scholarly journals The Face of Pain - A Pilot Study to Validate the Measurement of Facial Pain Expression with an Improved EMG Method

2005 ◽  
Vol 10 (1) ◽  
pp. 15-19 ◽  
Author(s):  
Karsten Wolf ◽  
Thomas Raedler ◽  
Kai Henke ◽  
Falk Kiefer ◽  
Reinhard Mass ◽  
...  

OBJECTIVE: The purpose of this pilot study was to establish the validity of an improved facial electromyogram (EMG) method for the measurement of facial pain expression.BACKGROUND: Darwin defined pain in connection with fear as a simultaneous occurrence of eye staring, brow contraction and teeth chattering. Prkachin was the first to use the video-based Facial Action Coding System to measure facial expressions while using four different types of pain triggers, identifying a group of facial muscles around the eyes.METHOD: The activity of nine facial muscles in 10 healthy male subjects was analyzed. Pain was induced through a laser system with a randomized sequence of different intensities. Muscle activity was measured with a new, highly sensitive and selective facial EMG.RESULTS: The results indicate two groups of muscles as key for pain expression. These results are in concordance with Darwin's definition. As in Prkachin's findings, one muscle group is assembled around the orbicularis oculi muscle, initiating eye staring. The second group consists of the mentalis and depressor anguli oris muscles, which trigger mouth movements.CONCLUSIONS: The results demonstrate the validity of the facial EMG method for measuring facial pain expression. Further studies with psychometric measurements, a larger sample size and a female test group should be conducted.

2012 ◽  
Vol 2012 ◽  
pp. 1-7 ◽  
Author(s):  
Martin Schiavenato ◽  
Carl L. von Baeyer

Many pain assessment tools for preschool and school-aged children are based on facial expressions of pain. Despite broad use, their metrics are not rooted in the anatomic display of the facial pain expression. We aim to describe quantitatively the patterns of initiation and maintenance of the infant pain expression across an expressive cycle. We evaluated the trajectory of the pain expression of three newborns with the most intense facial display among 63 infants receiving a painful stimulus. A modified “point-pair” system was used to measure movement in key areas across the face by analyzing still pictures from video recording the procedure. Point-pairs were combined into “upper face” and “lower face” variables; duration and intensity of expression were standardized. Intensity and duration of expression varied among infants. Upper and lower face movement rose and overlapped in intensity about 30% into the expression. The expression reached plateau without major change for the duration of the expressive cycle. We conclude that there appears to be a shared pattern in the dynamic trajectory of the pain display among infants expressing extreme intensity. We speculate that these patterns are important in the communication of pain, and their incorporation in facial pain scales may improve current metrics.


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Friska G. Batoteng ◽  
Taufiq F. Pasiak ◽  
Shane H. R. Ticoalu

Abstract: Facial expression recognition is one way to recognize emotions which has not received much attention. Muscles that form facial expressions known as musculli facial, muscles that move the face and form human facial expressions: happy, sad, angry, fearful, disgusted and surprised which are the six basic expressions of human emotion. Human facial expressions can be measured using FACS (Facial Action Coding System). This study aims to determine the facial muscles which most frequently used and most rarely used, and determine the emotion expression of Jokowi, a presidential candidate, through assessment of the facial muscles using FACS. This study is a retrospective descriptive study. The research samples are the whole photo of Jokowi’s facial expression at first presidential debate in 2014, about 30 photos. Samples were taken from a video debate and confirmed to be a photo using Jokowi’s facial expressions which then further analyzed using FACS. The research showed that the most used action units and facial muscle is AU 1 whose work on frontal muscle pars medialis (14.75%). The least appear muscles on Jokowi’s facial expressions were musculus orbicularis oculi, pars palpebralis and AU 24 musculus obicularis oris (0.82%). The dominant facial expressions was seen in Jokowi was sad facial expression (36.67%).Keywords: musculi facialis, facial expression, expression of emotion, FACSAbstrak: Pengenalan ekspresi wajah adalah salah satu cara untuk mengenali emosi yang belum banyak diperhatikan. Otot-otot yang membentuk ekspresi wajah yaitu musculli facialis yang merupakan otot-otot penggerak wajah dan membentuk ekspresi – ekspresi wajah manusia yaitu bahagia, sedih, marah, takut, jijik dan terkejut yang merupakan 6 dasar ekspresi emosi manusia. Ekspresi wajah manusia dapat diukur dengan menggunakan parameter FACS (Facial Action Coding System). Penelitian ini bertujuan untuk mengetahui musculi facialis yang paling sering digunakan dan yang paling jarang digunakan, serta untuk menentukan ekspresi emosi calon presiden Jokowi. Desain penelitian ini yaitu penelitian deskriptif dengan retrospektif. Sampel penelitian ialah seluruh foto ekspresi wajah Jokowi saat debat calon presiden pertama tahun 2014 sebanyak 30 foto. Sampel diambil dari video debat dan dikonfirmasi menjadi foto kemudian dianalisis lebih lanjut menggunakan FACS. Penelitian ini didapatkan hasil bahwa Musculi yang paling banyak digerakkan, yaitu Musculi frontalis pars medialis (14,75%). Musculi yang paling sedikit muncul pada ekspresi wajah Jokowi yaitu musculus orbicularis oculi, pars palpebralis dan musculus obicularis oris (0,82%). Ekspresi wajah yang dominan dinampakkan oleh Jokowi merupakan ekspresi wajah sedih (36,67%).Kata kunci: musculi facialis, ekspresi wajah, ekspresi emosi, FACS


2018 ◽  
Vol 9 (2) ◽  
pp. 31-38
Author(s):  
Fransisca Adis ◽  
Yohanes Merci Widiastomo

Facial expression is one of some aspects that can deliver story and character’s emotion in 3D animation. To achieve that, we need to plan the character facial from very beginning of the production. At early stage, the character designer need to think about the expression after theu done the character design. Rigger need to create a flexible rigging to achieve the design. Animator can get the clear picture how they animate the facial. Facial Action Coding System (FACS) that originally developed by Carl-Herman Hjortsjo and adopted by Paul Ekman and Wallace V. can be used to identify emotion in a person generally. This paper is going to explain how the Writer use FACS to help designing the facial expression in 3D characters. FACS will be used to determine the basic characteristic of basic shapes of the face when show emotions, while compare with actual face reference. Keywords: animation, facial expression, non-dialog


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Thomas Treal ◽  
Philip L. Jackson ◽  
Jean Jeuvrey ◽  
Nicolas Vignais ◽  
Aurore Meugnot

AbstractVirtual reality platforms producing interactive and highly realistic characters are being used more and more as a research tool in social and affective neuroscience to better capture both the dynamics of emotion communication and the unintentional and automatic nature of emotional processes. While idle motion (i.e., non-communicative movements) is commonly used to create behavioural realism, its use to enhance the perception of emotion expressed by a virtual character is critically lacking. This study examined the influence of naturalistic (i.e., based on human motion capture) idle motion on two aspects (the perception of other’s pain and affective reaction) of an empathic response towards pain expressed by a virtual character. In two experiments, 32 and 34 healthy young adults were presented video clips of a virtual character displaying a facial expression of pain while its body was either static (still condition) or animated with natural postural oscillations (idle condition). The participants in Experiment 1 rated the facial pain expression of the virtual human as more intense, and those in Experiment 2 reported being more touched by its pain expression in the idle condition compared to the still condition, indicating a greater empathic response towards the virtual human’s pain in the presence of natural postural oscillations. These findings are discussed in relation to the models of empathy and biological motion processing. Future investigations will help determine to what extent such naturalistic idle motion could be a key ingredient in enhancing the anthropomorphism of a virtual human and making its emotion appear more genuine.


Author(s):  
Alexander Mielke ◽  
Bridget M. Waller ◽  
Claire Pérez ◽  
Alan V. Rincon ◽  
Julie Duboscq ◽  
...  

AbstractUnderstanding facial signals in humans and other species is crucial for understanding the evolution, complexity, and function of the face as a communication tool. The Facial Action Coding System (FACS) enables researchers to measure facial movements accurately, but we currently lack tools to reliably analyse data and efficiently communicate results. Network analysis can provide a way to use the information encoded in FACS datasets: by treating individual AUs (the smallest units of facial movements) as nodes in a network and their co-occurrence as connections, we can analyse and visualise differences in the use of combinations of AUs in different conditions. Here, we present ‘NetFACS’, a statistical package that uses occurrence probabilities and resampling methods to answer questions about the use of AUs, AU combinations, and the facial communication system as a whole in humans and non-human animals. Using highly stereotyped facial signals as an example, we illustrate some of the current functionalities of NetFACS. We show that very few AUs are specific to certain stereotypical contexts; that AUs are not used independently from each other; that graph-level properties of stereotypical signals differ; and that clusters of AUs allow us to reconstruct facial signals, even when blind to the underlying conditions. The flexibility and widespread use of network analysis allows us to move away from studying facial signals as stereotyped expressions, and towards a dynamic and differentiated approach to facial communication.


2011 ◽  
Vol 145 (2_suppl) ◽  
pp. P118-P118
Author(s):  
Adrian M. Agius ◽  
Richard Muscsat ◽  
Nick Jones

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