.


2011 ◽  
Vol 271-273 ◽  
pp. 1235-1238
Author(s):  
Kai Ma ◽  
Yan Jiang

Computer Basis is one of public obligatory courses in university. According to its characteristic and the different computer skills of undergraduates, network teaching has become the priority of educational reform for this course. It mostly focuses on theoretical knowledge, while very little on interactivity. This paper discussed Virtual Reality Technology with 3D Modeling by 3dsMax and building virtual reality scenes on VR-Platform, and also gave three examples of how to deploy this technology to create interactive network teaching: Computer hardware assembly experiment, Computer working principle demonstration and Computer network experiment.


LINK ◽  
2018 ◽  
Vol 24 (1) ◽  
Author(s):  
Setiawardhana Setiawardhana ◽  
Sigit Wasista ◽  
Ahmad Yusuf Ardiansyah

Tujuan adanya diciptakannya aplikasi ini adalaha untuk memberikan solusi dari permasalahan tersebut, yaitu membuat aplikasi pembelajaran tentang pengenalan perangkat jaringan komputer beserta topologi jaringannya dengan menggunakan teknologi Augmented Reality, agar dapat memberikan nuansa baru dan dapat mengurangi rasa bosen dalam belajar. Aplikasi yang diberi nama “PengajAR” adalah teknologi yang dapat menvisualisasikan gambar 3 dimensi kedalam virtual reality (penglihatan virtual). Marker yang terdapat pada masing masing perangkat bergambar akan ditangkap oleh kamera mobile device yang kemudian diproses untuk menampilkan animasi 3D modeling pada layar secara realtime. PengajAR menyajikan pengetahuan tentang fungsi perangkat jaringan seperti Router, Hub, Lan Tester, Access Point, karakteristik topologi Star, Mesh, Ring, dan Bus, selain itu aplikasi PengajAR menyediakan fitur Kuis untuk latihan soal seputar materi dasar perangkat jaringan komputer, dan dilengkapi dengan fitur Minigame yang memberikan latihan cara merancang model jaringan kabel dan wireless, serta terdapat fitur setting nomor IP (Internet Protocol). Pengujian yang dilakukan adalah dengan menggunakan metode Study Field, didemonstrasikan langsung ke siswa SMK (end user) yang akan mencoba aplikasi ini, Para siswa- siswi diberikan beberapa tugas untuk merancang jaringan, dan diakhir acara siswa-siswi diminta untuk mengisi kuisioner sebagai penilaian atas perangkat lunak yang telah mereka gunakan. Hasil luaran yang diharapkan dari kontribusi media pembelajaran ini adalah dapat membantu mereview materi sebesar 40 % yang telah diajarkan oleh guru, serta membantu untuk memvisualisasikan cara kerja topologi jaringan komputer sebesar 45%, dan secara keseluruhan aplikasi ini sangat sesuaidengan materi komputer dan jaringan.Kata Kunci: Augmented Reality, Marker, Topologi Jaringan, Internet Protocol


2013 ◽  
Vol 805-806 ◽  
pp. 1966-1969
Author(s):  
Tong Tong Zhu ◽  
Gang Xu ◽  
Ming Cong Ma ◽  
Xing Ye Liu

It is very significant for exploring the oil support problems of multi-types aeroplane and enhancing the logistics support capability for an aerodrome by developing the refueling training simulation system. According to the practical requirements of oil support, the design scheme of a simulation training system was proposed and built the system models of requirements and overall hierarchical structure. The key technologies of the virtual reality in system , such as building virtual scene models, optimization of 3D modeling and its animation were discussed in details. And finally, the hardware configurations was given. The initial application shows that the system provides an effective means for the training and study about oil Support of multi-types aeroplane.


Author(s):  
Atsushi Umakatsu ◽  
Hiroyuki Yasuhara ◽  
Tomohiro Mashita ◽  
Kiyoshi Kiyokawa ◽  
Haruo Takemura

Sign in / Sign up

Export Citation Format

Share Document