A Fast and Realistic Bloom Rendering Method for Large Scale 3D Scene

Author(s):  
WenShan Fan
Keyword(s):  
Nanophotonics ◽  
2020 ◽  
Vol 9 (9) ◽  
pp. 3003-3010
Author(s):  
Jiacheng Shi ◽  
Wen Qiao ◽  
Jianyu Hua ◽  
Ruibin Li ◽  
Linsen Chen

AbstractGlasses-free augmented reality is of great interest by fusing virtual 3D images naturally with physical world without the aid of any wearable equipment. Here we propose a large-scale spatial multiplexing holographic see-through combiner for full-color 3D display. The pixelated metagratings with varied orientation and spatial frequency discretely reconstruct the propagating lightfield. The irradiance pattern of each view is tailored to form super Gaussian distribution with minimized crosstalk. What’s more, spatial multiplexing holographic combiner with customized aperture size is adopted for the white balance of virtually displayed full-color 3D scene. In a 32-inch prototype, 16 views form a smooth parallax with a viewing angle of 47°. A high transmission (>75%) over the entire visible spectrum range is achieved. We demonstrated that the displayed virtual 3D scene not only preserved natural motion parallax, but also mixed well with the natural objects. The potential applications of this study include education, communication, product design, advertisement, and head-up display.


Author(s):  
K. Davydova ◽  
G. Kuschk ◽  
L. Hoegner ◽  
P. Reinartz ◽  
U. Stilla

Texture mapping techniques are used to achieve a high degree of realism for computer generated large-scale and detailed 3D surface models by extracting the texture information from photographic images and applying it to the object surfaces. Due to the fact that a single image cannot capture all parts of the scene, a number of images should be taken. However, texturing the object surfaces from several images can lead to lighting variations between the neighboring texture fragments. In this paper we describe the creation of a textured 3D scene from overlapping aerial images using a Markov Random Field energy minimization framework. We aim to maximize the quality of the generated texture mosaic, preserving the resolution from the original images, and at the same time to minimize the seam visibilities between adjacent fragments. As input data we use a triangulated mesh of the city center of Munich and multiple camera views of the scene from different directions.


2020 ◽  
Vol 12 (3) ◽  
pp. 543 ◽  
Author(s):  
Małgorzata Jarząbek-Rychard ◽  
Dong Lin ◽  
Hans-Gerd Maas

Targeted energy management and control is becoming an increasing concern in the building sector. Automatic analyses of thermal data, which minimize the subjectivity of the assessment and allow for large-scale inspections, are therefore of high interest. In this study, we propose an approach for a supervised extraction of façade openings (windows and doors) from photogrammetric 3D point clouds attributed to RGB and thermal infrared (TIR) information. The novelty of the proposed approach is in the combination of thermal information with other available characteristics of data for a classification performed directly in 3D space. Images acquired in visible and thermal infrared spectra serve as input data for the camera pose estimation and the reconstruction of 3D scene geometry. To investigate the relevance of different information types to the classification performance, a Random Forest algorithm is applied to various sets of computed features. The best feature combination is then used as an input for a Conditional Random Field that enables us to incorporate contextual information and consider the interaction between the points. The evaluation executed on a per-point level shows that the fusion of all available information types together with context consideration allows us to extract objects with 90% completeness and 95% correctness. A respective assessment executed on a per-object level shows 97% completeness and 88% accuracy.


2019 ◽  
Vol 11 (21) ◽  
pp. 2508 ◽  
Author(s):  
Argyro-Maria Boutsi ◽  
Charalabos Ioannidis ◽  
Sofia Soile

The evolution of the high-quality 3D archaeological representations from niche products to integrated online media has not yet been completed. Digital archives of the field often lack multimodal data interoperability, user interaction and intelligibility. A web-based cultural heritage archive that compensates for these issues is presented in this paper. The multi-resolution 3D models constitute the core of the visualization on top of which supportive documentation data and multimedia content are spatial and logical connected. Our holistic approach focuses on the dynamic manipulation of the 3D scene through the development of advanced navigation mechanisms and information retrieval tools. Users parse the multi-modal content in a geo-referenced way through interactive annotation systems over cultural points of interest and automatic narrative tours. Multiple 3D and 2D viewpoints are enabled in real-time to support data inspection. The implementation exploits front-end programming languages, 3D graphic libraries and visualization frameworks to handle efficiently the asynchronous operations and preserve the initial assets’ accuracy. The choice of Greece’s Meteora, UNESCO world site, as a case study accounts for the platform’s applicability to complex geometries and large-scale historical environments.


2014 ◽  
Vol 2014 ◽  
pp. 1-8 ◽  
Author(s):  
Yuezhou Wu ◽  
Changjiang Liu ◽  
Shiyong Lan ◽  
Menglong Yang

Road monitoring helps to control the regional traffic situation so as to adjust the traffic flow. Real-time panorama is conducive to timely treat traffic accidents and to greatly improve traffic capacity. This paper designs a 3D road scene monitoring framework based on real-time panorama. The system is the combination of large scale panorama, satellite map textures, and 3D scene model, in which users can ramble freely. This paper has the following contributions. Firstly, land-points were extracted followed by motion detection, then comotion algorithm was applied to land-points from adjacent cameras, and homography matrix was constructed. Secondly, reference camera was chosen and transformed to overhead viewpoint; subsequently multiviews were morphed to the same viewpoint and stitched to panorama. Finally, the registration based on high-precision GPS information between 2D road panorama and 3D scene model was also proposed. The proposed framework has been successfully applied to a large road intersection monitoring. Experimental results are furnished at the end of the paper.


2020 ◽  
Vol 20 (10) ◽  
pp. 5597-5605 ◽  
Author(s):  
Changdi Li ◽  
Lei Yu ◽  
Shumin Fei

2019 ◽  
Vol 7 (4) ◽  
Author(s):  
Noha Elfiky

The Bag-of-Words (BoW) approach has been successfully applied in the context of category-level image classification. To incorporate spatial image information in the BoW model, Spatial Pyramids (SPs) are used. However, spatial pyramids are rigid in nature and are based on pre-defined grid configurations. As a consequence, they often fail to coincide with the underlying spatial structure of images from different categories which may negatively affect the classification accuracy.The aim of the paper is to use the 3D scene geometry to steer the layout of spatial pyramids for category-level image classification (object recognition). The proposed approach provides an image representation by inferring the constituent geometrical parts of a scene. As a result, the image representation retains the descriptive spatial information to yield a structural description of the image. From large scale experiments on the Pascal VOC2007 and Caltech101, it can be derived that SPs which are obtained by the proposed Generic SPs outperforms the standard SPs.


2020 ◽  
Vol 38 (2) ◽  
pp. 367-381
Author(s):  
Yongcai Hu ◽  
Wei Sun ◽  
Xigang Liu ◽  
Quan Gan ◽  
Jie Shi

Purpose The purpose of this study is to enhance audience experience in museum by using three-dimensional (3D) virtual simulation technology. Design/methodology/approach In this study, a large space museum building tourism demonstration system based on 3D virtual simulation technology was proposed. Starting from the concept of virtual reality (VR), the characteristics of VR and the classification of VR systems were introduced, and the research status of VR technology at home and abroad and the application of 3D virtual simulation were discussed. Then the key technologies of 3D modeling, 3D scene optimization and 3D simulation driving of 3D virtual simulation were expounded, and the characteristics and application scope of different technical methods were analyzed. Finally, an example of the Hongzhou Kiln 3D network museum was listed. Findings The research results showed that 3D virtual simulation has a wide range of applications in the field of VR. Different elements need to be considered for different types of applications, and different contents need to be integrated to achieve the corresponding interaction modes. Originality/value Virtual image; multimedia; large space museum; tourism demonstration system; 3D virtual simulation technology.


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