A Comparison of the Match Demands of International and Provincial Rugby Sevens

2015 ◽  
Vol 10 (6) ◽  
pp. 786-790 ◽  
Author(s):  
Alex Ross ◽  
Nicholas D. Gill ◽  
John B. Cronin

Purpose: To compare the running demands and match activity profiles of international and provincial rugby sevens players. Participants: 84 rugby sevens players, consisting of 16 international players from 1 team and 68 provincial players from 8 teams. Methods: Global positioning system analysis was completed during international and provincial tournament matches. Video analysis was also used to quantify the individual match activities during tournament matches. Results: Trivial to moderate differences were found in the running demands of international and provincial players, with internationals covering a greater distance at very high speed (ES = 0.30) and performing a greater number of sprints (ES = 0.80). Small differences were found between the 2 levels in all but total tackles (ES = 0.07) and defensive ruck effectiveness (ES = 0.64). International matches incurred a greater overall ball-in-play time than provincial matches (proportion ratio = 1.32). Conclusions: These findings demonstrate that both physical and technical factors distinguish international and provincial rugby sevens, although overall match demands are similar.

Sensors ◽  
2020 ◽  
Vol 20 (22) ◽  
pp. 6605
Author(s):  
Demetrio Lozano ◽  
Miguel Lampre ◽  
Adrián Díez ◽  
Oliver Gonzalo-Skok ◽  
Diego Jaén-Carrillo ◽  
...  

The aim of this study was twofold: (i) to analyze the physical demands in the return to play (RTP) process of high-level soccer players in the role of floater in different soccer sided games (SGs) formats (i.e., 4vs4 + 2 and 8vs8 + 1); and (ii) to analyze the differences in physical demands encountered by regular and floater players among the SGs formats and official matches by means of global positioning system technology (GPS APEX pod, North Ireland) was used. Twenty-six highly trained, male soccer players (U16 years) participated in this investigation. Players were classified into two groups: 23 regular and 3 floater players, a total of eight SGs were analyzed, which involved the recording of 80 observations of regular and floater players. Match-play players showed most likely–probable differences in distance covered at high-intensity per minute (D > 14.4/min), at high-speed running per minute (D > 21/min), and peak velocity (Vpeak) in comparison to floaters in the 8vs8 + 1 LSG (large-side-games), and presented most likely differences in accelerations >2/min in comparison to match-play players. Therefore, the use of floaters during the last phase of the RTP (return to play) seems to be a useful strategy for progressive reintroduction into specific training (1) floater in the 4vs4 + 2 SSG; (2) floater in the 8vs8 + 1 LSG; (3) regular player in the 4vs4 + 2 SSG; and (4) regular player in the 8vs8 + 1 LSG before starting full trainings and returning to competition.


2014 ◽  
Vol 9 (4) ◽  
pp. 680-688 ◽  
Author(s):  
Tim J. Gabbett

Purpose:A limitation of most rugby league time–motion studies is that researchers have examined the demands of single teams, with no investigations of all teams in an entire competition. This study investigated the activity profiles and technical and tactical performances of successful and less-successful teams throughout an entire rugby league competition.Methods:In total, 185 rugby league players representing 11 teams from a semiprofessional competition participated in this study. Global positioning system analysis was completed across the entire season. Video footage from individual matches was also coded via notational analysis for technical and tactical performance of teams.Results:Trivial to small differences were found among Top 4, Middle 4, and Bottom 4 teams for absolute and relative total distances covered and distances covered at low speeds. Small, nonsignificant differences (P = .054, ES = 0.31) were found between groups for the distance covered sprinting, with Top 4 teams covering greater sprinting distances than Bottom 4 teams. Top 4 teams made more meters in attack and conceded fewer meters in defense than Bottom 4 teams. Bottom 4 teams had a greater percentage of slow play-the-balls in defense than Top 4 teams (74.8% ± 7.3% vs 67.2% ± 8.3%). Middle 4 teams showed the greatest reduction in high-speed running from the first to the second half (–20.4%), while Bottom 4 teams completed 14.3% more high-speed running in the second half than in the first half.Conclusion:These findings demonstrate that a combination of activity profiles and technical and tactical performance are associated with playing success in semiprofessional rugby league players.


Author(s):  
Charly Fornasier-Santos ◽  
Gregoire P Millet ◽  
Paul Stridgeon ◽  
Olivier Girard ◽  
Franck Brocherie ◽  
...  

AbstractThe purpose of this study is to evaluate the influence of competition level on running patterns for five playing position in the most successful 2014–2015 European rugby union team. Seventeen French rugby union championship and seven European rugby Champions Cup games were analysed. Global positioning system (sampling: 10 Hz) were used to determine high-speed movements, high-intensity accelerations, repeated high-intensity efforts and high-intensity micro-movements characteristics for five positional groups. During European Champions Cup games, front row forwards performed a higher number of repeated high-intensity efforts compared to National championship games (5.8±1.6 vs. 3.6±2.3; +61.1%), and back row forwards travelled greater distance both at high-speed movements (3.4±1.8 vs. 2.4±0.9 m·min-1; +41.7%) and after high-intensity accelerations (78.2±14.0 vs. 68.1 ±13.4 m; +14.8%). In backs, scrum halves carried out more high-intensity accelerations (24.7±3.1 vs. 14.8±5.0; +66.3%) whereas outside backs completed a higher number of high-speed movements (62.7±25.4 vs. 48.3±17.0; +29.8%) and repeated high-intensity efforts (13.5±4.6 vs. 9.7±4.9;  +39.2%). These results highlighted that the competition level affected the high-intensity activity differently among the five playing positions. Consequently, training programs in elite rugby should be tailored taking into account both the level of competition and the high-intensity running pattern of each playing position.


2015 ◽  
Vol 47 (1) ◽  
pp. 179-188 ◽  
Author(s):  
Javier Mallo ◽  
Esteban Mena ◽  
Fabio Nevado ◽  
Víctor Paredes

AbstractThe aim of this study was to examine the physical demands imposed on professional soccer players during 11-a-side friendly matches in relation to their playing position, using global positioning system (GPS) technology. One hundred and eleven match performances of a Spanish “La Liga” team during the 2010-11 and 2011-12 pre-seasons were selected for analysis. The activities of the players were monitored using GPS technology with a sampling frequency of 1 Hz. Total distance covered, distance in different speed categories, accelerations, and heart rate responses were analyzed in relation to five different playing positions: central defenders (n=23), full-backs (n=20), central midfielders (n=22), wide midfielders (n=26), and forwards (n=20). Distance covered during a match averaged 10.8 km, with wide and central midfielders covering the greatest total distance. Specifically, wide midfielders covered the greatest distances by very high-intensity running (>19.8 km·h-1) and central midfielders by jogging and running (7.2-19.7 km·h-1). On the other hand, central defenders covered the least total distance and at high intensity, although carried out more (p<0.05-0.01) accelerations than forwards, wide midfielders, and fullbacks. The work rate profile of the players obtained with the GPS was very similar to that obtained with semi-automatic image technologies. However, when comparing results from this study with data available in the literature, important differences were detected in the amount of distance covered by sprinting, which suggests that caution should be taken when comparing data obtained with the GPS with other motion analysis systems, especially regarding high-intensity activities.


2016 ◽  
Vol 11 (6) ◽  
pp. 853-858 ◽  
Author(s):  
Shane Malone ◽  
Kieran D Collins ◽  
Dominic A Doran

The current study examined the extent to which pitch dimensions can influence the physical and estimated energetic demands of hurling small-sided games. Training data ( n = 990) were collected from 24 (age 25.5 ± 3.2 years; height 178.9 ± 3.2 cm; body mass 78.5 ± 4.5 kg) hurling players using 4-Hz global positioning system technology (VX Sport, Lower Hutt, New Zealand). Total distance (m), high-speed running distance (m; ≥ 17 km/h), very high-speed running distance (m; ≥ 22 km/h), total accelerations ( n), acceleration distance (m), peak and mean velocity (km/h) were considered. In addition changes in velocity were analysed by assessing the acceleration actions during SSG. This allowed for the assessment of estimated energy expenditure (kJ/kg) and the equivalent distance covered a different metabolic power thresholds. The main findings show that traditional speed-based data increased as pitch dimensions were increased ( p = 0.002; d = 4.53 ± 0.46; very large). Furthermore, as relative player area increased there was an increase in estimated energy expenditure ( p = 0.004; d = 2. 16 ± 0.20; very large) and average metabolic power metrics ( p = 0.002; d = 1.13 ± 0.46; moderate). Distances covered at metabolic power categories (TP) increased with small-sided games pitch dimension ( p = 0.002; d = 0.3 ± 0.06; small). The study enables coaches to better understand the physical demands imposed on players during specific hurling small-sided games pitch dimensions, and highlights that traditional speed-based data underestimate the running demands of small-sided games.


2015 ◽  
Vol 10 (6) ◽  
pp. 711-717 ◽  
Author(s):  
Georgia M. Black ◽  
Tim J. Gabbett

Purpose:No study has investigated the frequency and nature of repeated high-intensity-effort (RHIE) bouts across elite and semielite rugby league competitions. This study examined RHIE activity in rugby league match play across playing standards.Participants:36 elite and 64 semielite rugby league players.Methods:Global positioning system analysis was completed during 17 elite and 14 semielite matches.Results:The most commonly occurring RHIE bouts involved 2 efforts (2-RHIE) for both elite and semielite players. Only small differences were found in 2-RHIE activity between elite and semielite match play (effect size [ES] ≥0.31 ± 0.15, ≥88%, likely). RHIE bouts were more likely to involve contact as the number of efforts in a bout increased (ES ≥0.40 ± 0.15, 100%, almost certainly). Semielite players performed a greater proportion of 2-contact-effort RHIE bouts than their elite counterparts (68.2% vs 60.6%, ES 0.33 ± 0.15, 92%, likely), while elite players performed a greater proportion of 3-effort bouts (26.9% vs 21.1%, ES 0.31 ± 0.15, 88%, likely). Elite players also had a shorter recovery (1.00−3.99 vs ≥4.00 min) between RHIE bouts (ES ≥1.60 ± 0.71, ≥94%, likely).Conclusion:These findings highlight the RHIE demands of elite and semielite rugby league match play. Elite players are more likely to perform RHIE bouts consisting of 3 efforts and to have a shorter recovery time between bouts. Exposing players to these RHIE demands in training is likely to improve their ability to tolerate the most demanding passages of match play.


2016 ◽  
Vol 38 (2) ◽  
pp. 49-56 ◽  
Author(s):  
Megan Hodun ◽  
Richard Clarke ◽  
Mark B.A. De Ste Croix ◽  
Jonathan D. Hughes

Author(s):  
Matthew Fairbank ◽  
Jamie Highton ◽  
Matthew Daniels ◽  
Craig Twist

This study reports on the content and periodisation of the preseason field-based training for a professional rugby league team. Thirty professional male rugby league players (26 ± 5 years, 180.9 ± 6.5 cm, 94 ± 9 kg) completed an 8-week preseason. Global positioning system devices and heart rate were used to monitor physical and physiological responses of different field-based training components (speed, conditioning, rugby skill and game-based training). Rugby skill training contributed the most to the total distance covered, conditioning was the greatest contributor to high-speed running (>15 km/h) and game-based training provided the greatest high metabolic distance (>20 W/kg) and overall external load. Game-based training provided the greatest time with heart rate ≥80% estimated maximum. The weekly preseason cycle had lower loads on Monday and Thursday whereas Tuesday and Friday produced the highest loads. The preseason described herein adopted a progressive overload comprising a weekly undulating cycle. This study emphasises how skill and games-based training contributes significantly to the overall load of a professional rugby league team's preseason with more traditional conditioning promoting high-speed running load and high metabolic load.


2006 ◽  
Vol 22 (1_suppl) ◽  
pp. 133-145 ◽  
Author(s):  
Charles K. Huyck ◽  
Masashi Matsuoka ◽  
Yoshikazu Takahashi ◽  
T. Thuy Vu

The Niigata Ken Chuetsu earthquake reconnaissance provided an opportunity to test several advanced data collection technologies, including light detection and ranging, global positioning system data linked to photos and video, very high resolution satellite imagery, geographic information systems, and Internet map servers. The experience gained showed that these technologies offer the engineering community valuable data both in the field and afterward if properly deployed. Information technology solutions should either aid in the reconnaissance itself or be easy to use in the field. Standards and best practices are needed for deploying advanced technologies within the challenging framework of field reconnaissance.


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