Discussing the Challenges Related to Deployment of Computational Thinking in Brazilian Basic Education

Author(s):  
Taina Carvalho ◽  
Daiane Andrade ◽  
Jayne Silveira ◽  
Victor Auler ◽  
Simone Cavalheiro ◽  
...  
2021 ◽  
Author(s):  
Anderson Corrêa de Lima ◽  
Quesia De Araújo Santos ◽  
Amaury Antônio de Castro Junior ◽  
Claudio Zarate Sanavria

One of the most important issues discussed in computer science ineducation involves the professions of the future and the skills thatwill be required of these professionals. This paper discusses a skillthat is among the most important: Computational Thinking (CP).In this scenario, it is still notable the low participation of womenin areas related to technology. As a result, many countries havealready stimulated CP education since basic education. The goalis that future generations can not only operate, but understandhow technology is produced. One of the ways to stimulate CP inbasic education using Computer Science Unplugged (CSU). Themain contribution of this work, unlike others that have alreadyused CSU, was the proposal of a CSU intervention in a playful environment,which considers gamification principles, such as: phases,time, awards, scores, among others, in addition to the constructionof scenarios period and interaction with female scientist characters.The results of the intervention were collected through simplifiedquestionnaires for girls and increased to be quite positive.


Author(s):  
Thiago Schumacher Barcelos ◽  
Ismar Frango Silveira

On the one hand, ensuring that students archive adequate levels of Mathematical knowledge by the time they finish basic education is a challenge for the educational systems in several countries. On the other hand, the pervasiveness of computer-based devices in everyday situations poses a fundamental question about Computer Science being part of those known as basic sciences. The development of Computer Science (CS) is historically related to Mathematics; however, CS is said to have singular reasoning mechanics for problem solving, whose applications go beyond the frontiers of Computing itself. These problem-solving skills have been defined as Computational Thinking skills. In this chapter, the possible relationships between Math and Computational Thinking skills are discussed in the perspective of national curriculum guidelines for Mathematics of Brazil, Chile, and United States. Three skills that can be jointly developed by both areas are identified in a literature review. Some challenges and implications for educational research and practice are also discussed.


Author(s):  
Thiago Schumacher Barcelos ◽  
Ismar Frango Silveira

On the one hand, ensuring that students archive adequate levels of Mathematical knowledge by the time they finish basic education is a challenge for the educational systems in several countries. On the other hand, the pervasiveness of computer-based devices in everyday situations poses a fundamental question about Computer Science being part of those known as basic sciences. The development of Computer Science (CS) is historically related to Mathematics; however, CS is said to have singular reasoning mechanics for problem solving, whose applications go beyond the frontiers of Computing itself. These problem-solving skills have been defined as Computational Thinking skills. In this chapter, the possible relationships between Math and Computational Thinking skills are discussed in the perspective of national curriculum guidelines for Mathematics of Brazil, Chile, and United States. Three skills that can be jointly developed by both areas are identified in a literature review. Some challenges and implications for educational research and practice are also discussed.


Author(s):  
Lúcia Amante ◽  
Elizabeth Batista de Souza ◽  
António Quintas-Mendes ◽  
Ana Francisca Monteiro ◽  
Maribel Miranda-Pinto ◽  
...  

Author(s):  
Ana Karina Cancian Baroni ◽  
Eliel Constantino da Silva ◽  
Marcus Vinícius Maltempi ◽  
Sueli Liberatti Javaroni

Resumo: Neste artigo trazemos uma atividade voltada à tomada de decisão em Educação Financeira, realizada no ambiente Scratch. Identificamos e valorizamos as contribuições do Pensamento Computacional no processo de elaboração da atividade, diante da sua relação com o raciocínio e os processos de pensamento. O objetivo é discutir como a Matemática e as discussões financeiras se fazem presentes, a partir de uma atividade que considera o Pensamento Computacional como um caminho para a tomada de decisão, de forma reflexiva e crítica. A análise da atividade, em conjunto com as contribuições teóricas apresentadas, nos mostra que esse caminho pode contribuir com os processos de pensamento, raciocínio, resolução de problemas e organização de ideias, indispensáveis para a tomada de decisões financeiras. Palavras-chave: Scratch; Educação Matemática; Educação Básica. Financial education and the contributions of the computacional thinking in a decision-making activity proposal Abstract: In this article we bring an activity focused on decision making in Financial Education, carried out in Scratch software. We identify and value the contributions of Computational Thinking in the process of elaboration of the activity, in relation to its relation with reasoning and thought processes. The objective is to discuss how Mathematics and financial discussions are presented, from an activity that considers computational thinking as a path to decision making, reflectively and critically. The analysis of the activity, together with the theoretical contributions presented, shows that this path can contribute to the processes of thinking, reasoning, problem solving and idea organization, indispensable for financial decision-making. Keywords: Scratch; Mathematics Education; Basic Education.


2020 ◽  
Vol 3 (1) ◽  
pp. 95
Author(s):  
Júlia S. B. Ortiz ◽  
Roberto Pereira

INTRODUCTION: Computational Thinking is a problem solving skill that became well known after Wing's article in 2006. Since then, several researchers have argued this way of thinking can be useful to all people, and much research has been done to promote the development of this skill with different audiences. OBJECTIVE: To discover the state of art of the initiatives carried out in the last decade to promote the development of Computational Thinking, inside and outside Brazil, regardless of the public addressed and the method applied. METHOD: A systematic mapping of the literature was carried out comprising three steps of selection of articles to proceed with data extraction and analysis of results. Three international databases and one national were included to search articles published between 2007 and 2017, in Portuguese and English. From a total of 468 articles, 46 were selected for data extraction and analysis. RESULTS: Mapping allowed us to answer seven research questions, showing, for example, that the USA and Brazil stand out in quantity of research. Additionally, they presented important differences between the duration of the research, target audience(s) and the tools used. We were able to identify that research has grown in number and diversity. Conversely, initiatives in multi and transdisciplinary contexts are still lacking, and little attention is paid to the public in less favored contexts. CONCLUSION: Computational Thinking is a growing topic of research and knowing the initiatives published in these 10 years of research helps in the elaboration of new research, mainly indicating opportunities to be explored. Especially for Brazil, it is necessary to approach students beyond basic education, to explore the transdisciplinary potential of Computational Thinking, and to carry out research of longer duration.


2018 ◽  
Author(s):  
Débora Juliane Guerra Marques Da Silva ◽  
Graziela Ferreira Guarda ◽  
Ione Ferrarini Goulart

The research project called Logicamente was created with the aim of teaching contents of computation focused on the guidelines of computational thinking for children and adolescents of basic education. Among the planned activities, it was idealized the realization of play workshops with the purpose of fixing contents work during the meetings. In this context, came the game CriptoLab that explores encryption in a disrupted computing environment. The present article consists in reporting the experiences about the application of the game in question that has as objective the crossing of a labyrinth whose course will be realized by means of assembly of logical sequences based on the commands of the application of MIT - Scratch.


RENOTE ◽  
2018 ◽  
Vol 16 (2) ◽  
Author(s):  
Carlos Alexandre Nascimento ◽  
Débora Abdalla dos Santos ◽  
Adolfo Tanzi Neto

This study aimed to investigate possible contributions of Computational Thinking for the Teaching and Learning Portuguese Language in Basic Education. Interventions were carried out in the teaching of Portuguese Language content through didactic sequences that included the association of the subject to Computer Science. The data collected, through focus groups, interviews and diaries were evaluated qualitatively based on the literature. Based on the results obtained, there are indications that the integration between the Computational Thinking skills and the indexes explored during the Portuguese Language classes is possible and that they are integrated in teaching and learning.


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