scholarly journals DYNAMIC SIMULATION OF LEGGED ROBOTS USING A PHYSICS ENGINE

Author(s):  
D. BELTER ◽  
P. SKRZYPCZYŃSKI ◽  
K. WALAS ◽  
P. FANKHAUSER ◽  
C. GEHRING ◽  
...  
2012 ◽  
Vol 28 (4) ◽  
pp. 395-417 ◽  
Author(s):  
Quentin Bombled ◽  
Olivier Verlinden

2014 ◽  
Vol 875-877 ◽  
pp. 2201-2205
Author(s):  
Hong Xie ◽  
Tao Wang ◽  
Xu Hong Wang ◽  
Ke Fan Wei ◽  
Qi Xin Yin

This paper designs a modular parallel mechanism for single-driven multi-legged robots. The mechanism achieves the goal to coordinate the lifting and swinging of all the legs with only one actuator and has good motion characteristics. The mechanism is not only easy to control, but also capable to optimize the trajectory of the robot legs by changing the structure size of the mechanism. This paper implements the trajectory simulation and dynamic simulation of the key points of the mechanism on the basis of the kinematics model, and the results show that the mechanism has a good trajectory and motion characteristics. The modular parallel mechanism is also applicable to those multi-legged robots such as quadruped robots and eight-legged robots, indicating that it has a good scalability.


2014 ◽  
Vol 1044-1045 ◽  
pp. 968-971
Author(s):  
Da Hu Wang ◽  
Wen Bo Chen ◽  
Yan Nan Shi

Because of the lacking of realistic, the operators who use the existing simulation training systems cannot immerse into it. This paper presents a method that taking the EBH-120 roadheader as an example to solve the problem, with the method a motion simulation method based on physics engine is figured out. It uses 3ds Max for making 3D models and Newton physics engine for dynamic simulation. The result showed the roadheader simulation training system with real physics properties was developed based on Quest3D and Newton physics engine; it can improve the immersion of this system, and increase the deficiency of coal mine training field.


Robotica ◽  
1999 ◽  
Vol 17 (3) ◽  
pp. 313-323 ◽  
Author(s):  
O. Bruneau ◽  
F.B. Ouezdou

Most of the time, the construction of legged robots is made in an empirical way and the optimization of the mechanical structure is seldom taken into account. In order to avoid spending time and money on the construction of many prototypes to test their performance, a CAD tool and a methodology seem to be necessary. In this way it will be possible to optimize on one hand the kinematic structure of the legs, on the other hand the gaits which will be used by the future robot. Thus, we have developed a methodology to design walking structures such as quadrupeds and bipeds, to simulate their dynamic behavior and analyse their performances. The feet/ground interaction is one of the major problem in the context of dynamic simulation for walking devices. Thus, we focus here about the phenomenon of contact. This paper describes a general model for dynamic simulation of contacts between a walking robot and ground. This model considers a force distribution and uses an analytical form for each force depending only on the known state of the robot system. The simulation includes all phenomena that may occur during the locomotion cycle: impact, transition from impact to contact, contact during support with static friction, transition from static to sliding friction, sliding friction and transition from sliding to static friction. Some examples are presented to show the use of this contact model for the simulation of the foot-ground interaction during a walking gait.


1995 ◽  
Vol 115 (5) ◽  
pp. 479-486
Author(s):  
Naoki Kobayashi ◽  
Takeshi Yamada ◽  
Hiroshi Okamoto ◽  
Yasuyuki Tada ◽  
Atsushi Kurita ◽  
...  

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