Influence of Number of Contact Efforts on Running Performance During Game-Based Activities

2015 ◽  
Vol 10 (6) ◽  
pp. 740-745 ◽  
Author(s):  
Rich D. Johnston ◽  
Tim J. Gabbett ◽  
David G. Jenkins

Purpose: To determine the influence the number of contact efforts during a single bout has on running intensity during game-based activities and assess relationships between physical qualities and distances covered in each game. Methods: Eighteen semiprofessional rugby league players (age 23.6 ± 2.8 y) competed in 3 off-side small-sided games (2 × 10-min halves) with a contact bout performed every 2 min. The rules of each game were identical except for the number of contact efforts performed in each bout. Players performed 1, 2, or 3 × 5-s wrestles in the single-, double-, and triple-contact game, respectively. The movement demands (including distance covered and intensity of exercise) in each game were monitored using global positioning system units. Bench-press and back-squat 1-repetition maximum and the 30−15 Intermittent Fitness Test (30−15IFT) assessed muscle strength and high-intensity-running ability, respectively. Results: There was little change in distance covered during the single-contact game (ES = −0.16 to −0.61), whereas there were larger reductions in the double- (ES = −0.52 to −0.81) and triple-contact (ES = −0.50 to −1.15) games. Significant relationships (P < .05) were observed between 30–15IFT and high-speed running during the single- (r = .72) and double- (r = .75), but not triple-contact (r = .20) game. Conclusions: There is little change in running intensity when only single contacts are performed each bout; however, when multiple contacts are performed, greater reductions in running intensity result. In addition, high-intensity-running ability is only associated with running performance when contact demands are low.

2014 ◽  
Vol 9 (5) ◽  
pp. 811-816 ◽  
Author(s):  
Rich D. Johnston ◽  
Tim J. Gabbett ◽  
Anthony J. Seibold ◽  
David G. Jenkins

Purpose:Repeated sprinting incorporating tackles leads to greater reductions in sprint performance than repeated sprinting alone. However, the influence of physical contact on the running demands of game-based activities is unknown. The aim of this study was to determine whether the addition of physical contact altered pacing strategies during game-based activities.Methods:Twenty-three elite youth rugby league players were divided into 2 groups. Group 1 played the contact game on day 1 while group 2 played the noncontact game; 72 h later they played the alternate game. Each game consisted of offside touch on a 30 × 70-m field, played over two 8-min halves. Rules were identical between games except the contact game included a 10-s wrestle bout every 50 s. Microtechnology devices were used to analyze player movements.Results:There were greater average reductions during the contact game for distance (25%, 38 m/min, vs 10%, 20 m/min; effect size [ES] = 1.78 ± 1.02) and low-speed distance (21%, 24 m/min, vs 0%, 2 m/s; ES = 1.38 ± 1.02) compared with the noncontact game. There were similar reductions in high-speed running (41%, 18 m/min, vs 45%, 15 m/min; ES = 0.15 ± 0.95).Conclusions:The addition of contact to game-based activities causes players to reduce low-speed activity in an attempt to maintain high-intensity activities. Despite this, players were unable to maintain high-speed running while performing contact efforts. Improving a player’s ability to perform contact efforts while maintaining running performance should be a focus in rugby league training.


2015 ◽  
Vol 40 (9) ◽  
pp. 907-917 ◽  
Author(s):  
Adam J. Wells ◽  
Jay R. Hoffman ◽  
Kyle S. Beyer ◽  
Mattan W. Hoffman ◽  
Adam R. Jajtner ◽  
...  

The management of playing time in National Collegiate Athletic Association (NCAA) soccer athletes may be a key factor affecting running performance during competition. This study compared playing time and running performance between regular-season and postseason competitions during a competitive women’s soccer season. Nine NCAA Division I women soccer players (age, 21.3 ± 0.9 years; height, 170.3 ± 5.7 cm; body mass, 64.0 ± 5.8 kg) were tracked using portable GPS devices across 21 games during a competitive season (regular season (n = 17); postseason (n = 4)). Movements on the field were divided into operationally distinct thresholds defined as standing/transient motion, walking, jogging, low-speed running, moderate-speed running, high-speed running, sprinting, low-intensity running, and high-intensity running. A significant increase in minutes played (+17%, p = 0.010) was observed at postseason compared with the regular season. Concomitant increases in time spent engaged in low-intensity running (LIR: +18%, p = 0.011), standing/transient motion (+35%, p = 0.004), walking (+17%, p = 0.022), distance covered while walking (+14%, p = 0.036), and at low intensity (+11%, p = 0.048) were observed. Performance comparisons between the first and second half within games revealed a significant decrease (p ≤ 0.05) in high-speed and high-intensity runs during the second half of the postseason compared with the regular season. Changes in minutes played correlated significantly with changes in absolute time spent engaged in LIR (r = 0.999, p < 0.001), standing/transient motion (r = 0.791, p = 0.011), walking (r = 0.975, p = 0.001), jogging (r = 0.733, p = 0.025), distance covered while walking (r = 0.898, p < 0.001) and low-intensity activity (r = 0.945, p < 0.001). Negative correlations were observed between minutes played and absolute time sprinting (r = −0.698, p = 0.037) and distance covered sprinting (r = −0.689, p = 0.040). Results indicate that additional minutes played during the postseason were primarily performed at lower intensity thresholds, suggesting running performance during postseason competitions may be compromised with greater playing time in intercollegiate women’s soccer.


Author(s):  
Modric ◽  
Versic ◽  
Sekulic ◽  
Liposek

Running performance (RP) and game performance indicators (GPI) are important determinants of success in soccer (football), but there is an evident lack of knowledge about the possible associations between RP and GPI. This study aimed to identify associations between RP and GPI in professional soccer players and to compare RP and GPI among soccer playing positions. One hundred one match performances were observed over the course of half of a season at the highest level of national competition in Croatia. Players (mean ± SD, age: 23.85 ± 2.88 years; body height: 183.05 ± 8.88 cm; body mass: 78.69 ± 7.17 kg) were classified into five playing positions (central defenders (n = 26), full-backs (n = 24), central midfielders (n = 33), wide midfielders (n = 10), and forwards (n = 8). RP, as measured by global positioning system, included the total distance covered, distance covered in five speed categories (walking, jogging, running, high-speed running, and maximal sprinting), total number of accelerations, number of high-intensity accelerations, total number of decelerations, and number of high-intensity decelerations. The GPI were collected by the position-specific performance statistics index (InStat index). The average total distance was 10,298.4 ± 928.7 m, with central defenders having the shortest and central midfielders having the greatest covered distances. The running (r = 0.419, p = 0.03) and high-intensity accelerations (r = 0.493, p = 0.01) were correlated with the InStat index for central defenders. The number of decelerations of full-backs (r = −0.43, p = 0.04) and the distance covered during sprinting of forwards (r = 0.80, p = 0.02) were associated with their GPI obtained by InStat index. The specific correlations between RP and GPI should be considered during the conditioning process in soccer. The soccer training should follow the specific requirements of the playing positions established herein, which will allow players to meet the game demands and to perform successfully.


2021 ◽  
Vol 13 (3) ◽  
pp. 79-85
Author(s):  
LUKASZ RADZIMINSKI ◽  
ZBIGNIEW JASTRZEBSKI

Background: Main purpose of this research was to investigate the changes of physical match performance in Polish Ekstraklasa across four consecutive seasons. Material and methods: A total of 949 official matches from season 2017/2018 to 2020/2021 were analyzed. Such match running performance variables as total distance, high-speed running, sprinting, and number of high-intensity runs were involved. Each season data were divided into two rounds (spring round and autumn round). Due to the pandemic of COVID-19 additional post-lockdown round (Spring I 2019/2020) occurred. Results: Comparison in the results between Spring 2017/2018 and Spring 2020/2021 indicated significant increases in total distance (2.1%, p<0.001), high-speed running (11.9%, p<0.001), sprinting distance (7.7%, p<0.01) and number of high-intensity runs (9.7%, p<0.001). Moreover, within season analysis exhibited that during spring rounds Ekstraklasa teams covered significantly longer (p<0.01) distances in high-speed running than during autumn rounds. Reduction in physical match performance was reported after the 12-week pandemic lockdown. Conclusions: The results of this study confirmed the growing importance of such match activities as high-speed running, sprinting and number of high intensity runs which increased in Polish Ekstraklasa by 8-12% within last 4 years. This growing tendency was disrupted by unexpected off-season period caused by COVID-19 lockdown.


Author(s):  
Wassim Moalla ◽  
Mohamed Saifeddin Fessi ◽  
Sabeur Nouira ◽  
Alberto Mendez-Villanueva ◽  
Valter Di Salvo ◽  
...  

Purpose: To investigate the optimal pretaper duration on match running performance in a professional soccer team. Methods: The training load was monitored during daily training sessions and matches during 2 seasons according to different periodization strategies. Matches’ running distances were collected using match analysis system. The data were analyzed in 3 types of mesocycle blocks of 5 (M5), 4 (M4), and 3 weeks (M3), concludes all of them by 1 taper week. Results: Significant decreases in the training load during the taper weeks compared to standard weeks were observed in 3 types of mesocycle blocks (d ≥ 5; P < .01). An increase in overall match running performance was observed in matches played after the taper weeks compared to matches played after the standard weeks during M4 for all speed ranges (d ≥ 1.3; P < .05). The increase was only observed in low-intensity running (d = 1.3; P < .04) and total distance, low-intensity running, and intense running (d ≥ 1.3; P < .05) in M5 and M3, respectively. Match running performance following the taper weeks between the 3 different mesocycle durations was significantly higher in M4 for the number of high-speed running, sprinting, and high-intensity running (P < .05). The greatest enhancement of match running performance was observed at M4 when the training load was decreased by approximately 18% during the tapering period. Conclusion: This study suggests that a period of 3 standard weeks of training followed by 1 taper week is the optimal taper strategy when compared to different pretaper durations.


2019 ◽  
Vol 03 (03) ◽  
pp. E82-E88 ◽  
Author(s):  
Atle Sæterbakken ◽  
Vebjorn Haug ◽  
Dan Fransson ◽  
Halvard Nikolai Grendstad ◽  
Hilde Stokvold Gundersen ◽  
...  

AbstractThe aim of the study was to compare running performance of three competitive standards and to examine the effects of being promoted to a higher league in Norwegian football. One clubʼs first and second team were included. The first team consisted of professional soccer players playing at Level 2 (2015 season) and Level 1 (2016 season). The second team consisted of amateurs playing at Level 4. A fully automatic tracking system was used to examine running performance, divided into different running-speed categories and playing position. Forty-one matches were included containing 278 observations. Level 1 performed 61 and 51% sprinting compared to Level 2 and Level 4 but similar high-speed running. Similar high-speed running distances were observed only for the different playing positions at Level 1 compared to Level 2 and 4. The sprinting distance was greater for the central defender and attacker, and the number of accelerations was greater for central midfielders and wide midfielders’ playing at Level 1 compared to lower competitive standards. In conclusion, better competitive standards resulted in greater high-intensity actions than lower leagues in Norwegian soccer. Furthermore, only central defenders and attackers increased their high-intensity locomotions when the team was promoted.


2021 ◽  
Vol 11 (18) ◽  
pp. 8765
Author(s):  
Toni Modric ◽  
Sime Versic ◽  
Patrik Drid ◽  
Marko Stojanovic ◽  
Łukasz Radzimiński ◽  
...  

Although associations between running performance (RP) with ball possession and team achievement in soccer are often hypothesized, actual knowledge of this association in elite soccer remains limited. Therefore, this study aimed to evaluate players’ RPs according to ball possession to determine its possible influence on team achievement in the UEFA Champions League (UCL). The players’ RPs (n = 244) were collected during UCL group stage matches (n = 20) in the 2020/21 season using the semiautomatic video system InStat Fitness. Then, players’ RPs were classified according to the specific playing position: central defenders (CD; n = 79), fullbacks (FB; n = 65), central midfielders (CM; n = 55), wide midfielders (WM; n = 28) and forwards (FW; n = 17). RPs were observed in the attacking phase (AP, i.e., when the team was in possession of the ball) and defensive phase (DP, i.e., when the team did not have possession of the ball) of the game, and included the total distance covered (m) and distance covered in different categories: walking (<7.1 km/h), jogging (7.1–14.3 km/h), running (14.4–19.7 km/h), high-intensity running (>19.8 km/h), high-speed running (19.8–25.1 km/h) and sprinting (>25.2 km/h). Team achievement was defined by the total group points earned (TGP) at the end of the group phase of the UCL and by match outcome (win, draw, loss) of single matches. The results indicated that the total, walking and jogging distances covered were negatively and positively associated with TGP (Pearson’s correlations from 0.30 to 0.73; all p < 0.05) in the AP and DP of the game, respectively. Won matches were characterized by significantly lower and higher values of total, walking and jogging distances covered in AP and DP of the game, respectively (F tests: from 7.15 to 22.5, all p < 0.01; all small to medium effect sizes). In addition, RPs in the AP and DP of the game explained only 37.2% of the variance in the TGP. These findings demonstrate that the influence of RP on team achievement in UCL is limited in both the AP and DP of the game.


Author(s):  
Carlos Lago-Peñas ◽  
Anton Kalén ◽  
Miguel Lorenzo-Martinez ◽  
Roberto López-Del Campo ◽  
Ricardo Resta ◽  
...  

This study aimed to evaluate the effects playing position, match location (home or away), quality of opposition (strong or weak), effective playing time (total time minus stoppages), and score-line on physical match performance in professional soccer players using a large-scale analysis. A total of 10,739 individual match observations of outfield players competing in the Spanish La Liga during the 2018–2019 season were recorded using a computerized tracking system (TRACAB, Chyronhego, New York, USA). The players were classified into five positions (central defenders, players = 94; external defenders, players = 82; central midfielders, players = 101; external midfielders, players = 72; and forwards, players = 67) and the following match running performance categories were considered: total distance covered, low-speed running (LSR) distance (0–14 km · h−1), medium-speed running (MSR) distance (14–21 km · h−1), high-speed running (HSR) distance (>21 km · h−1), very HSR (VHSR) distance (21–24 km · h−1), sprint distance (>24 km · h−1) Overall, match running performance was highly dependent on situational variables, especially the score-line condition (winning, drawing, losing). Moreover, the score-line affected players running performance differently depending on their playing position. Losing status increased the total distance and the distance covered at MSR, HSR, VHSR and Sprint by defenders, while attacking players showed the opposite trend. These findings may help coaches and managers to better understand the effects of situational variables on physical performance in La Liga and could be used to develop a model for predicting the physical activity profile in competition.


Author(s):  
Georgios Ermidis ◽  
Rasmus C. Ellegard ◽  
Vincenzo Rago ◽  
Morten B. Randers ◽  
Peter Krustrup ◽  
...  

The purpose of this study was to quantify the exercise intensity and technical involvement of U9 boys’ and girls’ team handball during different game formats, and the differences between genders. Locomotor activity (total distance, distance in speed zones, accelerations, and decelerations), heart rate (HR), and technical involvement (shots, goals, and duels) metrics were collected during various 15 min game formats from a total of 57 Danish U9 players (37 boys and 20 girls). Game formats were a small size pitch (20 × 13 m) with 3 vs 3 players and offensive goalkeepers (S3 + 1) and 4 vs 4 players (S4), a medium size pitch (25.8 × 20 m) with 4 vs 4 (M4) and 5 vs 5 (M5) players, and a large size pitch (40 × 20 m) with 5 vs 5 (L5) players. Boys and girls covered a higher total distance (TD) of high-speed running (HSR) and sprinting during L5 games compared to all other game formats (p < 0.05; ES = (−0.9 to −2.1), (−1.4 to −2.8), and (−0.9 to −1.3) respectively). Players covered the highest amount of sprinting distance in L5 games compared to all other game formats (p < 0.01; ES = 0.8 to 1.4). In all the game formats, players spent from 3.04 to 5.96 min in 180–200 bpm and 0.03 min to 0.85 min in >200 bpm of the total 15 min. In addition, both genders had more shots in S3 + 1 than M5 (p < 0.01; ES = 1.0 (0.4;1.7)) and L5 (p < 0.01; ES = 1.1 (0.6;2.2)). Team handball matches have high heart rates, total distances covered, and high-intensity running distances for U9 boys and girls irrespective of the game format. Locomotor demands appeared to be even higher when playing on larger pitches, whereas the smaller pitch size and fewer players led to elevated technical involvement.


Author(s):  
Charly Fornasier-Santos ◽  
Gregoire P Millet ◽  
Paul Stridgeon ◽  
Olivier Girard ◽  
Franck Brocherie ◽  
...  

AbstractThe purpose of this study is to evaluate the influence of competition level on running patterns for five playing position in the most successful 2014–2015 European rugby union team. Seventeen French rugby union championship and seven European rugby Champions Cup games were analysed. Global positioning system (sampling: 10 Hz) were used to determine high-speed movements, high-intensity accelerations, repeated high-intensity efforts and high-intensity micro-movements characteristics for five positional groups. During European Champions Cup games, front row forwards performed a higher number of repeated high-intensity efforts compared to National championship games (5.8±1.6 vs. 3.6±2.3; +61.1%), and back row forwards travelled greater distance both at high-speed movements (3.4±1.8 vs. 2.4±0.9 m·min-1; +41.7%) and after high-intensity accelerations (78.2±14.0 vs. 68.1 ±13.4 m; +14.8%). In backs, scrum halves carried out more high-intensity accelerations (24.7±3.1 vs. 14.8±5.0; +66.3%) whereas outside backs completed a higher number of high-speed movements (62.7±25.4 vs. 48.3±17.0; +29.8%) and repeated high-intensity efforts (13.5±4.6 vs. 9.7±4.9;  +39.2%). These results highlighted that the competition level affected the high-intensity activity differently among the five playing positions. Consequently, training programs in elite rugby should be tailored taking into account both the level of competition and the high-intensity running pattern of each playing position.


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