scholarly journals On the Presence of Green and Sustainable Software Engineering in Higher Education Curricula

Author(s):  
Damiano Torre ◽  
Giuseppe Procaccianti ◽  
Davide Fucci ◽  
Sonja Lutovac ◽  
Giuseppe Scanniello
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


2018 ◽  
Author(s):  
Kursehi Falgenti ◽  
Danang Sutrisno

The aim of this research is to analyze manuscripts of undergraduate thesis by graduate students of TechnicalInformatics in regards to know the duration of study, technical skills in software engineering, complexities ofapplication. 200 samples of final assignments as research subjects were evaluated taken from 10 privateuniversity libraries at Coordinator of Private Universities (Kopertis) Level Region III. The topic of final assignmentanalyzed is about software design and development. Sample analysis of this research uses open coding method. The first phase of open coding aims at knowing the duration of study and developing topical categories of undergraduate thesis. The second step of open coding is to classify technical skills in process of software engineering; the classificationitself is based on Life Cycle Skill Areas in Software Engineering Competency Model (SWECOM) designed by IEEEComputer Society. The third step is to look at complexities of the application. Further, selective coding is done todetermine the competency software engineering of undergraduate students at Coordinator of Private Universities LevelRegion III through analyzing the duration of the study, technical skills and complexity of application. Result of this studyhas shown that many graduates of Technical Informatics do not complete their study on time; the duration theyaccomplish their study is beyond than 7-8 semesters. In software engineering, the graduates have good skills indesigning software, however the skills to analyze and skills to software testing need more improvement. Theapplications produced by undergraduate students have low and medium complexities. A small number of applicationswhich have high level of complexities. Based on this research, to improve students’ competency in software engineeringneed to do some improvements: 1) to put big effort of students in software engineering, 2) to improve technical skills ofstudents in the stages of System Development Life Cycle (SDLC). The result of this research can be used as basicinformation for Study Program of Technical Infromatics of private universities, more specificly at Coordinator of PrivateHigher Education (Kopertis) Level Region III to develop curiculum in the field of software engineering based NationalQualification Framework (KKNI) and National Standards for Higher Education (SN-DIKTI)


2020 ◽  
Vol 1529 ◽  
pp. 022005 ◽  
Author(s):  
Ibrahim Eskandar Ibrahim Fadhel ◽  
Syed Zulkarnain Bin Syed Idrus ◽  
Mohd Syukri Yeoh Abdullah ◽  
Amani Ali Elmetwaly Ali Ibrahim ◽  
Mazni Omar ◽  
...  

Author(s):  
Stanislav Tkachuk ◽  
Oleksii Melnyk

The purpose of the article is to substantiate the system of information and methodological support for students of vocational education institutions. The authors analyse the ways of training junior bachelors of speciality 121 “Software Engineering”, taking into account the development of information technologies and changes in science, technology, technologies in the legal framework of economics and education.The author found out that the educational process is inadequately provided with educational and methodical materials aimed at the formation of design skills in the field of software development. The content of information activities of junior bachelors on the use of information and methodological support is developed. It consists of the following: development of algorithms that implement the content, and technological components of the content of information and methodological support; development of the code and adjustment of the applied program of information and methodical maintenance; the experimental use of information and methodological support in the educational process; adjusting the information and methodological support based on the results of experimental use; the introduction of information and methodological support in the educational process of the institution of professional higher education; the development of methodological documentation for users of information and methodological support; the development of methodological documentation for a training seminar for potential users of the developed information and methodological support; the design of the results of interdisciplinary design. Keywords: information and methodological support; institutions of professional higher education; professional education; educational process; information and educational environment; software engineering; digital competence; information system.


Author(s):  
Michael Sherman ◽  
Yaroslava Samchynska ◽  
Nataliya Kuzhelyuk

The process of studying in higher education institutions is transformed from the system of knowledge transfer to the system of their independent acquisition by students, the search for solutions to problems through research activities, inherent models of studying the Master’s degree level. The development of future software engineers’professional competencies in the contextof a modern university has the following contradictions: insufficient consideration ofdemadsof the specialization according to which training ofmasters in specialties 121 "Computer Sciences" and 122 "Software Engineering" is conducted, in thecontent of academicdisciplines; implementationofonly a general development function in the process of teaching these disciplines is carried out, while improving the skills of designing and developing software products in the training of future IT specialists remains a secondary task; the motivation for the research and creative activity of students undergoing training within the framework of the Master's program is not clearly identified. The article is devoted to the design of an educational Web resource for the study of the platform for Arduino's amateur constructing as a computer tool for the professional competence formation of 121 "Computer Sciences", 122 "Software Engineering" specialties students. The modeling of this web-resource is focused on systematization of knowledge and development of practical design skills in the Arduino hardwarecomputing platform in the study of "Quality Management of Electronic Educational Resources" and "Information Technology Management" Master’s courses. In the process of course design, students determine the purpose and objectives of learning through electronic educational resources, analyze existing analogues of Arduino study sites, identify major requirements groups, design information architecture, present a chart of precedents for roles specific to an educational website. The application of this topic into the educational process of the Kherson State University is aimed at the development of professional competences for future programmers through the active introduction of new educational technologies, the use of opportunities for the information space, and the partnership between teachers and students.


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