The Hands-on Model of the Internet: Engaging Diverse Groups of Visitors

2014 ◽  
Vol 39 (2) ◽  
pp. 216-226
Author(s):  
Michael Shea
Keyword(s):  
Hands On ◽  
Author(s):  
Aileen Blaney

In today's screen saturated culture, perceptions of food are overwhelmingly formed by images circulated via the internet and mobile. The Facebook game FarmVille is the subject of Kheti Badi (Shah, 2015), a photographic artwork reflexively engaging with the contemporary scenario of ‘post-photography'. The work comprises not of photographs taken with a traditional camera but of screenshots of a farm and its holdings as displayed in Farmville; the highly compressed jpegs cropped and resized to the point of destabilizing visual coherence are depictions not of pastoral landscapes but of computer vision and the programmable character of photography. While photography remains an instrument for recording material realities, its power extends toward feeding back into the very processes through which science and technology modify food production. This chapter explores how Kheti Badi, through a series of hyper artificial and un-photographic images, shows the constructed nature of both what we put our hands on in the supermarket and see in advertising's dreamscapes.


Author(s):  
Raivo Sell

Engineering education process is heavily relying on the practical hands-on experimentation. However, todayâ??s education is involving more and more e-learning aspects and learners expect to get most of the content and activity available over the Internet. Practical experiments is not trivial to carry out over the Internet, but using novel ICT technologies and integrated solution, it is possible to offer real experimentation over the Internet. This paper describes and presents the remote practical experiment system in robotic and embedded system domain.


2014 ◽  
Vol 659 ◽  
pp. 601-606
Author(s):  
Florin Pantilimonescu ◽  
Lucian Constantin Hanganu ◽  
Mihaita Peptanariu ◽  
Stefan Grigoras ◽  
Irina Ionescu ◽  
...  

The term Internet of Things as a component of Future Internet is a recent fast growing global network infrastructure which extends Internet with a sensors and actuators shield. The paper presents a hands-on learning kit based on an open standard embedded computer connected to Internet enabling live data processing. The system uses cloud programming tools to add significant value to the education purpose, by including up-to-date innovative technical approaches and pedagogical values for improving the attractiveness and efficiency of the education activities in the engineering area. The learning goal intends to develop the Internet of things as new universe based on smart objects, connected to the Internet via adequate sensors and actuators. This can be an essential tool for a deeper understanding of the main concepts in physics, informatics and math, even in the early steps of learning. Based on cloud programming resources, the hardware-software components use the latest version of low power 32-bit embedded computer development platform and process interfaces to allow data monitoring, remote physical experiments, mobile world supervising, and collaborative project development. As an open standard learning tool, the kit offers a new computational framework able to serve in scientific experiments and discovery-based learning. This study was strongly motivated by the European Union recommendation to support and enrich the university curriculum by engaging students in hands-on engineering and design activities.


Author(s):  
Herˇman Mann ◽  
Michal Sˇevcˇenko

A software system DYNAST for efficient modeling and simulation distributed across the Internet is freely accessible at http://virtual.cvut.cz/dyn/. DYNAST supports collaboration of remote engineering teams as well as hands-on training of Web-based-course learners. The DYNAST Server solves nonlinear algebro-differential equations, and automatically formulates them for multipole models characterizing configuration of real dynamic systems. DYNAST Server is also able to linearize the models and to provide their semisymbolic analysis in time- and frequency-domains. Clients can submit their problems and interpret the simulation results across the Internet using different user environments. The results can be animated in 3D by means of VRML. The DYNAST Server supports also publishing standardized reports on simulation experiments. The accompanying Web-based course with a knowledge-sharing system and interactively resolvable examples exploits innovative didactic approaches. In control design, the modeling efficiency of DYNAST can be combined to a great advantage with the control-design power of the MATLAB toolsets.


HortScience ◽  
1997 ◽  
Vol 32 (3) ◽  
pp. 432D-432
Author(s):  
Denny Schrock

A new course, Topics in Home Horticulture, was developed at the Univ. of Missouri in Fall 1996. The course incorporated a mix of traditional lectures, hands-on laboratories, and technological teaching tools. Approximately 1/3 of the lectures were developed with computer presentation software; the remainder with slides or overhead transparencies. Class notes and some reading assignments were posted on the Internet. All students participated in a class e-mail discussion group. The course evaluation assessed students' use of and reactions to technological tools for the class. Students who used the Internet most frequently were more likely to agree that the class web pages enhanced learning. The greatest barrier to use of the Internet web pages was inconvenience of access. Students found the e-mail discussion group most helpful to get answers to questions outside class and to receive comments from peers. No strong preferences were expressed by students for type of lecture format. On a 5-point scale (1 = none to 5 = a lot), students' self-assessment of experience with the Internet as a result of the course increased 1.3 points, on average, while experience with e-mail increased 0.8 points. On the same scale, home horticulture knowledge gained was self-assessed to have increased by an average of 1.4 points.


2013 ◽  
Vol 61 (1) ◽  
pp. 477-485 ◽  
Author(s):  
Arsen Melkonyan ◽  
Andreas Gampe ◽  
Murillo Pontual ◽  
Grant Huang ◽  
David Akopian

Hands-on experiments prepare students to deal with real-world problems and help to efficiently digest theoretical concepts and relate those to practical tasks. However, shortage of equipment, high costs, and the lack of human resources for laboratory maintenance and assistance decrease the implementation capacity of the hands-on training laboratories. At the same time, the Internet has become a common networking medium and is increasingly used to enhance education and training. In addition, experimental equipment at many sites is typically underutilized. Thus, remote laboratories accessible through the Internet can resolve cost and access constraints as they can be used at flexible times and from various locations. While many solutions have been proposed so far, this paper addresses an important issue of facilitating remote lab deployments by providing remote connectivity services to lab providers using a Relay Gateway Server architecture. A proof-of-concept solution is described which also includes other previously reported useful features. The system has been tested in engineering labs and student assessment is provided.


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