Model Abstraction Techniques for Virtual Prototyping

Author(s):  
Jyun-Ming Chen ◽  
Chih-Chang Hsieh

Abstract The incorporation of VR (virtual reality) technology in the CAD/CAM community shows a promising future. Virtual prototyping uses VR techniques to simulate various functionalities of a candidate design. Downstream aspects of the product can be examined early at the design stage, saving the time and money required for repetitive design iterations. Real-time rendering is essential for interactive VR applications. This is especially challenging when dealing with complex geometric databases. Various methods have been proposed in the literature to tackle this problem. Level-of-details is a methodology that incorporates multiple representations of a model in the viewing environment. It reduces the rendering load by presenting the model in the most appropriate level of detail. However, these simplified representations often require laborious redesign efforts. In this paper, several model simplification techniques are reviewed. An automatic simplification procedure for CSG models is also devised. This method incorporates both the geometric simplification and the dimensional reduction schemes. Implemented on a non-manifold topological kernel, the system has been shown to produce promising results.

2021 ◽  
pp. 1-13
Author(s):  
Jingfeng Shao ◽  
Zhigang Yang

Automobile styling design is an important part of the design chain. In the traditional automobile modeling evaluation, the process of project evaluation is more in-depth, and designers exchange ideas. Different designers have different evaluations of automobile styling. The evaluation process lasts a long time, which leads to the design cycle being too long and the efficiency of automobile modeling evaluation is greatly reduced. The introduction of virtual reality in automobile modeling evaluation can effectively optimize the evaluation process and promote the rapid adjustment of the model on the basis of development. From the virtual reality system based on mechanical engineering, we only need the parameters of the car model to observe the actual situation through VR technology, and use the measurement tools to directly and accurately evaluate the driver’s field of vision. Through the application of virtual reality technology in the automobile design stage, the interactive and network-based remote research on automobile modeling will also make the automobile design process more convenient, easier to communicate with designers, and reduce the development cycle and cost of automobile design.


2005 ◽  
Vol 277-279 ◽  
pp. 318-323
Author(s):  
Yang Hee Nam

Architectural design is one of those areas that have actively employed interactive design tools such as CAD/CAM software. In order to add a realistic view of the design results in the 3D work process, there have been several recent attempts to employ a virtual reality technology that allows architects to explore design in 3D space. However, VR’s weakness is that common interaction tasks, such as navigation and selection, are still not supported conveniently in 3D space. In addition, VR devices are generally unfamiliar to the average person and are too expensive to use. This paper presents a VR framework that makes the design task easily achieved by employing a PDA interface for a VR interaction applied to street-view emotional color design problems.


Author(s):  
Sankar Jayaram ◽  
Scott R. Angster ◽  
Sanjay Gowda ◽  
Uma Jayaram ◽  
Robert R. Kreitzer

Abstract Virtual prototyping is a relatively new field which is significantly changing the product development process. In many applications, virtual prototyping relies on virtual reality tools for analysis of designs. This paper presents an architecture for a virtual prototyping system which was created for the analysis of automotive interiors. This flexible and open architecture allows the integration of various virtual reality software and hardware tools with conventional state-of-the-art CAD/CAM tools to provide an integrated virtual prototyping environment. This architecture supports the automatic transfer of data from and to parametric CAD systems, human modeling for ergonomic evaluations (first person and third person perspectives), design modifications in the virtual environment, distributed evaluations of virtual prototypes, reverse transfer of design modifications to the CAD system, and preservation of design intent and assembly intent during modifications in the virtual environment.


2021 ◽  
Author(s):  
Elisaveta Boulatova ◽  
Vincent Hui

In the development of architectural representation, the image has become a metonym of architectural experience. This productive tension is maintained by the expectation of fragmented representation to identify and reproduce the experiential and phenomenological dimensions perceived in the physical experience with architecture. Returning to the investigation of representation and perception exemplifies that each new technology introduces a new scale of extension in both design capability and opportunity for feedback. The degree of immersivity introduced by virtual reality technologies elicits several scales of experience. This thesis uses virtual prototyping in the design stage to elicit a product that is not a reflection of intention, but a result of something discovered, evaluated and experienced in immersion prior to realization. An increase in receptivity to the qualities of the design and its context relative to the perceiver has the potential to change the relationship of digital space to digital place.


2021 ◽  
Author(s):  
Elisaveta Boulatova ◽  
Vincent Hui

In the development of architectural representation, the image has become a metonym of architectural experience. This productive tension is maintained by the expectation of fragmented representation to identify and reproduce the experiential and phenomenological dimensions perceived in the physical experience with architecture. Returning to the investigation of representation and perception exemplifies that each new technology introduces a new scale of extension in both design capability and opportunity for feedback. The degree of immersivity introduced by virtual reality technologies elicits several scales of experience. This thesis uses virtual prototyping in the design stage to elicit a product that is not a reflection of intention, but a result of something discovered, evaluated and experienced in immersion prior to realization. An increase in receptivity to the qualities of the design and its context relative to the perceiver has the potential to change the relationship of digital space to digital place.


2012 ◽  
Vol 236-237 ◽  
pp. 1265-1269
Author(s):  
Si Qi Zhang ◽  
Shu Wen Zhou ◽  
Jun Sun

In many cases, pouring concrete automatically instead of manually will lessen the operator’s labor intensity and increase productivity dramatically. An automatic pouring system was schemed in this paper, as well as the planning of pouring trajectory. A simulation model was built based on virtual prototyping, and the impact of new automatic pouring system on the boom system was verified with the co-simulation method. Since the complexity of the work environment, the obstacle avoidance of boom system was analyzed and planned. A 3D program based on virtual reality technology was built to simulate the automatic pouring process.


2001 ◽  
Vol 01 (02) ◽  
pp. 329-343 ◽  
Author(s):  
ZHIGENG PAN ◽  
MINGMIN ZHANG ◽  
KUN ZHOU ◽  
CHIYI CHENG ◽  
JIAOYING SHI

Reconciling scene realism with interactivity has emerged as one of the most important areas in making virtual reality feasible for large-scale CAD data sets consisting of several millions of primitives. Level of detail (LoD) and multi-resolution modeling techniques in virtual reality can be used to speed up the process of virtual design and virtual prototyping. In this paper, we present an automatic LoD generation and rendering algorithm, which is suitable for CAD models and propose a new multi-resolution representation scheme called MRM (multi-resolution model), which can support efficient extraction of fixed resolution and variable resolution for multiple objects in the same scene. MRM scheme supports unified selective simplifications and selective refinements over the mesh. Furthermore, LoD and multi-resolution models may be used to support real-time geometric transmission in collaborative virtual design and prototyping.


2021 ◽  
Vol 75 (3) ◽  
pp. 35-43
Author(s):  
Zh.Zh. Ainakulov ◽  
◽  
D.V. Zuev ◽  
B.K. Seidakhmetov ◽  
I.O. Fedorov ◽  
...  

This work considers the relevance of the use of virtual reality technology, and specifically virtual prototyping, in different areas of application. The main tasks, analyzed in the virtual collection of details solved with the help of a set of software and hardware for visualization. The use of virtual reality technology in the educational process allows you to increase the success and at the same time reduce the amount of errors and losses. The introduction of training programs through the use of virtual reality technology allows to improve the quality and reduce the period of training, which will be saved on the savings of funds spent on the training of specialists. Training programs can be used in the process of training specialists. As a result of the implementation of this stage of the study, the qualitative and quantitative requirements for the hardware-software complex of interactive educational programs are determined.


Author(s):  
Srinivas Kota ◽  
Daniel Brissaud ◽  
Peggy Zwolinski

Companies can have competitive advantage if their products are developed with the help of users and their practice in mind. Product development needs to include user views in the design [1] as the changes to product proposals in design stage needs less effort and time and has major influence on later stages. User-centered design methods have been proposed and implemented. Virtual reality technology has been developed to support these design methods. Advances in virtual reality technologies help realize virtually not only the products but the environment in which they can be used and the actors who use them. This research aims at investigating the eco-design methods and the technology supporting them. A huge challenge in eco-design is to make clear the environmental potential of products for both the engineer and the user. The paper deals with the use of virtual reality technology to see how it can help both designer and user in design and assessment of product and its use to reduce environmental impact. Different studies are reported in literature [2], [3], and [4] but do not address the environmental properties. The paper reviews the literature to propose the requirements of a user-centered eco-design method and investigates the potential benefits of the holographic technology for this purpose.


Manufacturing ◽  
2002 ◽  
Author(s):  
Antonio Valerio Netto ◽  
Maria Cristina Ferreira de Oliveira

We outline a procedure for implementing a virtual CNC lathe prototype using software for creating virtual environments. The prototype constructed focus on the lathe’s interlocking system (its functionality) and on its geometric model (its physical design). This project allowed us to identify the possibilities and limitations of applying current Virtual Reality technology for virtual prototyping of manufacturing machines, and evaluate the complexity associated to product prototyping in manufacturing or assembly. In additional, we suggest the possibility that this new approach can use for three areas: Training, Marketing/Sale and Product development.


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