Towards a Repository of Innovative Products to Enhance Engineering Creativity Education

Author(s):  
Sarah Oman ◽  
Brady Gilchrist ◽  
Carrie Rebhuhn ◽  
Irem Y. Tumer ◽  
Anthony Nix ◽  
...  

Innovative products are the holy grail for consumer product manufacturers. The essence of what makes a product innovative and in-demand by consumers is a nebulous subject. The research presented in this paper charts the initial steps toward computer-directed innovation in product design. A method for identifying the innovative subsystems in a product and archiving that information is formulated. The innovation information, if archived in a design repository, can support automatic concept generation that is biased toward innovative concepts. Products featured in published lists of innovative products were reverse engineered to expose the component and functional relationships and to analyze where the innovation of the product was most prevalent. A function subtraction method based on difference rewards is used to isolate innovation functions and components in order to populate a Repository of Innovative Products (RIP). The goal behind this research is to develop a method to analyze innovative products such that they may aid in the innovation of future ideas outputted by the Design Repository. This methodology will be used in undergraduate design classes to teach how to factor in creativity and innovation in the early stages of engineering concept design.

Author(s):  
Sarah K. Oman ◽  
Irem Y. Tumer

This paper explores how to identify creativity factors in the early stages of engineering concept design and how to apply metrics to quantify that creativity. Prototype designs from a junior-level design course over two years are evaluated using design metrics that analyze a set of ideas based on novelty and quality. Further creativity analyses are included to statistically verify that the developed metrics are valid. Innovative products provide companies with a competitive advantage in the market to stimulate the economy. Creativity metrics will enable them to choose innovative designs in the early stages of concept design, reducing time and cost associated with uncreative design implementation. This paper will go into detail about the implementation of an “Innovation Equation” on a real-world set of designs generated by a junior-level mechanical engineering design class and statistical verification of the validity of the analysis results. Conclusions are drawn that detail the ideal procedures needed to create a successful creativity analysis using these methods.


Author(s):  
Sung Woo Kang ◽  
Conrad S. Tucker

This work hypothesizes that enhancing next generation products’ distinctiveness through function-form synthesis results in feasible design concepts for designers. A data mining driven methodology that searches for novel function and form candidates suitable to include in next generation product design is introduced in this work. The methodology employs a topic modeling algorithm to search for functional relationships between the current product design and designs from related/unrelated domains. Combining the current product design and candidate products’ form and function, which is acquired from related/unrelated domains, generates next generation design concepts. These resulting design concepts are not only distinct from their parent designs but are also likely to be implemented in the real world by containing novel functions and form features. A hybrid marine model, which is differentiated from both the current design and candidate products in related/unrelated domains, is introduced in the case study in order to demonstrate the proposed methodology’s potential to develop concepts for novel product domains. By comparing the form and function similarity values between generated design concepts, an existing hybrid marine model (Wing In Ground effect ship: WIG), and source products, this research verifies the feasibility of these design concepts.


Author(s):  
Matt R. Bohm ◽  
Karl R. Haapala ◽  
Kerry Poppa ◽  
Robert B. Stone ◽  
Irem Y. Tumer

This paper describes efforts taken to further transition life cycle analysis techniques from the latter, more detailed phases of design, to the early-on conceptual phase of product development. By using modern design methodologies such as automated concept generation and an archive of product design knowledge, known as the Design Repository, virtual concepts are created and specified. Streamlined life cycle analysis techniques are then used to determine the environmental impacts of the virtual concepts. As a means to benchmark the virtual results, analogous real-life products that have functional and component similarities are identified. The identified products are then scrutinized to determine their material composition and manufacturing attributes in order to perform an additional round of life cycle analysis for the actual products. The results of this research show that enough information exists within the conceptual phase of design (utilizing the Design Repository) to reasonably predict the relative environmental impacts of actual products based on virtual concepts.


2018 ◽  
Vol 1 (1) ◽  
pp. 33
Author(s):  
Yasrin Zabidi

Miftahunnajah Orphanage is a community group that organizes pesantren education for orphans. For that purpose, the orphanage management needs a lot of operational expenses in the organization of education and to fulfill the needs of the students santri. So far, the funds used for operations are mostly dependent on donors from donors. The santri in this orphanage have good potential to be developed in order to be more economically independent and not only rely on donor donations or existing funders. While in the neighborhood around the orphanage many resources that can be raised to be developed in the form of creative industries. One of the existing resources is the existence of scrap wastes from small convection industry in Yogyakarta. Creativity and innovation santri-santri Miftahunnajah orphanage needs to be developed in order to capture the opportunities that exist in the vicinity. The solution to solve the problem of lack of creativity and innovation of the santri at Miftahunnajah Orphanage is to provide guidance for business counseling. Therefore in the activities of Community Service T.A. 2017/2018, the proposer conducted advisory activities to nurture and guide the Orphanage Miftahunnajah in making creative products and innovations from waste patchwork materials that exist in the surrounding environment to be a creative product and can be marketed so as to support the orphanage economy and become the Orphanage economically independent. The steps undertaken in the Community Service activities are as follows: 1) Conducting a survey to find out the condition of Orphanage Miftahunnajah in Wonocatur Banguntapan area, 2) Conducting data of creative industries appropriate for guidance / mentoring, 3) Conducting business assistance in the form of guidance of creating creative and innovative products from waste materials that can be developed at Miftahunnajah Wonocatur Banguntapan orphanage. The result of this community service activity is children at Miftahunnajah Orphanage can make creative and innovative product from waste material of patchwork.


2010 ◽  
Vol 426-427 ◽  
pp. 366-370 ◽  
Author(s):  
H.B. Wu ◽  
Yuan Wei Liu

In this paper, we investigated the definition of product design knowledge, design knowledge origin characteristics and design knowledge formalized representation method, etc. We also established the methods to classify and represent the concept-design knowledge and developed an ontology-based model presenting the design knowledge as well as a model for modeling cycles. From the design knowledge management’s angle, design knowledge modeling approach is studied to support the design knowledge development, transfer and reuse for the construction machinery the knowledge modeling.


Author(s):  
Mohammed A. Azam ◽  
William P. Holmes

Abstract Research has been carried out at Coventry University Centre for Integrated Design on the concept design process and it is funded by the Coventry University Research Fund. An experiment, simulating product design in industry, was conducted by concept designers which were, in turn, acted by student industrial designers and student engineering designers. In general the product design process is a sequential process. The first part of the process is the conceptual phase. This is followed by the engineering design phases which include all the manufacturing information. In this case the downstream engineering design focuses on designs for manufacture and process selection. Information on the requirements of conceptual designers in these areas was collected from these experiments. The information is ultimately to be incorporated into rules in a knowledge base which can be readily accessed by the industrial designer during concept development via a CAD system.


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