Controller Driven VRML Animation of the NIST Robotic Welding Cell

Author(s):  
Keith Stouffer

Abstract Virtual objects in a web-based environment can be interfaced to and controlled by external real world controllers. A Virtual Reality Modeling Language (VRML) welding cell was created that models a robotic arc welding cell (the Automated Welding Manufacturing System project,) located at the National Institute of Standards and Technology (NIST). The VRML welding cell contains a model of a 7 degree-of-freedom robot, a welding table, torch and various fixtures and parts. The VRML robot is interfaced to, and can be controlled by, the real world robot controller. This is accomplished by a socket connection between the collaborator’s web browser and the real world controller. The current joint angles of the robot, which are stored in a world model buffer in the controller, are collected by a Java applet running on the web page. The applet updates the VRML model of the robot via the External Authoring Interface (EAI) of the VRML plug-in. Virtual welds, a series of VRML cylinders, are also dynamically created every 100 ms on the part based on the current robot position and colored according to the calculated weld quality of that section of weld obtained from the real world controller. This allows a collaborator to visually determine where a bad section of weld has occurred without being present in the physical welding lab.


2019 ◽  
Vol 3 (1) ◽  
pp. 1-9
Author(s):  
Aulia Sari Prihatini ◽  
Mahrizal Masri ◽  
Mhd. Zulfansyuri Siambaton

Reality Increasing or often also called AR (Augmented Reality) in English, is a technology that can add two-dimensional or three-dimensional illusions of objects together into a 3D into the real world then project illusion objects into real time. Unlike the illusion of reality where in the real world is completely replaced, reality only adds to or completes reality. Augmented Reality unites real objects and illusions into real circles, works interactively in real time and found integration between objects in 3D and good integration requires effective investigation. Web AR provides Web-based access using Augmented Reality through a web browser using a combination of technologies including WebRTC, WebGL, WebVR, and Modern APLs sensors. Catalogs are publicity tools used by companies as a way to promote their products and services. Examples of companies that use catalogs are Furniture stores that promote products. Here it will be visualized into 3D until it looks more clear and attractive to consumers. So, based on the description above, the author takes the title "Implementation of Augmented Reality with Marker Method as Media Catalog in AR-Based Furniture Stores. Keywords: Augmented Reality, WEB AR, catalog



2012 ◽  
Vol 127 (5) ◽  
pp. 373-380 ◽  
Author(s):  
G. Parker ◽  
K. Fletcher ◽  
B. Blanch ◽  
L. Greenfield


Author(s):  
Zouhaier Brahmia ◽  
Fabio Grandi ◽  
Abir Zekri ◽  
Rafik Bouaziz

Like other components of Semantic Web-based applications, ontologies are evolving over time to reflect changes in the real world. Several of these applications require keeping a full-fledged history of ontology changes so that both ontology instance versions and their corresponding ontology schema versions are maintained. Updates to an ontology instance could be non-conservative that is leading to a new ontology instance version no longer conforming to the current ontology schema version. If, for some reasons, a non-conservative update has to be executed, in spite of its consequence, it requires the production of a new ontology schema version to which the new ontology instance version is conformant so that the new ontology version produced by the update is globally consistent. In this paper, we first propose an approach that supports ontology schema changes which are triggered by non-conservative updates to ontology instances and, thus, gives rise to an ontology schema versioning driven by instance updates. Note that in an engineering perspective, such an approach can be used as an incremental ontology construction method driven by the modification of instance data, whose exact structure may not be completely known at the initial design time. After that, we apply our proposal to the already established [Formula: see text]OWL (Temporal OWL 2) framework, which allows defining and evolving temporal OWL 2 ontologies in an environment that supports temporal versioning of both ontology instances and ontology schemas, by extending it to also support the management of non-conservative updates to ontology instance versions. Last, we show the feasibility of our approach by dealing with its implementation within a new release of the [Formula: see text] OWL-Manager tool.



1970 ◽  
Vol 4 (1) ◽  
Author(s):  
Richard L Gilbert

The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project was established to investigate the psychology of 3D virtual worlds. Under the auspices of the project, a systematic program of in-world behavioral research is being conducted that addresses three core questions related to the psychology of 3D immersive environments: What are the characteristics of active participants in virtual worlds? Do the principles of psychology that operate in the real world also apply to the virtual world? Do experiences in the virtual world have the capacity to influence behavior and subjective experience in the real world? The current paper describes a series of studies that examine each of these questions and outlines future directions for the project. If projections for a highly populated, ubiquitously accessible (web-based), and seamlessly integrated (interoperable) network of virtual worlds are borne out, a new realm of psychological reality and interaction will have been created that will be increasingly important for behavioral scientists to investigate and understand.



2012 ◽  
Vol 476-478 ◽  
pp. 2032-2035
Author(s):  
Jian Wen Li ◽  
Bo Yuan Ma

This paper describes in detail a Web-based, browser-server architecture specifically designed to allow live data transmission and a flexible management of remote instruments. The DataSocket and Java applet developed using the DataSocket JavaBean are used to stream live data from the instrument to remote clients. Remote monitoring is developed by the employment of the TCP/IP protocol suite and Java applet, and the results can be displayed by general web browser. This approach shows an effective and a feasible way for applications development for remote monitoring.



2009 ◽  
Vol 33 (8) ◽  
pp. 1401-1408 ◽  
Author(s):  
Heleen Riper ◽  
Jeannet Kramer ◽  
Barbara Conijn ◽  
Filip Smit ◽  
Gerard Schippers ◽  
...  




2021 ◽  
Author(s):  
Chien-Wei Wu ◽  
Hsing-Yu Chen ◽  
Chin-Wei Yang ◽  
Yu-Chun Chen

BACKGROUND Diabetic kidney disease (DKD) is one of the most crucial causes of chronic kidney disease (CKD). However, the efficacy and biomedical mechanisms of using CHM for DKD in clinical settings remain unclear. OBJECTIVE This study aims to analyze the outcome of DKD patients with CHM-only management and the possible molecular pathways of CHM by integrating web-based biomedical databases and the real-world clinical database. METHODS A total of 152,357 patients with incident DKD from 2004 to 2012 were identified from the National Health Insurance Research Database (NHIRD) in Taiwan. The risk of mortality was estimated with the Kaplan–Meier method and Cox regression considering demographic covariates. The inverse probability of treatment weighting was used for confounding bias between CHM users and nonusers. Furthermore, to decipher the CHM used for DKD, we analyzed all CHM prescriptions using the Chinese herbal medicine network (CMN), which combined association rule mining and social network analysis among all CHM prescriptions. Further, web-based biomedical databases, including STITCH, STRING, BindingDB, TCMSP, TCM@Taiwan, DisGeNET, were integrated into the CMN and commonly used western medicine (WM) to explore the differences in possible target proteins and molecular pathways between CHM and WM. The application programming interface (API) was used to assess these online databases to obtain the latest biomedical information. RESULTS About 13.7% of patients were classified as CHM users among eligible DKD patients. The median follow-up duration of all patients was 2.49 years. The cumulative incidence of mortality among the CHM cohort was significantly lower than the WM cohort (28% versus 48%, P < .001). The risk of mortality was 0.41 among the CHM cohort with covariates adjustment (99% CI: 0.38-0.43, P < .001). A total of 173,525 CHM prescriptions were used to construct CMN with eleven CHM clusters. CHM covered more DKD-related proteins and pathways than WM; nevertheless, WM aimed at DKD more specifically. From the overrepresentation tests carried by the online website Reactome, the molecular pathways covered by the CHM clusters in CMN and WM seemed distinctive but complementary. The complementary effects were also found among DKD patients with concurrent WM and CHM use. The risks of mortality among CHM users under renin-angiotensin-aldosterone system (RAAS) inhibition therapy were lower than CHM nonusers among DKD patients with hypertension (adjusted HR: 0.47, 99%CI: 0.45-0.51, P < .001), chronic heart failure (adjusted HR: 0.43, 99%CI: 0.37-0.51, P < .001), and ischemic heart disease (adjusted HR: 0.46, 99%CI: 0.41-0.51, P < .001) CONCLUSIONS CHM users among DKD patients seemed to have a lower risk of mortality, which may benefit from potentially synergistic renoprotection effects. The framework of integrating real-world clinical databases and web-based biomedical databases could help explore the role of treatments for diseases.



Author(s):  
K.C. Chu

A multimedia web-based scenario-learning package is prepared for the students of an engineering course. This learning package is to simulate a scenario, which is close to the students’ learning or future working environment. Using up-to-date information and multimedia technology, it can simulate issues and conditions similar to those encountered in the real world. Students can virtually experience how the actual working environment should be. They can also take this opportunity to study how different equipment are interconnected together and signals flowing between different units. Student can use this virtual environment to understand deeper about the operation and the theory behind. Further explanation will be displayed in hierarchical way to suit different background of students. This online scenario-based learning package is to let all students have chance to virtually immerse in a scenario to enhance their learning and knowledge. Preliminary study shows that this scenario-based learning is well accepted by students and is worth for further study.



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