Product Design Support: Exploring a Design Repository System

Author(s):  
Matt R. Bohm ◽  
Robert B. Stone

This paper reports on a knowledge rich design repository system. Current design tools and methodologies are reviewed and used to identify necessary design knowledge to populate a design repository. Building on previous research, an operational design repository is reviewed. The design repository system demonstrated includes a single point of entry application for product information, a relational database for archiving design knowledge and web-based tools. Web services are used to support design knowledge retrieval through search, browse and real-time design tool generation. From the repository interface, design tools such as bills of materials and design structure and function component matrices are generated. The output design tools are tested in real world design applications and validated. The result is a useful tool — applicable to several phases of product design.

2005 ◽  
Vol 5 (4) ◽  
pp. 360-372 ◽  
Author(s):  
Matt R. Bohm ◽  
Robert B. Stone ◽  
Simon Szykman

This paper describes the transformation of an existing set of heterogeneous product knowledge into a coherent design repository that supports product design knowledge archival and web-based search, display, and design model and tool generation. Guided by design theory, existing product information was analyzed and compared against desired outputs to ascertain what information management structure was needed to produce design resources pertinent to the design process. Several test products were catalogued to determine what information was essential without being redundant in representation. This set allowed for the creation of a novel single point of entry application for product information and the development of a relational database for design knowledge archival. Web services were then implemented to support design knowledge retrieval through search, browse, and real-time design tool generation. Further explored in this paper are the fundamental enabling technologies of the design repository system. Additionally, repository-generated design tools are scrutinized alongside human-generated design tools for validation. Through this process researchers have been able to improve the way in which artifact data are gathered, archived, distributed and used.


Author(s):  
Timothy F. Miller

An unfortunate aspect of engineering education in general, and turbomachinery education in specific, has been the difficulty of incorporating the design aspect of instruction with the time-consuming components that make up theoretical instruction. The primary reason for this difficulty is the extremely limited time (typically three months) allocated to teach turbomachinery as a senior-level quarter or semester technical elective. It is desirable to develop an educational design tool that can be simultaneously exercised by a student to perform various design tasks and function as a means of theoretical instruction. Such a tool can permit the students both greater depth and breadth of exposure and may be subsequently used by the students in their future capacity as professional engineers. In this paper, this tool is illustrated by several applications of a commercial “graphical spreadsheet” software package (MathCAD, though others such as Mathmatica and Macsyma are appropriate as well). Some graphical spreadsheet design tools are presented, and these tools are applied to the analysis and design of a radial pump, centrifugal compressor, and radial-inflow turbine.


Author(s):  
Shraddha Sangelkar ◽  
Daniel A. McAdams

One in every seven Americans has some form of disability. The number of people with disabilities is expected to increase, perhaps significantly, over the foreseeable future. Nevertheless, persons with a disability remain underserved by consumer products. Product designers fail to design universal products primarily due to a lack of knowledge, tools, and experience with universal design. Though challenges to complete access remain, the design of universal architectural systems reflects a better codification of methods, guidelines, and knowledge than available to universal product design. This article reports research efforts to transfer elements of the design knowledge and tools from universal architectural design to universal product design. The research uses the International Classification of Functioning, Disability, and Health to formally describe user function, the Functional Basis to describe product function, and actionfunction diagrams as an analytical framework to explore the interaction between user activity, limitation, and product realization. The comparison of the universal and typical architectural systems reveal relevant design differences in specific parametric realization, morphology, and function. Of these differences, parametric was the most common with functional the least common. The user activities that most frequently result in a design change are reaching followed by maintaining body position. The comparison of architectural systems to consumer products noted a common trend of a functional design change made in result to the user activity of transferring oneself.


2012 ◽  
Vol 190-191 ◽  
pp. 74-77
Author(s):  
Dong Min Zhang ◽  
Yan Yun Wu ◽  
Ye Huang

Series products and variant products are the basic strategy for enterprise product development. Product designers reuse the knowledge, experience in the various stages of product development. The design reuse strategies for mechanical products are studied. The concepts of product design reuse level and product design reuse dimensions are presented. The enabling techniques for design reuse are concluded, including CBR, KM/KBE, design reuse modeling. A case-based design tool and a design knowledge management tool are developed based on studying product design reuse strategies.


Author(s):  
Luis A Leiva ◽  
Asutosh Hota ◽  
Antti Oulasvirta

Abstract Designers are increasingly using online resources for inspiration. How to best support design exploration without compromising creativity? We introduce and study Design Maps, a class of point-cloud visualizations that makes large user interface datasets explorable. Design Maps are computed using dimensionality reduction and clustering techniques, which we analyze thoroughly in this paper. We present concepts for integrating Design Maps into design tools, including interactive visualization, local neighborhood exploration and functionality to integrate existing solutions to the design at hand. These concepts were implemented in a wireframing tool for mobile apps, which was evaluated with actual designers performing realistic tasks. Overall, designers find Design Maps supporting their creativity (avg. CSI score of 74/100) and indicate that the maps producing consistent whitespacing within cloud points are the most informative ones.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402199836
Author(s):  
Tarek Ismail Mohamed

This article focuses on applying the ethics of the product features during the students’ design education. Good/Bad design term is a conventional approach to discuss the ethical/unethical design values of the products. It is noted that different aspects of the product design such as visual information design, interface design, and appearance design have a vital role in judging the levels of ethics in the product. So the students of product design everywhere need to practice the term ethical/unethical design during their study because designers influence society more than they could imagine. This influence can be done by creating an attractive organized appearance and perfect functions that support the ethical brand’s image to the customers. The interviews and discussions were held as a research method with the students of product design in some institutions in addition to some design experts and customers to find out their opinions about the design values that achieve the ethical dimensions in the product design. They can end up with products that carry ethical values in their design. The final article’s results are in the descending order of the different design values according to their importance in emphasizing the ethical aspects of the products, in addition to a checklist including some important questions that can help the designers to be more aware of ethics’ considerations in the product design because ethics is a process of learning, not a process of obedience, and to highlighting the term of ethical designer which in turn reflects on the ethics of customers and societies.


2021 ◽  
Vol 16 (5) ◽  
pp. 1631-1647
Author(s):  
Sooa Hwang ◽  
Hyunah Park ◽  
Kyunghui Oh ◽  
Sangwoong Hwang ◽  
Jaewoo Joo

We investigated whether adding product information in mobile commerce improved consumers’ attitudes toward a product and whether this relationship was moderated by consumption goals. We conducted two field experiments in which we recruited parents in Korea and the USA and asked them how they evaluated two childcare hybrid products (HPs) newly developed by Samsung Electronics designers. The results revealed that participants exposed to additional information about the HPs evaluated them more favorably than those who were not exposed. However, this relationship disappeared when a consumption goal was activated. Our findings establish a dynamic relationship between information seeking and consumption goals, asking designers to rethink their rule of thumb in the mobile commerce context.


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