Integrating the Internet, multimedia components, and hands-on experimentation into problem-based control education

Author(s):  
M.S. Zywno ◽  
D.C. Kennedy
Author(s):  
Jean Sebastien Deschenes

A process control course was elaborated around the specific regional (industrial) context in which UQAR has an important mission of regional development. A multidisciplinary approach is used, integrating notions from various fields of engineering (electrical, mechanical, chemical and civil engineering) through theme examples such as wastewater treatment, pulp and paper making, mining and metallurgical extraction (mineral grinding). Laboratory activities on such processes are realized using a simulation software specifically designed for process control education. The small size of the groups at UQAR also allows to employ innovative strategies on how to run the activities and to evaluate the students. One laboratory on a real physical system (electrical motor) was also part of the course, to balance between the advantages of the software and the more “hands-on” laboratories. General feedback and comparative appreciation from students is then presented, followed by overall conclusions


Author(s):  
Aileen Blaney

In today's screen saturated culture, perceptions of food are overwhelmingly formed by images circulated via the internet and mobile. The Facebook game FarmVille is the subject of Kheti Badi (Shah, 2015), a photographic artwork reflexively engaging with the contemporary scenario of ‘post-photography'. The work comprises not of photographs taken with a traditional camera but of screenshots of a farm and its holdings as displayed in Farmville; the highly compressed jpegs cropped and resized to the point of destabilizing visual coherence are depictions not of pastoral landscapes but of computer vision and the programmable character of photography. While photography remains an instrument for recording material realities, its power extends toward feeding back into the very processes through which science and technology modify food production. This chapter explores how Kheti Badi, through a series of hyper artificial and un-photographic images, shows the constructed nature of both what we put our hands on in the supermarket and see in advertising's dreamscapes.


Author(s):  
Raivo Sell

Engineering education process is heavily relying on the practical hands-on experimentation. However, todayâ??s education is involving more and more e-learning aspects and learners expect to get most of the content and activity available over the Internet. Practical experiments is not trivial to carry out over the Internet, but using novel ICT technologies and integrated solution, it is possible to offer real experimentation over the Internet. This paper describes and presents the remote practical experiment system in robotic and embedded system domain.


2014 ◽  
Vol 659 ◽  
pp. 601-606
Author(s):  
Florin Pantilimonescu ◽  
Lucian Constantin Hanganu ◽  
Mihaita Peptanariu ◽  
Stefan Grigoras ◽  
Irina Ionescu ◽  
...  

The term Internet of Things as a component of Future Internet is a recent fast growing global network infrastructure which extends Internet with a sensors and actuators shield. The paper presents a hands-on learning kit based on an open standard embedded computer connected to Internet enabling live data processing. The system uses cloud programming tools to add significant value to the education purpose, by including up-to-date innovative technical approaches and pedagogical values for improving the attractiveness and efficiency of the education activities in the engineering area. The learning goal intends to develop the Internet of things as new universe based on smart objects, connected to the Internet via adequate sensors and actuators. This can be an essential tool for a deeper understanding of the main concepts in physics, informatics and math, even in the early steps of learning. Based on cloud programming resources, the hardware-software components use the latest version of low power 32-bit embedded computer development platform and process interfaces to allow data monitoring, remote physical experiments, mobile world supervising, and collaborative project development. As an open standard learning tool, the kit offers a new computational framework able to serve in scientific experiments and discovery-based learning. This study was strongly motivated by the European Union recommendation to support and enrich the university curriculum by engaging students in hands-on engineering and design activities.


Author(s):  
Herˇman Mann ◽  
Michal Sˇevcˇenko

A software system DYNAST for efficient modeling and simulation distributed across the Internet is freely accessible at http://virtual.cvut.cz/dyn/. DYNAST supports collaboration of remote engineering teams as well as hands-on training of Web-based-course learners. The DYNAST Server solves nonlinear algebro-differential equations, and automatically formulates them for multipole models characterizing configuration of real dynamic systems. DYNAST Server is also able to linearize the models and to provide their semisymbolic analysis in time- and frequency-domains. Clients can submit their problems and interpret the simulation results across the Internet using different user environments. The results can be animated in 3D by means of VRML. The DYNAST Server supports also publishing standardized reports on simulation experiments. The accompanying Web-based course with a knowledge-sharing system and interactively resolvable examples exploits innovative didactic approaches. In control design, the modeling efficiency of DYNAST can be combined to a great advantage with the control-design power of the MATLAB toolsets.


2021 ◽  
Vol 54 (12) ◽  
pp. 38-42
Author(s):  
Dario Modenini ◽  
Anton Bahu ◽  
Paolo Tortora

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