A Tale of Two Development Approach: Empirical Study on The Maintainability and Modularity of Android Mobile Application with Anti-Pattern and Model-View-Presenter Design Pattern

Author(s):  
Ginanjar Prabowo ◽  
Hatma Suryotrisongko ◽  
Aris Tjahyanto
2016 ◽  
pp. 1770-1788
Author(s):  
Annika Wiklund-Engblom ◽  
Kasper Hiltunen ◽  
Juha Hartvik ◽  
Mia Porko-Hudd ◽  
Marléne Johansson

The study presented is part of a work-in-progress project of developing a mobile application for smartphones, Talking Tools (TT). The first context TT is developed for and tested in is sloyd education [Swedish: slöjd], a compulsory subject taught in Finnish schools. In sloyd learners design and manufacture unique artifacts in various materials (textiles, wood, metal, and electronics). The process-based work flow of sloyd lends itself well to this kind of educational tool, which aids multimodal documentation, communication, and instruction. The empirical study targets what student teachers (N=11) microblogged about and the character of the blog posts during a sloyd project. A sociocultural perspective of appropriating new tools for learning is used as a theoretical frame, as well as views on multimodality and transmedia. Their sloyd process is discussed in terms of transmedia storybuilding, as learners build their own story as a flow of content through their documentation and interactions.


Author(s):  
Serçin Karataş ◽  
Onur Ceran ◽  
Ülkü Ülker ◽  
Ezgi Tosik Gün ◽  
Nimet Özgül Ünsal Köse ◽  
...  

The aim of this study is to determine current tendencies regarding mobile learning in published research between 2010 and 2015. In this study, 221 articles collected from the Web of Science Core Collection database with SSCI index were examined by using the content analysis technique. In the analyses, eight criteria were used, namely; research technique, sampling size, sampling level, learning domain, topical domain, data collecting tool, data analysis method and mobile application development approach. The results suggest that the main tendencies under these categories were experimental method; sample sizes of 31-100 people; higher education students; humanities and social sciences domain; learner outcomes topical domain; mixed data collecting tools; mixed analysis methods; and native mobile application development approach.


2020 ◽  
pp. 937-965
Author(s):  
Serçin Karataş ◽  
Onur Ceran ◽  
Ülkü Ülker ◽  
Ezgi Tosik Gün ◽  
Nimet Özgül Ünsal Köse ◽  
...  

The aim of this study is to determine current tendencies regarding mobile learning in published research between 2010 and 2015. In this study, 221 articles collected from the Web of Science Core Collection database with SSCI index were examined by using the content analysis technique. In the analyses, eight criteria were used, namely; research technique, sampling size, sampling level, learning domain, topical domain, data collecting tool, data analysis method and mobile application development approach. The results suggest that the main tendencies under these categories were experimental method; sample sizes of 31-100 people; higher education students; humanities and social sciences domain; learner outcomes topical domain; mixed data collecting tools; mixed analysis methods; and native mobile application development approach.


2018 ◽  
Vol 44 ◽  
pp. 1-12 ◽  
Author(s):  
Neven A.M. ElSayed ◽  
Ross T. Smith ◽  
Kim Marriott ◽  
Bruce H. Thomas

2018 ◽  
Vol 2018 ◽  
pp. 1-14 ◽  
Author(s):  
Mohd Kamal Othman ◽  
Khairul Izham Idris ◽  
Shaziti Aman ◽  
Prashanth Talwar

This empirical study was conducted to measure visitors’ experiences with a mobile guide application at Kuching Orchid Garden (KOG). A between-group experimental design with 114 participants was conducted to test three groups;(1)a group using the mobile guide application as an information aid,(2)a control group (with no information aid), and(3)a group using pamphlets to explore the KOG. The Museum Experience Scale (MES) was used to evaluate visitors’ experience for all participants, whilst the Multimedia Guide Scale (MMGS) was used to evaluate the visitors’ experience with the mobile guide group. The most notable result from the Museum Experience Scale (MES) showed an impact on the visitors in terms of knowledge and learning when using the mobile guide application. However, the study found that enhancing visitors experience goes beyond simply providing interactive technologies in public settings to aid with information delivery. A limitation was providing relevant information in a timely and seamless manner due to inaccuracies of mapping between physical and digital environments. Future works should consider beacons and other Bluetooth low energy (BLE) technology to address the issues with location based devices. It is also important to highlight that the use of one’s own device had a significant impact on learnability and control of the device, thus suggesting that the BYOD concept should be widely used in informal educational settings implementing mobile guide applications. The use of MES and MMGS informs future researches with an understanding of the different dimensions of visitors’ experiences with mobile guide technology in public spaces to inform mobile application development that may further boost visitors’ engagement, emotional connection, and meaningful experience.


2018 ◽  
Vol 7 (4.15) ◽  
pp. 75
Author(s):  
Syahidatul Fitriah Ishak ◽  
Zulkifly Mohd Zaki ◽  
Khairul Anuar Mohamad ◽  
M Norazizi Sham Mohd Sayuti ◽  
Muhammad Azim Mohd Bahrin ◽  
...  

This research is concerned with deploying design pattern and formative evaluation for Qiraat mobile application using both Rapid Application Development (RAD) and User Experience (UX) methodologies. The ultimate aim of this research is to encourage ubiquitous teaching and learning of Qiraat through mobile devices. In this paper, continuous progress of MyQiraat design will be presented. The improvement of MyQiraat version design has been evaluated using high-fidelity and low-fidelity prototypes for MyQiraat version 1 and version 2 respectively. Results show that most participants realized the potential benefits of the application allowing a better understanding and encouragement of Qiraat learning among them. However, participants’ feedback should be considered in the development of the prototype.   


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