PETREL2ANSYS: ACCESSIBLE SOFTWARE FOR SIMULATION OF CRUSTAL STRESS FIELDS USING CONSTRAINTS PROVIDED BY MULTIPLE 3D MODELS THAT EMPLOY DIFFERENT TYPES OF GRIDS

2018 ◽  
Author(s):  
Yuyang Liu ◽  
◽  
Mao Pan
2020 ◽  
Vol 10 (21) ◽  
pp. 7803
Author(s):  
Miguel Angel Dilena ◽  
Marie Soressi

Archaeological excavation is a demolishing process. Rather few elements outlast extractive operations. Therefore, it is hard to visualise the precise location of unearthed finds at a previously excavated research area. Here, we present a mixed reality environment that displays in situ 3D models of features that were formerly extracted and recorded with 3D coordinates during unearthing operations. We created a tablet application that allows the user to view the position, orientation and dimensions of every recorded find while freely moving around the archaeological site with the device. To anchor the model, we used physical landmarks left at the excavation. A series of customised forms were created to show (onscreen) the different types of features by superimposing them over the terrain as perceived by the tablet camera. The application permits zooming-in, zooming-out, querying for specific artefacts and reading metadata associated with the archaeological elements. When at the office, our environment enables accurate visualisations of the 3D geometry concerning previously unearthed features and their spatial relationships. The application operates using the Swift programming language, Python scripts and ARKit technology. We present here an example of its use at Les Cottés, France, a palaeolithic site where thousands of artefacts are excavated out of six superimposed layers with a complex conformation.


Author(s):  
M. L. Hou ◽  
Y. G. Hu ◽  
Y. H. Wu ◽  
X. S. Zhao

Recently different types 3D data of many cultural heritage are collected, however, how to store and manage these data problem. This paper presents a new solution regarding cultural 3D information fine reconstruction and data management based on 3D modeling. These data were stored with the file system and database, which improved the efficiency of data retrieval; on this basis, hyper-fine 3D models of cultural relics were established. Fine 3D information model based on this method can be used for 3D statistics, virtual restoration and change detection, etc. It can provide a scientific basis for the field of conservation and restoration of cultural relics, but can also provide a reference for fine 3D reconstruction to be applied to other cultural relics. Finally, the Dazu Thousand-hand Bodhisattva has been taken as an example, which verified the feasibility and effectiveness of the program.


Author(s):  
Isidora Đurić ◽  
Ratko Obradović ◽  
Nebojša Ralević

This paper presents an overview of the use of Augmented Reality in the area of architecture and cultural heritage visualization. The subject of this research are objects that have significant cultural and historical values which, for different reasons, cannot be perceived in their real environment. Using two case-studies, the processes of 3D reconstruction, optimization and AR presentation of the reality models are described in detail. The 3D models are created by using photogrammetry and the AR visualization is performed by using an existing platform for the AR presentation. The aim of the paper is to emphasize the importance of incorporating photogrammetry and augmented reality for the visualization of different types of object features.


2012 ◽  
Vol 433-440 ◽  
pp. 2377-2386
Author(s):  
Wen Yeuan Chung

The 3D and 2D type maps for planar four-bar and simply RSSR linkages are constructed with illustration of their application. The criteria determining the rotatability of input or output link are developed or reviewed for both linkages. Three-dimensional type maps are then constructed by integrating the tool for numerical analysis and solid modeling software, e.g. MATLAB and PRO/E. The coordinate axes are mainly three ratios of link lengths. The types are classified based on whether the input or output link can make fully rotation. Each type map is composed of five regions representing different types. They are drag link, crank-rocker, rocker-crank, double-rocker, and unassembled. Any cross sections can be taken readily and arbitrarily from the 3D models along any plane or surfaces to get 2D type maps. The constructed type maps are also combined with curves or surfaces representing performances of transmission ratio. With type maps and related surfaces, the design process can be simplified and expedited substantially.


Author(s):  
Nicoletta Adamo-Villani ◽  
Kyle Hayward

The chapter focuses on signing avatars and their potential to improve deaf education. In sections 1 and 2, the authors give an overview of what signing avatars are and the benefits of using animated characters for deaf education. In section 3, they explain how signing avatars are created. In particular, in subsection 3.1, they describe different types of 3D models and skeletal deformation systems, and in subsection 3.2 the authors discuss a variety of methods used to animate manual and non-manual signs. In section 4 they report the state of the art in signing avatars’ research and development and we discuss existing limitations and future trends. Section 5 includes a case study on the production of the signing avatars for SMILE™ and Mathsigner™ Conclusive remarks are presented in section 6.


2021 ◽  
Vol 3 ◽  
pp. 1
Author(s):  
Fernanda Almeida Machado ◽  
Paula Pontes Mota ◽  
Lorena Claudia de Souza Moreira ◽  
Regina Coeli Ruschel

BIM uses are complex specific processes in architecture, engineering, construction, and operation mediated by Building Information Modeling technologies. Several initiatives are dedicated to detailing these uses in a standardized way, enumerating and describing them in terms of scope, benefits, process maps, required competencies, associated technology, and theoretical framework. Examples of these efforts are Penn State's Computer Integrated Construction Research Program (MESSNER et al., 2019), buildingSMART (2021), and BIM Excellence Organization (SUCCAR; SALEEB; SHER, 2016). This study presents the approach to educate, evaluate and assist Model Uses using templates (Model Use Templates - MUT) of the BIM Excellence Initiative (BIMe). The BIM use is called Model Use in BIMe terminology. In three years, starting in 2021, the initiative intends to detail all the domain model uses listed by the organization (BIMe, 2020). The domain model uses are organized in the series of capture and representation, planning and design, simulation and quantification, operation and maintenance, monitoring and control of buildings and infrastructures. In terms of domain model uses, there is the linking and extending series of BIM integrated to Facility Management, interfaced with the Internet of Things, linked to Enterprise Resource Planning, etc. The initiative developed a Construction Domain Model Use Template (MUT) and applied it as a demonstration for Clash Detection or MUT 4040. This summary will describe the template, its application to Clash Detection, and guidance on how to transform it into a template class to teach Clash Detection with BIM. The MUT consists of an extended description, software list, activity flow, and bibliography. This content is available in the BIM Dictionary associated with the equivalent term (https://bimdictionary.com/en/clash-detection/1). The extended description includes the corresponding term's definition, the detailed description, purpose, and an available online media-list. The detailed description presents the different types of use (e.g., hard, soft, time-based) and benefits. The software list lists platforms and environments used in the model use development. For each platform or environment, there is a list of the vendor or developer, the corresponding technical functionality, the applicable discipline, the software description, the availability of the software in the cloud or location, differentiation of versions, the link to the official website, the model use code that the software can support, specific functionalities associated with the use and availability of a plugin or extension. The activity flow is described using a process map and details in up to 3 hierarchical levels for each macro activity. All the terminology adopted in the MUT is semantically aligned to the various projects and initiatives of BIM Excellence, bringing consistency to the meaning. In the case of MUT 4040, that is, the application of the template for the model use of Clash Detection, the short description is a “Use of the Model representing the use of 3D Models to coordinate different disciplines (e.g., structures and air-conditioning) and to identify/resolve possible conflicts between virtual elements prior to actual construction or fabrication”. The extended description presents the Clash Detection as automated or semi-automated procedures to identify design errors in 3D models, where objects occupy the same space or are too close to violating spatial restrictions. Time-based interferences are conflicts involving temporary objects that compete for the same space at the same time. The benefits are listed, for example, like better project coordination and quality; conflict reduction in the workplace; acceleration of design and delivery processes; and cost reduction through productivity increase. The available online media does not represent the entire process involved in Clash Detection and are generally restricted to confronting models on specific platforms. We advocate that the activity flow should structure the class of model uses in BIM education. In this way, there is a holistic and representative approach to practice. Thus, we advise escaping this model's understanding in a restricted and instrumental way, as it already occurs in most of the online media found. We propose to organize the class program by the macro stages of the activity flow, covering: (i) creation of the strategy for the clash detection in the project in question; (ii) preparation of specific models for federation; (iii) identification of federation environments or model integration; (iv) federation or integration of models; (v) checks for interference in the federated or integrated model; (vi) analysis of the conflicts identified; and (vii) referral to conflict resolution. The details of each of these activities in the template can guide the teacher on how to proceed or prepare educational content. The bibliography listed in the template covers the theoretical framework to support the class in terms of books, scientific articles, and BIM guides. One can develop the class at the level of graduation, extension, or continuing education. Being an undergraduate class, it can be mandatory or elective. Items (i) to (iii) make up the theoretical part of the class, and the rest are essentially practical content. Thus, two types of competency assessment are possible: knowledge and skills. Knowledge can be developed through discussions and seminars. Skills covered are associated with execution or domain skills, according to Succar, Scher, and Willams (2013). Execution skills are associated with learning model verification platforms and collaboration environments. The execution competence generates an instrumental skill that can be provided through individual online training with tutorials. Domain skills are essentially technical (analysis and simulation) and functional (collaboration). These skills must be instigated in a participatory and collaborative way in practical exercises involving cycles of verification of the federated model and adjustments of complementary projects' models. As a suggestion for support material, the teacher should prepare a dataset including models with errors in file naming disobeying conventions, errors in the control elements impacting the overlapping of models, errors of omission or duplication of elements in the models, and errors of data schema in terms of categorization of elements and classification of content. The models must also include issues of all types (hard, soft, and temporal interferences). Errors must be plausible to be identified by different types of verification: visual or script. YouTube presentation: https://youtu.be/cMPaw_kOZtQ


Author(s):  
M. L. Hou ◽  
Y. G. Hu ◽  
Y. H. Wu ◽  
X. S. Zhao

Recently different types 3D data of many cultural heritage are collected, however, how to store and manage these data problem. This paper presents a new solution regarding cultural 3D information fine reconstruction and data management based on 3D modeling. These data were stored with the file system and database, which improved the efficiency of data retrieval; on this basis, hyper-fine 3D models of cultural relics were established. Fine 3D information model based on this method can be used for 3D statistics, virtual restoration and change detection, etc. It can provide a scientific basis for the field of conservation and restoration of cultural relics, but can also provide a reference for fine 3D reconstruction to be applied to other cultural relics. Finally, the Dazu Thousand-hand Bodhisattva has been taken as an example, which verified the feasibility and effectiveness of the program.


Author(s):  
M. Goudarzi ◽  
M. Asghari ◽  
P. Boguslawski ◽  
A. A. Rahman

In GIS, different types of data structures have been proposed in order to represent 3D models and examining the relationship between spatial objects. The Dual Half-Edge (DHE) is a data structure that permits the simultaneous representation of the geometry and topology of models with a special focus on building interiors. In this paper, from the storage cost point of view, the G-Maps model is analyzed and compared with the DHE model, since they have some features in common and also G-Maps is used widely in GIS. The primary result shows that the DHE is more efficient than the G-Maps with regard to the storage cost.


2019 ◽  
Vol 19 (2) ◽  
Author(s):  
Haroun Djaghloul ◽  
Jean-Pierre Jessel

This paper presents a new method for public and blind watermarking of 3D objects and hiding information of various types in virtual reality and augmented reality environments. In particular, the virtual scene is transformed to a tree-based model using constructive solid geometry (CSG). The tree of the virtual 3D objects is composed of nodes and leafs. Each tree node contains a set operator (union, intersection or difference) whereas the tree leafs consist of geometric primitives such as spheres, cylinders and cubes. The proposed method allows embedding invisible watermarks that can hide different security information types. The proposed method ensures unlimited capacity and absolute invisibility of the hidden information with robustness to affine transformations. Thanks to these unique properties, it is possible to implement all the security infrastructures needed for a virtual and augmented reality system. Finally, the performances of the proposed method are shown using 3D models of different types and scenes.


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